A:PC/Mauritius val'Emman/Logsheet: Difference between revisions
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=== | === 4283.99 GP === | ||
* 5 GP in vest pouch (semi-exposed) | |||
* 20 SP and 100 CP in side pouch (exposed) | |||
* 99 CP in side pouch (exposed) | |||
* 3 pouches behind armor and vestments containing 100, 99, and 70 GP (hidden) | |||
* 3521 of GP and gems stored off person | |||
=== Weapons === | === Weapons === | ||
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* Darkwood Tower Shield #22.5 | * Darkwood Tower Shield #22.5 | ||
* MW Lorica Segmentata #25 | * MW Lorica Segmentata #25 | ||
* Chainshirt (left on horse) | |||
=== Consumables === | |||
* Incense of Focus - Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects. | |||
* Ansleigh's Wound Seal - Upon application it converts 1d6 lethal damage to nonlethal. One minute later it heals 1d3+2 damage and requires a Fort DC14 or lose 1d3 Wisdom. | |||
* Potion of Cure Light Wounds | |||
* Oil of Magic Weapon | |||
=== Gear === | === Gear === | ||
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* Rations #1 | * Rations #1 | ||
* Small steel mirror #0.5 | * Small steel mirror #0.5 | ||
* Brass Mug inlaid with Jade | |||
=== Other === | |||
* [http://www.drinkinganddragons.com/d20/srd/monsters/horse.htm#warhorseLight Light Warhorse] | |||
** MW Lance | |||
** Riding Saddle (30gp/30#) | |||
=== Load: 76/153/230 === | === Load: 76/153/230 === | ||
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[[Category:Arcanis]] | [[Category:Arcanis]] | ||
[[Category:A: | [[Category:A:NPC]] |
Latest revision as of 03:29, 5 February 2010
4283.99 GP
- 5 GP in vest pouch (semi-exposed)
- 20 SP and 100 CP in side pouch (exposed)
- 99 CP in side pouch (exposed)
- 3 pouches behind armor and vestments containing 100, 99, and 70 GP (hidden)
- 3521 of GP and gems stored off person
Weapons
- Silver Gladius #5
- MW Cold Iron Gladius #5
- Morningstar #6
- Pila, Light #3
Armor
- Darkwood Tower Shield #22.5
- MW Lorica Segmentata #25
- Chainshirt (left on horse)
Consumables
- Incense of Focus - Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.
- Ansleigh's Wound Seal - Upon application it converts 1d6 lethal damage to nonlethal. One minute later it heals 1d3+2 damage and requires a Fort DC14 or lose 1d3 Wisdom.
- Potion of Cure Light Wounds
- Oil of Magic Weapon
Gear
- Backpack #2
- Silk Rope 50' #5
- Waterskin #1
- Flint and Steel #0
- Rations #1
- Small steel mirror #0.5
- Brass Mug inlaid with Jade
Other
- Light Warhorse
- MW Lance
- Riding Saddle (30gp/30#)
Load: 76/153/230
Total Load: #76 light