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Paladin Spells
1st-Level
Paladin
Spells
Bless
:
Allies gain +1 on
attack rolls
and +1 on saves against
fear
.
Bless Water
:
Makes
holy water
.
Bless Weapon
:
Weapon strikes true against evil foes.
Create Water
:
Creates 2 gallons/level of pure water.
Cure Light Wounds
:
Cures 1d8 damage +1/level (max +5).
Detect Poison
:
Detects
poison
in one creature or small object.
Detect Undead
:
Reveals undead within 60 ft.
Divine Favor
:
You gain +1 per three levels on attack and damage rolls.
Endure Elements
:
Exist comfortably in hot or cold environments.
Magic Weapon
:
Weapon gains +1 bonus.
Protection from Chaos
/
Evil
:
+2 to AC and saves, counter mind control, hedge out
elementals
and
outsiders
.
Read Magic
:
Read scrolls and spellbooks.
Resistance
:
Subject gains +1 on
saving throws
.
Restoration, Lesser
:
Dispels magical ability penalty or repairs 1d4
ability damage
.
Virtue
:
Subject gains 1 temporary hp.
2nd-Level
Paladin
Spells
Bull’s Strength
:
Subject gains +4 to Str for 1 min./level.
Delay Poison
:
Stops
poison
from harming subject for 1 hour/level.
Eagle’s Splendor
:
Subject gains +4 to Cha for 1 min./level.
Owl’s Wisdom
:
Subject gains +4 to Wis for 1 min./level.
Remove Paralysis
:
Frees one or more creatures from
paralysis
or
slow
effect.
Resist Energy
:
Ignores 10 (or more) points of damage/attack from specified energy type.
Shield Other
F
:
You take half of subject’s damage.
Undetectable Alignment
:
Conceals
alignment
for 24 hours.
Zone of Truth
:
Subjects within range cannot lie.
3rd-Level
Paladin
Spells
Cure Moderate Wounds
:
Cures 2d8 damage +1/level (max +10).
Daylight
:
60-ft. radius of bright light.
Discern Lies
:
Reveals deliberate falsehoods.
Dispel Magic
:
Cancels spells and magical effects.
Heal Mount
:
As
heal
on warhorse or other special mount.
Magic Circle against Chaos
:
As
protection from chaos
, but 10-ft. radius and 10 min./level.
Magic Circle against Evil
:
As
protection from evil
, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater
:
+1 bonus/four levels (max +5).
Prayer
:
Allies +1 bonus on most rolls, enemies -1 penalty.
Remove Blindness/Deafness
:
Cures normal or magical conditions.
Remove Curse
:
Frees object or person from curse.
4th-Level
Paladin
Spells
Break Enchantment
:
Frees subjects from enchantments, alterations, curses, and petrification.
Cure Serious Wounds
:
Cures 3d8 damage +1/level (max +15).
Death Ward
:
Grants immunity to death spells and negative energy effects.
Dispel Chaos
:
+4 bonus against attacks by chaotic creatures.
Dispel Evil
:
+4 bonus against attacks by evil creatures.
Holy Sword
:
Weapon becomes +5, deals +2d6 damage against evil.
Mark of Justice
:
Designates action that will trigger curse on subject.
Neutralize Poison
:
Immunizes subject against
poison
, detoxifies venom in or on subject.
Restoration
M
:
Restores level and ability score drains.