Drinking & Dragons

LRC:Rabbit Hole

From Drinking and Dragons
Revision as of 09:43, 24 March 2009 by Wizardoest (talk | contribs) (Rabbit Hole moved to LRC:Rabbit Hole)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Map of the Rabbit Hole

This area seems to be a research laboratory for the creation of the Box of the Void.

Stairs leading down

In the corner of each landing stands a statue, carved to resemble some elven hero of times past. They do not animate as you walk by but you feel their eyes silently judging you. At the bottom of the stairs is a wooden door, smashed in by Dmitrii.

Guard Chamber

As you step inside you recognize this room as a guard chamber, and everything in the room seems to be in good repair. A table with three chairs sits in the corner next to the door and two everburning torches hang on the wall opposite you. There is a small rise of stairs to the side where a set of double doors leads down a hallway. Stepping further into the room, you see that a fourth chair sits on the ground, turned over, and you also see a dumbwaiter on the wall next to the door you came through.

Dumbwaiter

The control device for the dumbwaiter stopped working centuries ago. The shaft is only large enough to fit a tiny creature, or a squeezed small one. The shaft has been magically carved out of the stone and it goes up further than any one can tell.

Trapped Chamber

Along the walls of this hallway formerly hung tapestries depicting scenes of everyday elvish life in the forest. They are in the possession of Dmitrii.

Workshop

As you enter this room you are overwhelmed by the smell of smoke wafting up from beakers and test tubes. Several tables hold various implements of magical study and there are supply cabinets and barrels. Along the far wall is a magically hot forge, with blue fire that radiates heat across the room.

  • Cabinets and tables contain everything for a well stocked Alchemical and Arcane Research laboratory.
  • There are a series of scrollcases that contain notes for the creation of a magical box. The majority of the notes are in elvish and fiendish, though anything that is important is written in a foreign character set that you cannot distinguish what language it is.
  • Winslow: Each time I attempt to discover what the writing is, I find that as I start to read it my nose starts bleeding. If I continue, I pass out.

Barracks

The barracks have been abandoned for almost a decade now. Only one of the rooms has been used in the last few centuries.

Library

As the door slides open, your eyes are filled with a sea of books, with row upon row of shelves filled with tomes. Scanning the titles on the shelves, you see that the majority of them are in elvish, with the occassional Draconic, Dwarven, and Fiendish. There are also study rooms available for private studying.

  • This library is as big as the Lone Rock City library, except that the books pertain exclusively to the topics of spellcasting, magical warfare, and elven history. It's hard to tell exactly how old the books are, as the are all in excellent condition, save the ones on the shelf that was doused in oil.

Holding Room

As soon as you enter the room the hairs on the back of your neck rise. The center of the room is slightly raised and in the center of that is an ornately crafted summoning circle that is inlaid with gold and platinum. As a later addition, written in elvish, fiendish, dwarven, and common is the phrase, "Step no further, lest ye unleash death upon the world." On the opposite side of the room sits an altar to Mystra. There are again three statues of elven heroes and they seem to not be animating. There is a dais in one of the areas that should have a statue, and there was a game on it.

Once the game was solved, a cryptex was revealed. The opening phrase for the cryptex was "Mondar" and inside it contained what appear to be plans for creating the Box of the Void.

Each day, arcane energy must be placed into the altar to maintain the imprisonment of whatever is being held.

Private room

The private room has been the home for Winslow for the last nine years, after Dwrim Valhig died. In this room were the belongings of Winslow.