Difference between revisions of "User:Wizardoest/PCs/Silas Killingsworth"
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'''Ranged:''' Shortbow +16/11 (1d4-1 / 20×3 / 60') <br/> | '''Ranged:''' Shortbow +16/11 (1d4-1 / 20×3 / 60') <br/> | ||
'''Ranged:''' Wand of Scorching Ray +16 (4d6 fire / 20×2 / 30') <br/> | '''Ranged:''' Wand of Scorching Ray +16 (4d6 fire / 20×2 / 30') <br/> | ||
'''Special''' +7d6 sneak attack<br/> | '''Special''' +7d6 sneak attack + 7 bleed; Deadly Sneak (-2 att to treat all 1s and 2s as 3s on sneak dice); 1/day Knock out blow (Fort DC19 unconscious 1d4 rounds, save staggered 1 round)<br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +9/4; <br/> | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +9/4; <br/> | ||
'''Combat Maneuver Bonus:''' +8 '''Combat Maneuver Defense:''' 28<br/> | '''Combat Maneuver Bonus:''' +8 '''Combat Maneuver Defense:''' 28<br/> | ||
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;Trapfinding | ;Trapfinding | ||
: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. | : A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. | ||
;Trap Sense | |||
: +4 Reflex and AC vs traps | |||
[[Category:Wizardoest:Character Build]] | [[Category:Wizardoest:Character Build]] |
Latest revision as of 06:31, 17 July 2011
Silas Killingsworth
Rogue 13
CN Small Halfling
Faction Qadira
Init +9 (+13 with sword);
AC: 27; Touch: 21; Flat-footed: 20
(+1 size; +7 dex; +6 mithral chain shirt [improved shadow]; +3 ring of protection)
HP: 81 (13d8+13[favored class])
Fort: +8, Ref +12, Will +8
Special +2 vs fear
Speed: 30' (Boots of Springing & Striding)
Melee: [+2] Shortsword +20/15 (1d4+1 / 19×2)
Melee: [+2] Shortsword +18/13 & +18/13 (1d4+1 / 19×2)
- Bane (Human): +2 and +2d6 dmg
- Dueling: +4 enhancement bonus on initiative checks, provided the weapon is drawn and in hand when the Initiative check is made. It provides a +2 bonus on disarm checks and feint checks, a +2 bonus to CMD to resist disarm attempts, and a +2 to the DC to perform a feint against the wielder.
Ranged: Shortbow +16/11 (1d4-1 / 20×3 / 60')
Ranged: Wand of Scorching Ray +16 (4d6 fire / 20×2 / 30')
Special +7d6 sneak attack + 7 bleed; Deadly Sneak (-2 att to treat all 1s and 2s as 3s on sneak dice); 1/day Knock out blow (Fort DC19 unconscious 1d4 rounds, save staggered 1 round)
Space: 5'; Reach: 5'; BAB: +9/4;
Combat Maneuver Bonus: +8 Combat Maneuver Defense: 28
Abilities Str 9, Dex 24 (20), Con 10, Int 16, Wis 10, Cha 12
Feats 1: Two Weapon Fighting; 3: Combat Expertise (-3 att, +3 dodge AC); 5: Improved Feint; 7: Defensive Combat Training; 8R: Weapon Focus (Short Sword); 11: SF (UMD); 13: Combat Reflexes
Skills ACP -2
- Bluff +15
- Perception +13
- Stealth +28 (11 ranks, +3 trained, +4 size, +10 armor)
- Sleight of Hand +18
- Acrobatics +23
- Disable Device +21
- Diplomacy +15
- UMD +21
- Climb +10
- Swim +7
- Knowledge (local) +17
- Disguise +15 (+25 with Hat)
Languages Common, Halfling, Elven, Dwarven, Goblin
Items
- Potion
- Barkskin +4
- Waterbreathing
- Fly
- Fly
- CSW
- Wand
- Scorching Ray
- Greater Invisibility (4 rounds)
- Hat of Disguise
- Reactionary (Trait)
- You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
- Desert Shadow (Qadira Faction)
- You move with a quick and quiet grace, and your enemies are often taken unaware by your silent speed. When using the Stealth skill to move at full speed, you no longer suffer a –5 penalty on your Stealth skill check.
- Weapon and Armor Proficiency
- Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
- Trapfinding
- A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
- Trap Sense
- +4 Reflex and AC vs traps