Drinking & Dragons

Wild talk:Characters

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Revision as of 14:22, 21 January 2009 by >Mqs
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Early talk

If I am reading this right, you can't be a plain human and you can't be a human even with a template? I was thinking of maybe doing Corrin but if no humans of any kind are allowed I will think of something else.--Askewnotion 19:12, 24 December 2008 (UTC)

Humans with a template are allowed. --Mqs 17:36, 25 December 2008 (UTC)

I'd probably switch that to a 15+ before racial modifiers can't add the 1d4 bonus, since you are already looking at an 18+ stat if you would do so. This is because if someone takes one of the +2 or +3 templates, a good deal of their important ability scores will already be reaching that level. --Askewnotion 17:14, 25 December 2008 (UTC)

You do your base point-buy, then you apply your racial modifier. You determine whether or not you can do the +1d4 after the racial modifier. I'm not sure about this right now, as I've been thinking about it. With standard, you could easily have a 16+4=20 Str. That'd be difficult to get with this method. --Mqs 17:36, 25 December 2008 (UTC)
Yes, I'm just saying that with some templates or even races (catfolk for example) would be severely hurt by the after racial modifier thing, so thats why im suggesting the 15+ before racial as opposed to the 17+ after. --Askewnotion 20:29, 25 December 2008 (UTC)
Demonstrate? I'm not averse to changes. --Mqs 01:56, 26 December 2008 (UTC)
I'll use the catfolk for one example. Normally, their racial max is 22. Using the system after racial bonus, they are stuck being as good as an elf or a human mostly likely could be, sans saving a point or two in character build. Where a Human could build up to a 16, and elf 14, and a catfolk 12 to benefit from the +1d4, potentially maxing at 20; a benefit for the human, neutral but iffy for the elf, and demoralizing for the catfolk.
Now lets look at Corrin for example with the half celestial template applied. They get a variety of +2 and +4 bonuses. This leaves me with a lot of stats having to sit at 12 so I don't negate all of the d4's available to me.
More extreme case? The half dragon. You have to not even touch your strength stat to benefit from the extra d4. The system in place doesn't play to the strengths of the races, it actually inhibits it. Doing it by 15+ before racial modifier helps to prevent a sever amount of munchkining, and it also caps a pre-mod stat at a natural 18, something more akin to traditional D&D power structures, as opposed to a possible 20 that could possibly be unbalancing. --Askewnotion 14:42, 26 December 2008 (UTC)
I see what you mean. I will fix it. I don't want everyone to have flat scores. --Mqs 15:12, 26 December 2008 (UTC)

Rolled 1d4s

The 1d4 for stats is not rerolled. --Mqs 21:22, 21 January 2009 (UTC)