The Hypertext d20 SRD - the ultimate d20 system reference
Home > Carrying, Movement, & Exploration
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  • Carrying Capacity

    • Encumbrance by Armor
    • Weight
    • Lifting and Dragging
    • Bigger and Smaller Creatures
    • Tremendous Strength
  • Movement

    • Modes of Movement
      • Walk
      • Hustle
      • Run (×3)
      • Run (×4)
    • Tactical Movement
      • Hampered Movement
    • Local Movement
      • Walk
      • Hustle
      • Run
    • Overland Movement
      • Walk
      • Hustle
      • Run
      • Terrain
      • Forced March
      • Mounted Movement
      • Waterborne Movement
    • Moving In Three Dimensions
      • Tactical Aerial Movement
    • Evasion And Pursuit
    • Moving Around In Squares
  • Exploration

    • Vision And Light
    • Breaking And Entering
      • Smashing an Object
        • Armor Class
        • Hardness
        • Hit Points
          • Energy Attacks
          • Ranged Weapon Damage
          • Ineffective Weapons
          • Immunities
          • Magic Armor, Shields, and Weapons
          • Vulnerability to Certain Attacks
          • Damaged Objects
        • Saving Throws
          • Animated Objects
      • Breaking Items

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