Drinking & Dragons

Difference between revisions of "User:T3knomanser/BMat"

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I've been working a bit on my online battle-mat system. A single-client only prototype is [http://jetpackshark.com/bmat/bmat.html up here]. It looks like crap, but has most of the core functionality that is needed on the client-side. This is totally prototype phase, so there will likely be a lot of changes to the UI.
Okay, I've got a [http://dl.dropbox.com/u/2015572/videos/bmatdemo/bmatdemo.m4v video demo] up. My web host doesn't play exactly nice with Node.js, which is what I opted to implement the server-side in. Core functions are done, the server and clients are all tied together via WebSockets, which means latency is pretty good (although Firefox isn't so great, and I dread how it looks in IE). I'll figure out a different host later. The video gives an idea of how it behaves.


//I've only tested in Chrome, keep that in mind.
//I've only tested in Chrome, keep that in mind.
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Most of the server side plumbing is done; the next step is to get it integrated with the client. And then to test the ever loving hell out of it. --[[User:T3knomanser|t3knomanser]] 22:24, 5 June 2011 (UTC)
Most of the server side plumbing is done; the next step is to get it integrated with the client. And then to test the ever loving hell out of it. --[[User:T3knomanser|t3knomanser]] 22:24, 5 June 2011 (UTC)
: Let me know how I can help with my designer skills. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 03:14, 6 June 2011 (UTC)
: Let me know how I can help with my designer skills. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 03:14, 6 June 2011 (UTC)
:: We'll talk about what you want to do. I'd really like to keep the UI very simple with minimal graphics, but there's one part where I can't do that- the figures. By hook or by crook, I'm going to need some top-down images, preferably SVG (I intend to make things scaleable eventually), but that's also a ''huge'' amount of effort. That's the biggest design challenge I can see. --[[User:T3knomanser|t3knomanser]] 21:52, 12 June 2011 (UTC)

Revision as of 14:52, 12 June 2011

Okay, I've got a video demo up. My web host doesn't play exactly nice with Node.js, which is what I opted to implement the server-side in. Core functions are done, the server and clients are all tied together via WebSockets, which means latency is pretty good (although Firefox isn't so great, and I dread how it looks in IE). I'll figure out a different host later. The video gives an idea of how it behaves.

//I've only tested in Chrome, keep that in mind.

Very cool so far! --Randy (Talk) 18:59, 5 June 2011 (UTC)

Most of the server side plumbing is done; the next step is to get it integrated with the client. And then to test the ever loving hell out of it. --t3knomanser 22:24, 5 June 2011 (UTC)

Let me know how I can help with my designer skills. --Randy (Talk) 03:14, 6 June 2011 (UTC)
We'll talk about what you want to do. I'd really like to keep the UI very simple with minimal graphics, but there's one part where I can't do that- the figures. By hook or by crook, I'm going to need some top-down images, preferably SVG (I intend to make things scaleable eventually), but that's also a huge amount of effort. That's the biggest design challenge I can see. --t3knomanser 21:52, 12 June 2011 (UTC)