Drinking & Dragons

Wild Shape Small

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Wild Shape: Tiny | Small | Medium | Large | Huge | Plant | Elemental

Albatross Stormwrack

Type Human (Unchanged)
Size Small
AC +3 Natural; +1 size
Movement 10'; Fly 50' (average)
Attacks Bite (1d3+str); +1 size
Space/Reach 5'/5'
Str 10 +0 att/dmg
Dex 13 +1 AC, Reflex
Con 14 Gain (2*HD) hp; +2 Fort

Badger

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 30'; Burrow 10'
Attacks 2 claws (1d2+str) and bite -5 (1d3+str); +1 Size
Str 8 -1 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Rage (Ex) A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Barracuda Stormwrack

Type Human (Unchanged; Aquatic)
Size Small
AC +1 Natural; +1 size
Movement Swim 60'
Attacks Bite (1d4+str); +1 size
Space/Reach 5'/5'
Str 11 +0 att/dmg
Dex 17 +3 AC, Reflex
Con 10 Gain (0*HD) hp; +0 Fort

Carcass Eater LM

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 30'; Burrow 10'
Attacks 2 Claws (1d2+str) and bite -5 (1d4+str); +1 size
Space/Reach 5'/5'
Str 8 -1 att/dmg
Dex 17 +3 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Climbdog A&E

Type Human (Unchanged)
Size Small
AC +4 Natural; +1 size
Movement 40'; Climb 40'
Attacks Bite (1d6+[1.5*str]); +1 size
Space/Reach 5'/5'
Str 15 +2 att/dmg
Dex 15 +2 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Dire Rat

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'; Climb 20'
Attacks Bite (1d4+str plus disease); +1 Size
Str 10 +0 att/dmg
Dex 17 +3 AC, Reflex
Con 12 Gain (1*HD) hp; +1 Fort

Disease (Ex) Filth fever—bite, Fortitude DC (10 + 1/2 HD + 1 Con), incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Dog

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'
Attacks Bite (1d4+str); +1 Size
Str 13 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Eagle

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 10'; Fly 80' (Average)
Attacks 2 Talon (1d4+str) and bite -5 (1d4+[.5*str]); +1 Size
Str 10 +0 att/dmg
Dex 15 +2 AC, Reflex
Con 12 Gain (1*HD) hp; +1 Fort

Octopus

Type Human (Unchanged; Aquatic)
Size Small
AC +2 Natural; +1 size
Movement 20'; Swim 30'
Attacks Arms (0) and bite (1d3+[.5*str]); +1 Size
Str 12 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Aquatic Subtype These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Improved Grab (Ex) To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

Serval (Savannah Wildcat) Sandstorm

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'
Attacks 2 claws (1d3+str) and bite -5 (1d4+[.5*str]); +1 size
Space/Reach 5'/5'
Str 12 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Improved Grab (Ex): To use this ability, a serval must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a serval charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Damage 1d3+(.5*str).

Snake, Small

Type Human (Unchanged)
Size Small
AC +3 Natural; +1 size
Movement 20'; Swim 20'; Climb 20'
Attacks Bite (1d2+str plus poison); +1 Size
Str 6 -2 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison (Ex) A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is (10 + 1/2 hit dice + 0 Con)

Snapping Turtle Stormwrack

Type Human (Unchanged)
Size Small
AC +5 Natural; +1 size
Movement 5'; Swim 20'
Attacks Bite (1d4+str); +1 size
Space/Reach 5'/5'
Str 12 +1 att/dmg
Dex 8 -1 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Improved Grab (Ex): To use this ability, a snapping turtle must hit an opponent of up to Medium size with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity.

Stingray Stormwrack

Type Human (Unchanged; Aquatic)
Size Small
AC +1 Natural; +1 size
Movement Swim 30'
Attacks Sting (1d3+str); +1 size
Space/Reach 5'/5'
Str 8 -1 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison (Ex): Injury, Fortitude DC (10 + 1/2 hit dice + con), nauseated 1d4 hours/1d3 Dex. The save DC is Constitution-based and includes a +2 racial bonus. A creature that makes its saving throw against the poison’s initial damage is instead sickened for 1d6 rounds.

Swindlespitter Dinosaur MM3

Type Human (Unchanged)
Size Small
AC +2 Natural; +1 Size
Movement 30'
Attacks Beak (1d4+str)
Str 9 -1 att/dmg
Dex 21 +5 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Poison Spray (Ex): When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC (10 + 1/2 hit dice + 1 con); initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.

Vulture Sandstorm

Type Human (Unchanged)
Size Small
AC +2 Natural; +1 size
Movement 10'; Fly 60' (average)
Attacks Bite (1d4+str); +1 size
Space/Reach 5'/5'
Str 8 -1 att/dmg
Dex 15 +2 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort