Difference between revisions of "Wild:PC/Nathaniel/Servants"
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;Control: 4×caster level | ;Control: 4×caster level | ||
: 4×6 = 24HD | : 4×6 = 24HD | ||
: Currently controlling | : Currently controlling 21HD | ||
: Available: | : Available: 3HD | ||
;Create with ''Animate Dead'' | ;Create with ''Animate Dead'' | ||
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| valign="top" width="45%" | | | valign="top" width="45%" | | ||
== Thanos (Ogre Skeleton CR 2) == | == Thanos (Ogre Skeleton CR 2) == | ||
Revision as of 17:29, 3 December 2009
Undead creation and control
- Control
- 4×caster level
- 4×6 = 24HD
- Currently controlling 21HD
- Available: 3HD
- Create with Animate Dead
- 2×CL = 12HD per casting
Thanos (Ogre Skeleton CR 2)NE Large Undead AC: 17; Touch: 9; Flat-footed: 17 Speed: 30' (40' without armor) Abilities Str 25, Dex 10, Con -, Int -, Wis 10, Cha 1 Items Special Corpsecrafted, granting Str +4 and +2 hp per HD. |
Scare Bear (Urskin) Skeleton (CR 2)NE Large Undead AC: 18; Touch: 9; Flat-footed: 18 Speed: 30' (40' without armor) for land and swim Abilities Str 29, Dex 14, Con --, Int --, Wis 10, Cha 1 Items Special Corpsecrafted, granting Str +4 and +2 hp per HD. Proficient with all simple and martial weapons, as well as any natural weapons. |
Skeleton template plus Corpsecrafter feat
Lose nearly everything except what is listed here.
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Gains +2hp per hit die
- Speed
- Magical fly speeds are retained, as are other movement modes.
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d2
- Small +1 / 1d3
- Medium +2 / 1d4
- Large +2 / 1d6
- Huge +3 / 1d8
- Gargantuan +6 / 2d6
- Colossal +10 / 2d8
- Attacks
- Retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- Retains any extraordinary special qualities that improve its melee or ranged attacks.
- Immunity to Cold (Ex)
- DR 5/bludgeoning
- +4 Turn Resistance
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +4; Dex +2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Improved Initiative.