Drinking & Dragons

User:Wizardoest/PCs/Guinness Stonebreaker (Pathfinder): Difference between revisions

From Drinking and Dragons
mNo edit summary
mNo edit summary
Line 25: Line 25:
* Appraise +4 (+6 nonmagical stones and gems)
* Appraise +4 (+6 nonmagical stones and gems)
* Bluff +3
* Bluff +3
* Disable Device +7
* Disable Device +7 (+8 vs Traps)
* Disguise +1
* Disguise +1
* Escape Artist +7
* Escape Artist +7
* K-dungeoneering +4
* K-dungeoneering +4
* K-local +6
* K-local +6
* Perception +5 (+7 unusual stonework, within 10')
* Perception +5 (+7 unusual stonework, within 10'; +6 vs Traps)
* Sense Motive +3
* Sense Motive +3
* Sleight of Hand +7
* Sleight of Hand +7

Revision as of 15:15, 7 July 2011

Guinness Stonebreaker

Rogue 1
CN Medium Dwarf
Faction Cheliax
Init +5; Senses Darkvision 60'


AC: 17; Touch: 13; Flat-footed: 14
(+3 dex; +4 armor)
Special +4 vs Giants
HP: 10 (1d8+2)
Fort: +2, Ref +5, Will +1
Special +1 vs divine spells; +2 vs poison, spells, spell-likes


Speed: 20'
Melee: Shortsword, mw +4 (1d6 / 19×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Special +1d6 sneak attack; +1 vs orcs/goblins
Space: 5'; Reach: 5'; BAB: +0;
Combat Maneuver Bonus: +0 Combat Maneuver Defense: 13
Special +4 racial to resist bull rush/trip while on the ground


Abilities STR: 10 DEX: 17 CON: 14 INT: 14 WIS: 12 CHA: 8
Feats 1: Weapon Finesse
Skills ACP -2

  • Acrobatics +7
  • Appraise +4 (+6 nonmagical stones and gems)
  • Bluff +3
  • Disable Device +7 (+8 vs Traps)
  • Disguise +1
  • Escape Artist +7
  • K-dungeoneering +4
  • K-local +6
  • Perception +5 (+7 unusual stonework, within 10'; +6 vs Traps)
  • Sense Motive +3
  • Sleight of Hand +7
  • Stealth +7

Languages Common, Dwarven, Giant, Terran


Items 209gp


Weapon Familiarity
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Reactionary (Trait)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
History of Heresy (Trait)
You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As a result, you have turned your back on religious teachings, and as long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells.
Weapon and Armor Proficiency
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Trapfinding
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.