Drinking & Dragons

Wild:Custom/Troglophant: Difference between revisions

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| Size/Type:||  Huge Monstrous Humanoid
| Size/Type:||  Huge Monstrous Humanoid
|-
|-
| Hit Dice:||    13d8+13*5
| Hit Dice:||    13d8+65 (133 hp; 85-169)
|-
|-
| Initiative:||  +0
| Initiative:||  +0
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| Speed:||      40
| Speed:||      40
|-
|-
| AC:||          +7 natural
| AC:||          (+7 natural, -2 size)
|-
|-
| BAB/Grp:||    +13/+13+10+SIZE
| BAB/Grp:||    +13/+31
|-
|-
| Attack:||      claw (1d4+10) OR weapon OR ranged
| Attack:||      Claw +26 (1d4+10) OR weapon +26 OR ranged +11
|-
|-
| Full Atk:||    2 claws (1d4+10), bite (1d4+5), 2 stamps (2d6+5) OR weapon, claw, bite, 2 stamps OR ranged
| Full Atk:||    2 claws +26 (1d4+10), bite +24 (1d4+5), 2 stamps +24 (2d6+5) OR weapon +26, claw +24 (1d4+10), bite +24 (1d4+5), 2 stamps +24 (2d6+5) OR ranged +11
|-
|-
| Space/Reach:|| 15/10
| Space/Reach:|| 15/10
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| SQ:||          Darkvision 90', low-light vision, scent
| SQ:||          Darkvision 90', low-light vision, scent
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|-
| Saves:||      fort+5/REFL+0/WILL+0
| Saves:||      9/10/10
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| Abilities:||  Str 30, Dex 10, Con 21, Int 8, Wis 10, Cha 10
| Abilities:||  Str 30, Dex 10, Con 21, Int 8, Wis 10, Cha 10
|-
|-
| Skills:||      1@max
| Skills:||      Stealth +4*, Survival +8
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|-
| Feats:||      Multiattack, 1,3,6,9,12
| Feats:||      Multiattack, Ability Focus (Trample), Ability Focus (Stench), Track, Lightning Reflexes, Iron Will
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| Environment:|| Caves near plains
| Environment:|| Caves near plains
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;Stench (Ex)
;Stench (Ex)
:When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
:When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 23 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills
Skills


;Hide
;Hide
:The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.  
:The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Stealth checks. *In rocky or underground settings, this bonus improves to +8.


;Trample (Ex)
;Trample (Ex)
:Reflex half DC X. The save DC is Strength-based.
:Reflex half DC 28. The save DC is Strength-based.

Latest revision as of 23:14, 21 January 2009


Troglophant (Tauric template (Savage Species) with Elephant (base creature) + Troglodyte (base humanoid)) Technically, this can't be done -- it's limited to size large animals, not huge ones.


Size/Type: Huge Monstrous Humanoid
Hit Dice: 13d8+65 (133 hp; 85-169)
Initiative: +0
Speed: 40
AC: (+7 natural, -2 size)
BAB/Grp: +13/+31
Attack: Claw +26 (1d4+10) OR weapon +26 OR ranged +11
Full Atk: 2 claws +26 (1d4+10), bite +24 (1d4+5), 2 stamps +24 (2d6+5) OR weapon +26, claw +24 (1d4+10), bite +24 (1d4+5), 2 stamps +24 (2d6+5) OR ranged +11
Space/Reach: 15/10
SA: Stench, Trample 2d8+15
SQ: Darkvision 90', low-light vision, scent
Saves: 9/10/10
Abilities: Str 30, Dex 10, Con 21, Int 8, Wis 10, Cha 10
Skills: Stealth +4*, Survival +8
Feats: Multiattack, Ability Focus (Trample), Ability Focus (Stench), Track, Lightning Reflexes, Iron Will
Environment: Caves near plains
Organization: Clutch (2-5)
CR: 8
Treasure: 50% coins; 50% goods; 50% items
Alignment: Usually neutral evil
Advancement: By character class
LA: +lots
Stench (Ex)
When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 23 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Skills

Hide
The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Stealth checks. *In rocky or underground settings, this bonus improves to +8.
Trample (Ex)
Reflex half DC 28. The save DC is Strength-based.