User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society): Difference between revisions
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== Dario Nardozzi == | == Dario Nardozzi == | ||
Paladin 2/Sorcerer 1<br/> | Paladin 2/Sorcerer (Draconic - Gold) 1<br/> | ||
LG Medium Human<br/> | LG Medium Human<br/> | ||
'''Faction''' Andoran<br/> | '''Faction''' Andoran<br/> | ||
Line 6: | Line 6: | ||
'''Init''' +2 | '''Init''' +2 | ||
<hr> | <hr> | ||
'''AC:''' 18; '''Touch:''' 11; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate | '''AC:''' 18; '''Touch:''' 11; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate)<br/> | ||
'''HP:''' | '''Special''' Fate’s Retribution (see below)<br/> | ||
'''Fort:''' + | '''HP:''' 25 (2d10+1d6+3+2[favored paladin])<br/> | ||
'''Fort:''' +8, '''Ref''' +6, '''Will''' +10<br/> | |||
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FORT 8 = 1con + 3pal + 0Sorc + 4cha | |||
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'''Speed:''' 20'<br/> | '''Speed:''' 20'<br/> | ||
'''Melee:''' [+1] | '''Melee:''' [+1] Greatsword +6 (2d6+4 / 19×2) <br/> | ||
'''Ranged:''' Shortbow + | '''Melee:''' Claws +4 (1d4+2 / 20×2) <br/> | ||
'''Ranged:''' Shortbow +3 (1d6 / 20×3 / 60') <br/> | |||
'''Magical:''' Wand of ''Magic Missile'' (15c / 1d4+1 / 110') | |||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/> | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/> | ||
'''Special''' Power Attack (-1 att/+2 dmg); Arcane Strike (Swift, +1 dmg)<br/> | |||
'''Combat Maneuver Bonus:''' +4 '''Combat Maneuver Defense:''' 16<br/> | '''Combat Maneuver Bonus:''' +4 '''Combat Maneuver Defense:''' 16<br/> | ||
<hr> | <hr> | ||
'''Spells Known (DC 14+spell level)'''<br/> | |||
'''Caster Level''' 3 | |||
;'''1st''' 4/day | |||
: Shield | |||
: Ray of Sickening (Touch +3; Fort DC 15 [negates]; Sickened [–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.]) | |||
;'''0''' Infinite | |||
: Light | |||
: Mage Hand | |||
: Resistance (1 min; +1 to all saves) | |||
: Read Magic | |||
<hr> | <hr> | ||
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/> | '''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/> | ||
'''Feats''' Hu: Power Attack ( | '''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Arcane Strike (swift, +1 dmg), S1: Eschew Materials <br/> | ||
'''Skills''' Diplomacy +9 ( | '''Skills''' Diplomacy +10; Intimidate +9; Knowledge Religion +6; ACP -4<br/> | ||
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'''Languages''' Common | '''Languages''' Common | ||
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;Detect Evil (Sp) | ;Detect Evil (Sp) | ||
: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. | : At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. | ||
;Lay On Hands (Su) 5/day | |||
: Standard (Swift on self); 1d6 heal (no save vs undead) | |||
;Claws (Su): 7 rounds/day | |||
: Free action; Two claws 1d4 + str dmg | |||
<hr/> | |||
;Divine Grace (Su) | ;Divine Grace (Su) | ||
:A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. | :A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. | ||
;Weapon and Armor Proficiency | ;Weapon and Armor Proficiency | ||
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: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. | : Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. | ||
; | ;Indomitable Faith (Trait) | ||
: | : You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result. | ||
;[https://docs.google.com/spreadsheet/ccc?key=0AnzLf1epwW-WdHdxcmZzbUdZdlRmN3IwUy1NclgzMlE Modules played] | |||
'''Possible mini:''' http://www.reapermini.com/FigureFinder#detail/60119 | |||
[[Category:Wizardoest:Character Build]] | [[Category:Wizardoest:Character Build]] |
Latest revision as of 18:34, 3 March 2015
Dario Nardozzi
Paladin 2/Sorcerer (Draconic - Gold) 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +2
AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate)
Special Fate’s Retribution (see below)
HP: 25 (2d10+1d6+3+2[favored paladin])
Fort: +8, Ref +6, Will +10
Speed: 20'
Melee: [+1] Greatsword +6 (2d6+4 / 19×2)
Melee: Claws +4 (1d4+2 / 20×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Magical: Wand of Magic Missile (15c / 1d4+1 / 110')
Space: 5'; Reach: 5'; BAB: +2;
Special Power Attack (-1 att/+2 dmg); Arcane Strike (Swift, +1 dmg)
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16
Spells Known (DC 14+spell level)
Caster Level 3
- 1st 4/day
- Shield
- Ray of Sickening (Touch +3; Fort DC 15 [negates]; Sickened [–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.])
- 0 Infinite
- Light
- Mage Hand
- Resistance (1 min; +1 to all saves)
- Read Magic
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Arcane Strike (swift, +1 dmg), S1: Eschew Materials
Skills Diplomacy +10; Intimidate +9; Knowledge Religion +6; ACP -4
Languages Common
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Lay On Hands (Su) 5/day
- Standard (Swift on self); 1d6 heal (no save vs undead)
- Claws (Su)
- 7 rounds/day
- Free action; Two claws 1d4 + str dmg
- Divine Grace (Su)
- A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Indomitable Faith (Trait)
- You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
Possible mini: http://www.reapermini.com/FigureFinder#detail/60119