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  • Defense Bonus

  • Armor As Damage Reduction

    • Armor Damage Reduction Values
    • Magic Armor
    • Stacking Damage Reduction
    • Shields
    • Natural Armor
  • Damage Conversion

    • Armor Damage Conversion
      • Nonlethal Damage
      • Natural Armor
  • Injury

    • Determining Injuries
      • Automatic Success and Failure
    • Condition Descriptions
      • Hit
      • Disabled
      • Dying
      • Nonlethal Hit
      • Staggered
      • Unconscious
    • Healing
      • Natural Healing
      • Magical Healing
    • Special Healing Abilities
      • Fast Healing
      • Regeneration
    • Special Damage Defenses
      • Bonus Hit Points
      • Damage Reduction and Resistance to Energy
      • Dealing Damage to Objects
      • Creatures without Constitution Scores
    • Special Damage Effects
      • Coup de Grace
      • Massive Damage
  • Reserve Points

    • Using Reserve Points
    • Replenishing Reserve Points
    • Constitution Changes
  • Massive Damage Threshold And Results

    • Alternative Threshold Levels
    • Alternative Save Failure Results
    • Scaling The Saving Throw
    • Combining Massive Damage Variants
  • Vitality And Wound Points

    • Vitality Points
    • Wound Points
    • Critical Hits
    • Injury And Death
      • Nonlethal Damage
      • 0 Vitality Points
      • Taking Wound Damage
      • 0 Wound Points
        • Disabled
        • Dying
      • Stable Characters and Recovery
        • Recovering with Help
    • Special Damage Situations
      • Coup de Grace
      • Massive Damage
    • Healing
      • Natural Healing
      • Assisted Healing
      • Magical Healing
    • NPCs And Monsters
      • Creatures without Constitution Scores
      • Bonus Hit Points
      • Damage Reduction
      • Fast Healing
      • Regeneration
    • Monster Challenge Ratings
  • Bell Curve Rolls

    • Rules For Rolling
      • Automatic Successes and Failures
      • Taking 20 and taking 10
      • Threat Range
    • Monster Challenge Ratings
    • The Luck Domain
      • Spell: Auspicious Odds
      • Spell: Auspicious Odds, Mass
  • Players Roll All The Dice

    • Attacking And Defending
    • Saving Throws And Save Scores
    • Spell Resistance
  • Death And Dying

    • 0 Hit Points
    • The Fortitude Save
    • Healing
    • Massive Damage
  • Action Points

    • Acquiring Action Points
      • Action Points and Existing Games
      • NPCs and Action Points
    • Using Action Points
      • Add to a Roll
      • Special Actions
        • Activate Class Ability
        • Boost Defense
        • Emulate Feat
        • Extra attack
        • Spell Boost
        • Spell Recall
        • Stable
      • Improving Feats
        • Blind-Fight
        • Combat Expertise
        • Dodge
        • Improved Critical
        • Improved Initiative
        • Metamagic Feats
        • Power Attack
        • Spell Focus
        • Spell Penetration
  • Variable Modifiers

    • Taking 10 And Taking 20
  • Hex Grid

    • Hexes And Facing
  • Combat Facing

    • Facing Direction
    • Facing And Movement
      • Changing Facing
      • Normal Movement
      • Moving Backward or Sideways
      • 5-Foot Steps
      • Attacks of Opportunity
    • Facing And Attacking
      • Opponent Facing
      • Sneak Attacks
    • Facing And Perception
      • Spot Checks
      • Readied Actions
    • Other Considerations
      • Faceless Creatures
      • Tiny and Smaller Creatures
      • Feats and Class Features
        • Cleave and Great Cleave
        • Combat Reflexes
        • Improved Uncanny Dodge
        • Mounted Combat
        • Whirlwind attack
      • Spellcasting
      • Flank Attacks
      • Rear Attacks
      • Shields (Optional)
    • Feat: Combat Awareness

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