Drinking & Dragons

Difference between revisions of "Category:Duck"

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== Schedule and Location ==
== Schedule and Location ==
* Daryl's Place (46th & Butler 15201)
* [[User:Mqs|Daryl]]'s Place (46th & Butler 15201)
* February 18th, March 4th, 18th, April 1st, 15th, 29th...
* February 18th, March 4th, 18th, April 1st, 15th, 29th...
* 1st, 3rd and 5th (if present) Tuesday monthly, at least through August.
* 1st, 3rd and 5th (if present) Tuesday monthly, at least through August.
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== Characters ==
== Characters ==
* [[Duck:PC/Meow|Dr. Meow]] (Bert)
* {{Meow}} ([[User:Drmeow77|Bert]])
* [[Duck:PC/Baldie|Baldie]] (Remy)
* {{Sam}} ([[User:T3knomanser|Remy]])
* [[Duck:PC/Chips|Chips]] (Nate)
* {{Chips}} (Nate)
* [[Duck:PC/Poyo|L. Poyo]] ((Eric)
* {{Poyo}} ([[User:Askewnotion|Eric]])
* [[Duck:PC/Corabella|Corabella]] (Monica)
* {{Corabella}} ([[User:Undine|Monica]])
 
* [[Duck:Stan|Stan]] (NPC)


== Campaign/Settings ==
== Campaign/Settings ==
Campaign-wide issues:
* {{Aspect|Go big or go home}}
* {{Aspect|"It could be worse." Now it is.}}
* {{Aspect|It's all about the ratings}}
Big-players (as of session 5):
* {{Aspect|McDuck Enterprises}} - 1
* {{Aspect|Glomgold Conglomerate}} - 2
* {{Aspect|Magica DeSpell}} - 1
* {{Aspect|Beagle Boys}} - 3
Initial faces-and-places:
* Duckverse Tokyo {{Aspect|Ultrascience - Friend or foe?}}
* Duckburg Sewers {{Aspect|Buried but not forgotten}}
* "Bulldog" Snootsmith {{Aspect|Like a Roach}} {{Aspect|All over the Dough}} {{-}} general underworld/fencing guy
* The SS Folley {{Aspect|She burns hot & fast}} {{-}} Airship
* Darkwing's {{Aspect|Miles to go before sleep}} {{-}} Late night blues club
* Duckburg Arcade {{Aspect|Everyone comes here}}
* Ducksonian {{Aspect|Gold Bricks}}, {{Aspect|Tissuepaper Walls}}
Shelved-for-now:
* Transylvania {{Aspect|Curse of the...}} {{-}} Home of Drake von Vladstone AKA Count Dracula Duck


=== Also Discussed ===
* GREED
* Puns/wordplay/alliteration.
* No deaths.
* Anything fits, for the most part.
* Everything comes with a drawback of some sort.
* Hammer space
* No gray areas
* Distances don't matter. Until they do.
* Lost treasures are everywhere, and no one has ever bothered to collect them.
* "The party" should be unaffiliated with the big 4. Maybe something like the explorer's guild.


== Misc ==
== Misc ==
Most important rules areas:
Most important rules areas:
* [[Fate inner-most concepts]]
* [[fate:basics]]
* [[fate:basics]]
* [[fate:aspects-fate-points]]
* [[fate:aspects-fate-points]]
* [[fate:actions-outcomes]]
* [[fate:actions-outcomes]]
=== Settings ===
4 aspects, 2 phases, skill cap 4, skill columns, 3 refresh, 2 initial stunts, 2 stress tracks at 2 boxes with 2/4/6 consequences.


You don’t need to bring any materials. I have Fudge/FATE dice and will have character sheets and note cards.
You don’t need to bring any materials. I have Fudge/FATE dice and will have character sheets and note cards.
{{Campaign}}

Latest revision as of 13:06, 22 May 2016

Schedule and Location

  • Daryl's Place (46th & Butler 15201)
  • February 18th, March 4th, 18th, April 1st, 15th, 29th...
  • 1st, 3rd and 5th (if present) Tuesday monthly, at least through August.
  • Off-weeks: board gaming night. You’re invited to join whenever!

Characters

Campaign/Settings

Campaign-wide issues:

  • Go big or go home
  • "It could be worse." Now it is.
  • It's all about the ratings

Big-players (as of session 5):

  • McDuck Enterprises - 1
  • Glomgold Conglomerate - 2
  • Magica DeSpell - 1
  • Beagle Boys - 3

Initial faces-and-places:

  • Duckverse Tokyo Ultrascience - Friend or foe?
  • Duckburg Sewers Buried but not forgotten
  • "Bulldog" Snootsmith Like a Roach All over the Dough — general underworld/fencing guy
  • The SS Folley She burns hot & fast — Airship
  • Darkwing's Miles to go before sleep — Late night blues club
  • Duckburg Arcade Everyone comes here
  • Ducksonian Gold Bricks, Tissuepaper Walls

Shelved-for-now:

  • Transylvania Curse of the... — Home of Drake von Vladstone AKA Count Dracula Duck

Also Discussed

  • GREED
  • Puns/wordplay/alliteration.
  • No deaths.
  • Anything fits, for the most part.
  • Everything comes with a drawback of some sort.
  • Hammer space
  • No gray areas
  • Distances don't matter. Until they do.
  • Lost treasures are everywhere, and no one has ever bothered to collect them.
  • "The party" should be unaffiliated with the big 4. Maybe something like the explorer's guild.

Misc

Most important rules areas:

Settings

4 aspects, 2 phases, skill cap 4, skill columns, 3 refresh, 2 initial stunts, 2 stress tracks at 2 boxes with 2/4/6 consequences.

You don’t need to bring any materials. I have Fudge/FATE dice and will have character sheets and note cards.


Media in category "Duck"

The following 2 files are in this category, out of 2 total.