Difference between revisions of "User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)"
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== Dario Nardozzi == | == Dario Nardozzi == | ||
Paladin 1<br/> | Paladin 2/Sorcerer 1<br/> | ||
LG Medium Human<br/> | LG Medium Human<br/> | ||
'''Faction''' Andoran<br/> | '''Faction''' Andoran<br/> | ||
Line 6: | Line 6: | ||
'''Init''' +2 | '''Init''' +2 | ||
<hr> | <hr> | ||
'''AC:''' | '''AC:''' 18; '''Touch:''' 11; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate; +1 light wooden shld)<br/> | ||
'''HP:''' | '''HP:''' 23 (2d10+1d8+3)<br/> | ||
'''Fort:''' + | '''Fort:''' +9, '''Ref''' +6, '''Will''' +9<br/> | ||
<hr> | <hr> | ||
'''Speed:''' 20'<br/> | '''Speed:''' 20'<br/> | ||
'''Melee:''' Scimitar | '''Melee:''' [+1] Scimitar +5 (1d6+3 / 18×2) <br/> | ||
'''Ranged:''' Shortbow + | '''Ranged:''' Shortbow +4 (1d6 / 20×3 / 60') <br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' + | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/> | ||
'''Combat Maneuver Bonus:''' + | '''Combat Maneuver Bonus:''' +4 '''Combat Maneuver Defense:''' 16<br/> | ||
<hr> | <hr> | ||
'''Abilities''' STR: 14 DEX: | |||
'''Feats''' Hu: Power Attack (-1 att/cmb and +2 dmg), 1: | |||
'''Skills''' Diplomacy + | <hr> | ||
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/> | |||
'''Feats''' Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Foo, 3: Foo <br/> | |||
'''Skills''' Diplomacy +9 (2 ranks); Intimidate +8 (1 rank); Knowledge (Arcana) +5 (2 ranks); Sense Motive +4 (1 ranks); ACP -4 25% spell failure<br/> | |||
'''Languages''' Common | '''Languages''' Common | ||
<hr> | <hr> | ||
Line 29: | Line 32: | ||
;Detect Evil (Sp) | ;Detect Evil (Sp) | ||
: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. | : At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. | ||
;Divine Grace (Su) | |||
:A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. | |||
;Lay On Hands (Su) 5/day | |||
: Standard (Swift on self); 1d6 heal (no save vs undead) | |||
;Weapon and Armor Proficiency | ;Weapon and Armor Proficiency | ||
Line 36: | Line 45: | ||
: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. | : Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. | ||
; | ;Resilient | ||
: | : Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves. | ||
[[Category:Wizardoest:Character Build]] | [[Category:Wizardoest:Character Build]] |
Revision as of 18:10, 17 July 2011
Dario Nardozzi
Paladin 2/Sorcerer 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +2
AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate; +1 light wooden shld)
HP: 23 (2d10+1d8+3)
Fort: +9, Ref +6, Will +9
Speed: 20'
Melee: [+1] Scimitar +5 (1d6+3 / 18×2)
Ranged: Shortbow +4 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +2;
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Foo, 3: Foo
Skills Diplomacy +9 (2 ranks); Intimidate +8 (1 rank); Knowledge (Arcana) +5 (2 ranks); Sense Motive +4 (1 ranks); ACP -4 25% spell failure
Languages Common
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Divine Grace (Su)
- A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
- Lay On Hands (Su) 5/day
- Standard (Swift on self); 1d6 heal (no save vs undead)
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Resilient
- Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.