A:PC/Vicente Eisner: Difference between revisions
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== Decisions that need to be made == | |||
== | |||
* What is the character name and personality? | |||
* What race will the character be? | |||
* What area is the character from? "Middle of the woods" is an acceptable choice. | |||
* 12 skill points need to be assigned. The max number of skill points a skill set may have is 6. | |||
== Name (ECL3) == | == Name (ECL3) == | ||
<!-- Breakdown - Class, including racial skill point | <!-- Breakdown - Class, including racial skill point | ||
# Class BAB FORT REF WILL HD/DP Skill Feats | # Class BAB FORT REF WILL HD/DP Skill Feats | ||
1 Drud 0.75 2.5 .33 2.5 8/8 | 1 Drud 0.75 2.5 .33 2.5 8/8 20 1HD | ||
2 Drud 0.75 .5 .33 .5 8/5 | 2 Drud 0.75 .5 .33 .5 8/5 5 - | ||
3 Drud 0.75 .5 .33 .5 8/5 | 3 Drud 0.75 .5 .33 .5 8/5 5 3HD | ||
==================================================================================== | ==================================================================================== | ||
3 2.25 3.50 1.00 3.50 18 | 3 2.25 3.50 1.00 3.50 18 30 2 | ||
Favored class: | Favored class: | ||
Line 23: | Line 19: | ||
Druid 3<br/> | Druid 3<br/> | ||
NG Medium human<br/> | NG Medium human<br/> | ||
'''Init''' + | '''Init''' +2; '''Senses:''' Listen +0; Spot +0 | ||
<hr> | <hr> | ||
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+ | '''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+2 dex;)<br/> | ||
'''HP:''' | '''HP:''' 24 (3d8+6)<br/> | ||
'''Fort:''' + | '''Fort:''' +5, '''Ref''' +3, '''Will''' +5<br/> | ||
<hr> | <hr> | ||
'''Speed:''' 30'<br/> | '''Speed:''' 30'<br/> | ||
'''Melee:''' Touch + | '''Melee:''' Touch +4 <br/> | ||
'''Ranged:''' Touch + | '''Ranged:''' Touch +4 <br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +2<br/> | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +2<br/> | ||
<hr> | <hr> | ||
'''Class Spells''' CL3 '''DC''' | '''Class Spells''' CL3 '''DC''' 12+lvl<br/> | ||
'''Close''' 30' [6] '''Medium''' 110' '''Long''' Far<br/> | '''Close''' 30' [6] '''Medium''' 110' '''Long''' Far<br/> | ||
*'''2nd (1)''' Spells | *'''2nd (1)''' Spells | ||
Line 40: | Line 36: | ||
*'''0th (4)''' Spells | *'''0th (4)''' Spells | ||
<hr> | <hr> | ||
'''Abilities''' Str | '''Abilities''' Str 14 +2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 14 +2 | Cha 12 +1 <br/> | ||
*'''Feats'''<br/> | *'''Feats'''<br/> | ||
**1: | **1: | ||
Line 56: | Line 52: | ||
: [[d20:skills.htm#swim|Swim]] | : [[d20:skills.htm#swim|Swim]] | ||
;Animals (Cha) ( | ;Animals (Cha) (6 ranks) | ||
: [[d20:skills.htm#handleanimal|Handle Animal]] | : [[d20:skills.htm#handleanimal|Handle Animal]] | ||
: [[d20:skills.htm#ride|Ride]] | : [[d20:skills.htm#ride|Ride]] | ||
;Concentration (Con) ( | ;Concentration (Con) (6 ranks) | ||
: [[d20:skills.htm#autohypnosis|Autohypnosis]] | : [[d20:skills.htm#autohypnosis|Autohypnosis]] | ||
: [[d20:skills.htm#concentration|Concentration]] | : [[d20:skills.htm#concentration|Concentration]] | ||
Line 95: | Line 91: | ||
: [[d20:skills.htm#openlocks|Open Locks]] | : [[d20:skills.htm#openlocks|Open Locks]] | ||
;Notice (Wis) ( | ;Notice (Wis) (6 ranks) | ||
: [[d20:skills.htm#listen|Listen]] | : [[d20:skills.htm#listen|Listen]] | ||
: [[d20:skills.htm#spot|Spot]] | : [[d20:skills.htm#spot|Spot]] | ||
Line 123: | Line 119: | ||
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]] | : [[d20:skills.htm#usepsionicdevice|Use Psionic Device]] | ||
;[[d20:skills.htm#knowledge|Knowledge]] ( | ;[[d20:skills.htm#knowledge|Knowledge]] (Nature) (6 ranks) | ||
;Initiative (n/a) (0 ranks) | ;Initiative (n/a) (0 ranks) |
Revision as of 16:36, 12 August 2009
Decisions that need to be made
- What is the character name and personality?
- What race will the character be?
- What area is the character from? "Middle of the woods" is an acceptable choice.
- 12 skill points need to be assigned. The max number of skill points a skill set may have is 6.
Name (ECL3)
Druid 3
NG Medium human
Init +2; Senses: Listen +0; Spot +0
AC: 10; Touch: 10; Flat-footed: 10
(+2 dex;)
HP: 24 (3d8+6)
Fort: +5, Ref +3, Will +5
Speed: 30'
Melee: Touch +4
Ranged: Touch +4
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Class Spells CL3 DC 12+lvl
Close 30' [6] Medium 110' Long Far
- 2nd (1) Spells
- 1st (2) Spells
- 0th (4) Spells
Abilities Str 14 +2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 14 +2 | Cha 12 +1
- Feats
- 1:
- Skills
|
|
Items Gear
Shapechange (Variant) Text to come
Spontaneous Rejuvenation (Variant) Text to come
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex) A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex) Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.