Drinking & Dragons

Difference between revisions of "User:Wizardoest/t20 sheet"

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== Name Namerson ==
== Name Namerson ==
''Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn hunting knife.''<br/>
''Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn hunting knife.''<br/>
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'''Background:''' [[NW:Character_Generation#Backgrounds|Tribesman]]
'''Background:''' [[NW:Character_Generation#Backgrounds|Tribesman]]


| valign="top" width="49%" |
== Attributes ==
== Attributes ==
{{T20abilities
{{T20abilities
|str=-1
|str=-1
|dex=3
|dex=2
|con=4
|con=3
|int=2
|int=2
|wis=-1
|wis=+1
|cha=-1
|cha=-1
}}
}}


'''Initiative:''' +3<br/>
'''Initiative:''' +2<br/>
{{T20wealth|wealthfeat=0|wealthmisc=0}}<br/>
'''Speed:''' 30'<br/>
'''Speed:''' 30'<br/>
'''Conviction:''' 3
'''Conviction:''' 3
|}
== Name Namerson ==
''Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn hunting knife.''<br/>
[[NW:Woodsman (Role)|Woodsman]] 1<br/>
'''Virtue:''' Honest | '''Vice:''' Arrogant<br/>
'''Patron Deity:''' The Father<br/>
'''Background:''' [[NW:Character_Generation#Backgrounds|Tribesman]]


== Combat ==
== Combat ==
{{T20combat
{{T20combat
|combat=2
|combat=0
|combat_split1=4
|combat_split1=0
|combat_split2=6
|combat_split2=0
}}
}}
 
=== Defenses ===
== Defenses ==
{{T20defense
{{T20defense
|defensemisc=0
|defensemisc=0
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{{T20saves
{{T20saves
|fort=5
|fort=1
|fortmisc=0
|fortmisc=0
|refl=5
|refl=1
|reflmisc=0
|reflmisc=0
|will=0
|will=0
|willmisc=5
|willmisc=0
}}
}}
== Wealth ==


{{T20toughness
|toughfeat=1
|tougharmor=2
|toughmisc=0
}}


=== Attacks ===


'''Combat''' {{T20attack-combat|combatmisc=0 }} DMG {{T20damage|damage=3|damagemisc=0}}<br/>
'''Battleaxe''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4)<br/>
'''Combat1''' {{T20attack-combat-split1|combatmisc=0}} DMG {{T20damage|damage=3|damagemisc=0}}<br/>
'''Brass Knuckles''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=1|damagemisc=0}} | Crit 20/+3
'''Combat2''' {{T20attack-combat-split2|combatmisc=0}} DMG {{T20damage|damage=3|damagemisc=0}}


'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Combat Bonus''' +{{#var:combat}}


'''Core Ability:''' [[t20:core-ability/fearsome-presence|Fearsome Presence]]—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.


<!-- Below will need to be made into templates -->
== Powers ==
'''Combat Bonus''' +{{#var:combat}}
;[[t20power:beast-link|Beast Link]] +5
: You can forge a mental connection with an animal, allowing you to perceive what it perceives, using its senses. Make a power check with a Difficulty of 10, modified by familiarity. If successful, you can perceive with the animal’s senses and communicate with it mentally. The animal is not under your command, although you may be able to convince it, using your other skills and powers, to do things for you.
 
== Feats ==
[[t20feat:skill-focus|Skill Focus (Survival)]]<sup>B</sup>, [[t20feat:track|Track]]<sup>B</sup>, [[t20feat:trackless|Trackless]]<sup>B</sup>, [[t20feat:tough|Tough]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:armor-training|Armor Training (Light)]]


'''Short Short''' +{{#expr:{{#var:dex}}+{{#var:combat}}}} (Combat Bonus + Dex) with DMG {{#expr:{{#var:str}}+15}} (15 + str)
'''Favored''': [[t20feat:hide-plain-sight|Hide in Plain Sight]], [[t20feat:tough|Tough]]<br/>''Favored feats may be taken at any time''


'''Dodge Defense''' {{#expr:{{#var:dex}}+{{#var:combat}}+10}}
== Wealth ==


'''Parry Defense''' {{#expr:{{#var:str}}+{{#var:combat}}+10}}
'''Wealth''' +0 (+4 to start)<br/>
* Battleaxe 9 (-1 wealth, +3)
* Studded Leather 13 (-1 wealth, +2)
* Backpack 4 (+2)
* Thieve's Tools [Masterwork toolkit] 14 (-2 wealth, +0)


__NOTOC__
__NOTOC__

Revision as of 18:42, 4 January 2011

Name Namerson

Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn hunting knife.
Woodsman 1
Virtue: Honest | Vice: Arrogant
Patron Deity: The Father
Background: Tribesman

Attributes

Str -1 | Dex 2 | Con 3 | Int 2 | Wis +1 | Cha -1

Initiative: +2
Speed: 30'
Conviction: 3

Name Namerson

Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn hunting knife.
Woodsman 1
Virtue: Honest | Vice: Arrogant
Patron Deity: The Father
Background: Tribesman

Combat

Defenses

Defense 10 | Dodge 12 | Parry 9

Fort 4 | Reflex 3 | Will 1

Toughness + 6
(+1 feat(s), +2 armor, +0 misc, +3 Con)

Attacks

Battleaxe + 2 (dmg 17 | Crit 20/+4)
Brass Knuckles + 2 (dmg 15 | Crit 20/+3

Unarmed + 2 (dmg 14 | Crit 20/+3)
Grapple + 2 (dmg 14 | Crit 20/+3)
Combat Bonus +0

Core Ability: Fearsome Presence—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.

Powers

Beast Link +5
You can forge a mental connection with an animal, allowing you to perceive what it perceives, using its senses. Make a power check with a Difficulty of 10, modified by familiarity. If successful, you can perceive with the animal’s senses and communicate with it mentally. The animal is not under your command, although you may be able to convince it, using your other skills and powers, to do things for you.

Feats

Skill Focus (Survival)B, TrackB, TracklessB, Tough, Weapon Training, Armor Training (Light)

Favored: Hide in Plain Sight, Tough
Favored feats may be taken at any time

Wealth

Wealth +0 (+4 to start)

  • Battleaxe 9 (-1 wealth, +3)
  • Studded Leather 13 (-1 wealth, +2)
  • Backpack 4 (+2)
  • Thieve's Tools [Masterwork toolkit] 14 (-2 wealth, +0)