Drinking & Dragons

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__NOTOC__
__NOTOC__
[[Wild:PC/Brilla|Back]]
[[Wild:PC/Brilla|Back]]
==== GP = 218.4 gp ====
==== GP = 10153.38 gp ====
 
==== XP Spent = 100 ====
=== Weapons ===
=== Weapons ===
*+5 Vorpal Scimitar
** Petrified to the irony-stony material produced in Acheron's second layer Thuldanin
** Inscribed with a poem in Auran about decapitating a usurper.
** Doesn't detect as magical.  Current counts as a very swank (MW) club.
***Currently at Drn'Tg being researched in the facility that I established.
***An inevitable says that restoring the item will be a fruitless task. This looks like 5,000GP down the drain.
*MW Rapier
*MW Rapier
*+1 Rapier. 3/day changes to a reach weapon for 1 attack as a swift action.
*Comp longbow  
*Comp longbow  
**Arrows (normal)
**Arrows (normal)


=== Armor ===
=== Armor ===
*Chainshirt +1
*Chainshirt +2
*Mithral Buckler
*Mithral Buckler
*Dastana
*Dastana +1


=== Slotted Items ===
=== Slotted Items ===
*Choker of Eloquence,lesser [throat] (A&EG p131)
*Choker of Eloquence,greater [throat] (A&EG p131)
*Hardy Bodice [body] - +2 Con
*Ring of Protection +1 [ring] - +1 deflection bonus to AC
*Gloves of Eldritch Admixture [hand] - 3 charges/day. Acid, cold, or fire. 1 charge +2d6, each additional charge + 1d6.
*Cloak of Charisma +2 [shoulder] - +2 charisma
 
=== Non-Slotted Items ===
*Pearl of the Sirines (Swim speed 60, act underwater without hindrance, and can breathe in water)
*'''Rod of Channeling''' -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.


=== Magical Consumables ===
=== Magical Consumables ===
*Wand of Suggestion (13cc) OOOOO OOOOO OOO
*Potion of Fetility


=== Mundane ===
=== Mundane ===
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*Courtier's Outfit
*Courtier's Outfit
*Signet Ring
*Signet Ring
*Captain's Outfit
*High-end Courtier's Outfit
*Beach Outfit
*Summer Outfit


=== XP ===
Initial: 6000 <br>
Session 1: +500 (6500)
Session 2: +500 (7000)


[[Category:Wild]]
[[Category:Wild]][[Category:Wild:PC]]

Latest revision as of 01:06, 28 January 2011

Back

GP = 10153.38 gp

XP Spent = 100

Weapons

  • +5 Vorpal Scimitar
    • Petrified to the irony-stony material produced in Acheron's second layer Thuldanin
    • Inscribed with a poem in Auran about decapitating a usurper.
    • Doesn't detect as magical. Current counts as a very swank (MW) club.
      • Currently at Drn'Tg being researched in the facility that I established.
      • An inevitable says that restoring the item will be a fruitless task. This looks like 5,000GP down the drain.
  • MW Rapier
  • +1 Rapier. 3/day changes to a reach weapon for 1 attack as a swift action.
  • Comp longbow
    • Arrows (normal)

Armor

  • Chainshirt +2
  • Mithral Buckler
  • Dastana +1

Slotted Items

  • Choker of Eloquence,greater [throat] (A&EG p131)
  • Hardy Bodice [body] - +2 Con
  • Ring of Protection +1 [ring] - +1 deflection bonus to AC
  • Gloves of Eldritch Admixture [hand] - 3 charges/day. Acid, cold, or fire. 1 charge +2d6, each additional charge + 1d6.
  • Cloak of Charisma +2 [shoulder] - +2 charisma

Non-Slotted Items

  • Pearl of the Sirines (Swim speed 60, act underwater without hindrance, and can breathe in water)
  • Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.

Magical Consumables

  • Wand of Suggestion (13cc) OOOOO OOOOO OOO
  • Potion of Fetility

Mundane

  • Waterskin
  • Courtier's Outfit
  • Signet Ring
  • Captain's Outfit
  • High-end Courtier's Outfit
  • Beach Outfit
  • Summer Outfit