Drinking & Dragons

TOEE:Rules/Alterations: Difference between revisions

From Drinking and Dragons
>Askewnotion
mNo edit summary
>Askewnotion
No edit summary
Line 1: Line 1:
[[Category:TOEE]]
[[Category:TOEE]]
== Classes ==
== Classes ==
*Arcane Archer: You do not need to be an elf to gain this prestige class. You also gain arcane spell progression in one arcane class you have for every even level of this class you take.
;Arcane Archer
*Assassin: You may also take this class if you are lawful neutral.
:You do not need to be an elf to gain this prestige class. You also gain arcane spell progression in one arcane class you have for every even level of this class you take.
*Dwarven Defender: You may take this class even if you are not a dwarf.
 
*Fighter: You can one addition skill point each level (4 at first) that can only be spent on profession or craft skills.
;Assassin
*Horizon Walker: At 5th and 10th level you gain the favored enemy trait as a ranger would. You also gain an increase in an existing classes spellcasting at levels 1, 4, 7, and 10.
:You may also take this class if you are lawful neutral.
*Red Wizard: There is no racial requirement. Also, ignore all talk of Faerûn.
 
*Sorcerer: At 1st level, you begin play with the Eschew Materials feat. This does not increase the casting time of your spells.
;Dwarven Defender
:You may take this class even if you are not a dwarf.
 
;Fighter
:You can one addition skill point each level (4 at first) that can only be spent on profession or craft skills.
:You may choose to have a good reflex save instead of a good fortitude save.
 
;Horizon Walker
:You may choose one of the following traits to have in addition to those listed.
:*At 5th and 10th level you gain the favored enemy trait as a ranger would.
:*You also gain an increase in an existing classes spellcasting at levels 1, 4, 7, and 10.
 
;Red Wizard
:There is no racial requirement. Also, ignore all talk of Faerûn. Treat this prestige class as just an extra-specialized wizard.
 
;Sorcerer
:At 1st level, you begin play with the Eschew Materials feat. This does not increase the casting time of your spells.
 
== Feats ==
=== Changed Feats ===
;Dodge
:You gain a +1 dodge bonus against all foes, not just one.
 
;Improved Initiative
:This feat is rewritten by the skill system.  See [[Rules/Skills|Skills]].
 
;Toughness
:Every time you take this feat beyond the first, you gain 3 extra HP for each previous time it was taken. For example, if Toughness was taken 3 times you gain 18 HP (3 for the first time, 6 for the second time, 9 for the third time).
 
;Weapon Focus and Greater Weapon Focus
:Instead of choosing a weapon, you choose from one of the following five categories; slashing, piercing, blunt, ranged, and thrown. A weapon may only benefit from this feat once. Ranged and thrown items do not benefit from the other categories unless used in melee.
 
;Weapon Specialization and Greater Weapon Specialization
:Instead of choosing a weapon, you choose from one of the following five categories; slashing, piercing, blunt, ranged, and thrown. A weapon may only benefit from this feat once. Ranged and thrown items do not benefit from the other categories unless used in melee.
 
=== New Feats ===
;Skill Pair
:Any two skills, if paired by a creative name, can be combined for a +2 to each skill feat (similar to Alertness, Diligent or Stealthy).
 
;Sneak Attack
:You gain +1d6 sneak attack as per page 50 of the Players Handbook.
::''Special:'' You may not take this feat if you have a current sneak attack that is greater than or equal to 1/2 your character level (rounded up).
::''Special:'' A fighter may select Sneak Attack as one of his fighter bonus feats.
 
;Bonded Familiar
:Choose a class. Your level with this class also adds to your previous familiar granting class for the purpose of your familiar gaining abilities based on level.
::''Special:'' You must already have a familiar to take this feat.

Revision as of 05:27, 24 December 2009

Classes

Arcane Archer
You do not need to be an elf to gain this prestige class. You also gain arcane spell progression in one arcane class you have for every even level of this class you take.
Assassin
You may also take this class if you are lawful neutral.
Dwarven Defender
You may take this class even if you are not a dwarf.
Fighter
You can one addition skill point each level (4 at first) that can only be spent on profession or craft skills.
You may choose to have a good reflex save instead of a good fortitude save.
Horizon Walker
You may choose one of the following traits to have in addition to those listed.
  • At 5th and 10th level you gain the favored enemy trait as a ranger would.
  • You also gain an increase in an existing classes spellcasting at levels 1, 4, 7, and 10.
Red Wizard
There is no racial requirement. Also, ignore all talk of Faerûn. Treat this prestige class as just an extra-specialized wizard.
Sorcerer
At 1st level, you begin play with the Eschew Materials feat. This does not increase the casting time of your spells.

Feats

Changed Feats

Dodge
You gain a +1 dodge bonus against all foes, not just one.
Improved Initiative
This feat is rewritten by the skill system. See Skills.
Toughness
Every time you take this feat beyond the first, you gain 3 extra HP for each previous time it was taken. For example, if Toughness was taken 3 times you gain 18 HP (3 for the first time, 6 for the second time, 9 for the third time).
Weapon Focus and Greater Weapon Focus
Instead of choosing a weapon, you choose from one of the following five categories; slashing, piercing, blunt, ranged, and thrown. A weapon may only benefit from this feat once. Ranged and thrown items do not benefit from the other categories unless used in melee.
Weapon Specialization and Greater Weapon Specialization
Instead of choosing a weapon, you choose from one of the following five categories; slashing, piercing, blunt, ranged, and thrown. A weapon may only benefit from this feat once. Ranged and thrown items do not benefit from the other categories unless used in melee.

New Feats

Skill Pair
Any two skills, if paired by a creative name, can be combined for a +2 to each skill feat (similar to Alertness, Diligent or Stealthy).
Sneak Attack
You gain +1d6 sneak attack as per page 50 of the Players Handbook.
Special: You may not take this feat if you have a current sneak attack that is greater than or equal to 1/2 your character level (rounded up).
Special: A fighter may select Sneak Attack as one of his fighter bonus feats.
Bonded Familiar
Choose a class. Your level with this class also adds to your previous familiar granting class for the purpose of your familiar gaining abilities based on level.
Special: You must already have a familiar to take this feat.