Drinking & Dragons

Difference between revisions of "NW:PCs/Kane"

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== Falcon McCallister ==
== Kane ==


[[NW:Role/Warden|Warden]] 1<br/>
[[NW:Role/Warden|Warden]] 1<br/>
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{{T20toughness
{{T20toughness
|toughfeat=0  
|toughfeat=0  
|tougharmor=0
|tougharmor=1
|toughmisc=0
|toughmisc=0
}}
}}
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=== Offense ===
=== Offense ===
'''Longsword''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 19/+3)<br/>
'''Battleaxe''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4)<br/>
'''Whip''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 19/+3)<br/>
'''Knife''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=1|damagemisc=0}} | Crit 19/+3)<br/>
'''Bow''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4 | Range 40')<br/>
'''Bow''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4 | Range 40')<br/>
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=1}} | Crit 20/+3)<br/>
'''Sap''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=2|damagemisc=0}} | Crit 20/+3 | Does nonlethal only)<br/>
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Combat Bonus''' +{{#var:combat}}
'''Combat Bonus''' +{{#var:combat}}


'''Core Ability:''' [[t20:core-ability/fearsome-presence|Fearsome Presence]]—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.
'''Core Ability:''' [[t20:core-ability/determination|Determination]]—A warrior can spend a point of Conviction to immediately erase all bruised and hurt damage conditions (and their associated penalties).
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== Feats ==
== Feats ==


'''Favored''': ???<br/>''Favored feats may be taken at any time.''
;Sneak Attack
:Gain +2 damage in any of the following situations
:* When you have total concealment from your target or the target otherwise hasn’t noticed your presence.
:* When you use an interaction skill to throw your target off-balance, such as making a feint using Bluff.
:* When your target is stunned.
:* When you surprise a target at the beginning of combat.
:* When you do something unexpected (in the Narrator’s judgment).
 
[[t20feat:armor-training|Armor Training (Light)]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:sneak-attack|Sneak Attack]]
 
'''Favored''': [[t20feat:evasion|Evasion]], [[t20feat:sneak-attack|Sneak Attack]]<br/>''Favored feats may be taken at any time.''
 
== Powers ==
 
;[[t20power:ward|Ward]] +4
: Can affect a 5' radius or a single creature
: To use powers in the ward, the opponent makes an opposed roll against your Ward power.
: Creature ward—Creature makes a Will save opposed by Ward power. Works against unknown creature types.


== Wealth ==
== Wealth ==


'''Wealth''' +0
'''Wealth''' +2 (started at 5)
* Leather armor (-1)
* Battleaxe (-1)
* Bow (-1)
* Sap


== Special ==
== Special ==


Nothing special yet.




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== Skills ==
== Skills ==
{{T20skills
{{T20skills
|acp=2
|acp=1
|acrobatics-misc=0
|acrobatics-misc=0
|acrobatics=1
|acrobatics=2
|animals-misc=0
|animals-misc=0
|animals=1
|animals=0
|athletics-misc=0
|athletics-misc=0
|athletics=2
|athletics=2
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|deception=0
|deception=0
|disable-device-misc=0
|disable-device-misc=0
|disable-device=0
|disable-device=2
|influence-misc=0
|influence-misc=0
|influence=4
|influence=0
|k-arch-engr-misc=0
|k-arch-engr-misc=0
|k-arch-engr=0
|k-arch-engr=0
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|k-supernatural=0
|k-supernatural=0
|k-tactics-misc=0
|k-tactics-misc=0
|k-tactics=0
|k-tactics=4
|k-technology-misc=0
|k-technology-misc=0
|k-technology=0
|k-technology=0
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|languages-misc=0
|languages-misc=0
|languages=0
|languages=0
|language-selections=Cyril, Beastongue (Nature calls used by the rangers of the forests)
|language-selections=Cyril, Native Language
|legerdemain-misc=0
|legerdemain-misc=0
|legerdemain=0
|legerdemain=0
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|medicine=0
|medicine=0
|notice-misc=0
|notice-misc=0
|notice=4
|notice=3
|perform1-misc=0
|perform1-misc=0
|perform1-trade=Type
|perform1-trade=Type
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|perform3=0
|perform3=0
|search-misc=0
|search-misc=0
|search=0
|search=3
|stealth-misc=0
|stealth-misc=0
|stealth=2
|stealth=0
|streetwise-misc=0
|streetwise-misc=0
|streetwise=2
|streetwise=0
|survival-misc=0
|survival-misc=0
|survival=4
|survival=4

Latest revision as of 11:24, 3 May 2011

Kane

Warden 1
Virtue: ??? | Vice: ???
Patron Deity: ???
Background: ???

Attributes

Str 0 | Dex 3 | Con 1 | Int 0 | Wis 2 | Cha 0

Initiative: +3
Speed: 30'
Conviction: 3

Combat

Defense

Defense 10 | Dodge 13 | Parry 10

Fort 2 | Reflex 4 | Will 3

Toughness + 2
(+0 feat(s), +1 armor, +0 misc, +1 Con)

Offense

Battleaxe + 3 (dmg 18 | Crit 20/+4)
Bow + 3 (dmg 18 | Crit 20/+4 | Range 40')
Sap + 3 (dmg 17 | Crit 20/+3 | Does nonlethal only)
Unarmed + 3 (dmg 15 | Crit 20/+3)
Grapple + 3 (dmg 15 | Crit 20/+3)
Combat Bonus +0

Core Ability: Determination—A warrior can spend a point of Conviction to immediately erase all bruised and hurt damage conditions (and their associated penalties).

Feats

Sneak Attack
Gain +2 damage in any of the following situations
  • When you have total concealment from your target or the target otherwise hasn’t noticed your presence.
  • When you use an interaction skill to throw your target off-balance, such as making a feint using Bluff.
  • When your target is stunned.
  • When you surprise a target at the beginning of combat.
  • When you do something unexpected (in the Narrator’s judgment).

Armor Training (Light), Weapon Training, Sneak Attack

Favored: Evasion, Sneak Attack
Favored feats may be taken at any time.

Powers

Ward +4
Can affect a 5' radius or a single creature
To use powers in the ward, the opponent makes an opposed roll against your Ward power.
Creature ward—Creature makes a Will save opposed by Ward power. Works against unknown creature types.

Wealth

Wealth +2 (started at 5)

  • Leather armor (-1)
  • Battleaxe (-1)
  • Bow (-1)
  • Sap

Special

Nothing special yet.


Skills

Total Skill Ranks 20

Shield icon.gif Armor Check Penalty 1

General

Shield icon.gif Acrobatics: 3
Bluff: 0
Shield icon.gif Climb: 3
Concentration: 2
Disable Device: 5
Diplomacy: 0
Disguise: 0
Shield icon.gif Escape Artist: 4
Gather Information: 0
Handle Animal: 0
Intimidate: 0
Shield icon.gif Jump: 3
Medicine: 2
Navigate: 4
Notice: 5
Ride: 3
Search: 3
Sense Motive: 2
Shield icon.gif Sleight of Hand: 4
Shield icon.gif Stealth: 4
Survival: 6
Shield icon.gif×2 Swim: 4

Craft (): 0
Craft (): 0
Craft (): 0

Perform (Type): 0
Perform (Type): 0
Perform (Type): 0

Knowledges

Architecture & Engineering: 0
Art: 0
Astronomy & Planar Cosmology: 0
Behavioral Sciences: 0
Business: 0
Civics: 0
Current Events: 0
Earth Sciences: 0
History: 0
Life Sciences: 0
Nobility: 0
Physical Sciences: 0
Popular Culture: 0
Streetwise: 0
Supernatural: 0
Tactics: 4
Technology: 0
Philosophy: 0

Language: Cyril, Native Language