Difference between revisions of "NW:PCs/Kane"
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{{T20toughness | {{T20toughness | ||
|toughfeat=0 | |toughfeat=0 | ||
|tougharmor= | |tougharmor=1 | ||
|toughmisc=0 | |toughmisc=0 | ||
}} | }} | ||
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| valign="top" width="50%" | | | valign="top" width="50%" | | ||
=== Offense === | === Offense === | ||
''' | '''Battleaxe''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4)<br/> | ||
'''Bow''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4 | Range 40')<br/> | '''Bow''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4 | Range 40')<br/> | ||
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc= | '''Sap''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=2|damagemisc=0}} | Crit 20/+3 | Does nonlethal only)<br/> | ||
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/> | |||
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/> | '''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/> | ||
'''Combat Bonus''' +{{#var:combat}} | '''Combat Bonus''' +{{#var:combat}} | ||
'''Core Ability:''' [[t20:core-ability/ | '''Core Ability:''' [[t20:core-ability/call-your-bluff|Call Your Bluff]]—You can spend a Conviction point to treat the roll for any Bluff, Sense Motive and Sleight of Hand check as a 20, although this roll is not considered a “natural” 20. Instead of rolling the die, just add 20 to your skill check modifier. | ||
|} | |} | ||
{{Page-break}} | {{Page-break}} | ||
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== Feats == | == Feats == | ||
;Sneak Attack | |||
:Gain +2 damage in any of the following situations | |||
:* When you have total concealment from your target or the target otherwise hasn’t noticed your presence. | |||
:* When you use an interaction skill to throw your target off-balance, such as making a feint using Bluff. | |||
:* When your target is stunned. | |||
:* When you surprise a target at the beginning of combat. | |||
:* When you do something unexpected (in the Narrator’s judgment). | |||
[[t20feat:armor-training|Armor Training (Light)]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:sneak-attack|Sneak Attack]], [[t20feat:talented|Talented (Acrobatics/Sleight of Hand)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup> | [[t20feat:armor-training|Armor Training (Light)]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:sneak-attack|Sneak Attack]], [[t20feat:talented|Talented (Acrobatics/Sleight of Hand)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup> | ||
'''Favored''': [[t20feat:evasion|Evasion]], [[t20feat:sneak-attack|Sneak Attack]]<br/>''Favored feats may be taken at any time.'' | '''Favored''': [[t20feat:evasion|Evasion]], [[t20feat:sneak-attack|Sneak Attack]]<br/>''Favored feats may be taken at any time.'' | ||
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== Powers == | == Powers == | ||
;[[t20power:ward|Ward]] | ;[[t20power:ward|Ward]] +4 | ||
: | : Can affect a 5' radius or a single creature | ||
: To use powers in the ward, the opponent makes an opposed roll against your Ward power. | |||
: Creature ward—Creature makes a Will save opposed by Ward power. Works against unknown creature types. | |||
== Wealth == | == Wealth == | ||
'''Wealth''' + | '''Wealth''' +2 (started at 5) | ||
* Leather armor (-1) | |||
* Battleaxe (-1) | |||
* Bow (-1) | |||
* Sap | |||
== Special == | == Special == | ||
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|languages-misc=0 | |languages-misc=0 | ||
|languages=0 | |languages=0 | ||
|language-selections=Cyril, | |language-selections=Cyril, Native Language | ||
|legerdemain-misc=0 | |legerdemain-misc=0 | ||
|legerdemain=0 | |legerdemain=0 |
Revision as of 09:31, 3 May 2011
Name NamersonWarden 1 |
AttributesStr 0 | Dex 3 | Con 1 | Int 0 | Wis 2 | Cha 0 Initiative: +3 |
Combat
DefenseDefense 10 | Dodge 13 | Parry 10 Fort 2 | Reflex 4 | Will 3 Toughness + 2 |
OffenseBattleaxe + 3 (dmg 18 | Crit 20/+4) Core Ability: Call Your Bluff—You can spend a Conviction point to treat the roll for any Bluff, Sense Motive and Sleight of Hand check as a 20, although this roll is not considered a “natural” 20. Instead of rolling the die, just add 20 to your skill check modifier. |
Feats
Armor Training (Light), Weapon Training, Sneak Attack, Talented (Acrobatics/Sleight of Hand)B, Skill Focus Perform (Foo)B, Skill Focus Perform (Foo)B Favored: Evasion, Sneak Attack Powers
WealthWealth +2 (started at 5)
Special |
SkillsTotal Skill Ranks 20
|