Drinking & Dragons

Difference between revisions of "Rules/Hardness"

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(Created page with 'Hardness applies to all spells, including acid and sonic ones. However, acid and sonic (and force -- even though it's not an energy type) are not divided by 2/4 before applying ...')
 
>Mqs
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Hardness applies to all spells, including acid and sonic ones.  However, acid and sonic (and force -- even though it's not an energy type) are not divided by 2/4 before applying the hardness.  Reread below, observing the parallel structure I highlight below (emphasis added):   
Hardness applies to all spells, including acid and sonic ones.  However, acid and sonic (and force -- even though it's not an energy type) are not divided by 2/4 before applying the hardness.  Reread below, observing the parallel structure I highlight below (emphasis added):   


<quote>
<blockquote>
;Energy Attacks
;Energy Attacks
: Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness.
: Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness.
: Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.  
: Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.  
: Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it ''[THE HARDNESS]'' normally after a successful hit.
: Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it ''[THE HARDNESS]'' normally after a successful hit.
</quote>
</blockquote>


Only two spells (not powers, didn't look at them) in the SRD ignore hardness -- earthquake (against buildings) and Sympathetic Vibration (Bard 6).  SpC's Crumble spell is another one that says it explicitly ignores hardness.  So, unless a spell says otherwise, it is subject to hardness.  --[[User:Mqs|Mqs]] 03:15, 18 January 2010 (UTC)
Only two spells (not powers, didn't look at them) in the SRD ignore hardness -- earthquake (against buildings) and Sympathetic Vibration (Bard 6).  SpC's Crumble spell is another one that says it explicitly ignores hardness.  So, unless a spell says otherwise, it is subject to hardness.  --[[User:Mqs|Mqs]] 03:15, 18 January 2010 (UTC)
:Ignore hardness:  Ironguard, Rust Ray
:Do not:  Shatter
:Special case:  Rusting Grasp.

Revision as of 20:17, 17 January 2010

Hardness applies to all spells, including acid and sonic ones. However, acid and sonic (and force -- even though it's not an energy type) are not divided by 2/4 before applying the hardness. Reread below, observing the parallel structure I highlight below (emphasis added):

Energy Attacks
Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness.
Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.
Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it [THE HARDNESS] normally after a successful hit.

Only two spells (not powers, didn't look at them) in the SRD ignore hardness -- earthquake (against buildings) and Sympathetic Vibration (Bard 6). SpC's Crumble spell is another one that says it explicitly ignores hardness. So, unless a spell says otherwise, it is subject to hardness. --Mqs 03:15, 18 January 2010 (UTC)

Ignore hardness: Ironguard, Rust Ray
Do not: Shatter
Special case: Rusting Grasp.