Drinking & Dragons

Brew:Cast/Char Sheet: Difference between revisions

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{{Template:Brewed No Longer Using These Rules}}
  <p><strong>Sample character sheet.</strong> Copy and paste this to your character page at Brew:Cast/[name].</p>
 
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'''Experience Points:''' 0<br/>
'''Experience Points:''' 0<br/>
'''XP Spent:''' 0
'''XP Spent:''' 0
== Maneuvers ==
=== Combat ===
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
=== Spells +{{#expr:{{#var:wil}}+{{#var:Occultism}}+1}} (Will + Occultism + Magic rank)===
=== Other ===
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)


== Qualities ==
== Qualities ==
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;Rival (2 [Main stream coffee shop])
;Rival (2 [Main stream coffee shop])
;Obligation (Important [Manager of Brewed Awakening])
;Obligation (Important [Manager of Brewed Awakening])
== Maneuvers ==
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2+1}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}+3}} (-1 for every ten Life Points below zero)
=== Combat ===
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
=== Custom ===
{{Unisys:Maneuvers|name=Occult Research|attribute=int|skill= Occultism|misc=0}}<br/>
{{Unisys:Maneuvers|name=Knowledge Research|attribute=int|skill= Knowledge|misc=0}}<br/>
{{Unisys:Maneuvers|name=Decipher Script|attribute=int|skill= Languages|misc=0}}<br/>


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[[Category:Brewed Awakening]]
[[Category:Brewed Awakening]]
[[Category:Brew:Cast]]
[[Category:Brew:Rules Archive]]
[[Category:Brew:Rules]]

Latest revision as of 15:56, 4 April 2014

🎲 DM The Brewed Awakening campaign is no longer using the Cinematic Unisystem rules. This page is kept for archival purposes.


Attributes

Strength: 2
Dexterity: 4
Constitution: 2
Intelligence: 6
Perception: 4
Willpower: 2

Skills

Acrobatics: 2
Art: 4
Computers: 0
Crime: 0
Doctor: 0
Driving: 2
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 2
Kung Fu: 0
Languages: 1
Mr. Fix-it: 2
Notice: 2
Occultism: 6
Science: 1
Sports: 0
Wildcard (Barista): 2

Stats

Life Points: 26
Drama Points: 15
Experience Points: 0
XP Spent: 0

Maneuvers

Combat

Dodge: +6

Spells +9 (Will + Occultism + Magic rank)

Other

Fear Test: +4
Consciousness Test: +4 (-1 for every Life Point below zero)
Survival Test: +4 (-1 for every ten Life Points below zero)

Qualities

Bookish
-1 penalty when personal social skills are pre-eminent
Contacts (Community [2], Paranet [3])
The community will lend a reliable hand, while the Paranet will go further to help.
Eidetic Memory (1)
Remember up to three images or frames indefinitely
Hard to Kill (3)
+3 to Survival Tests
Psychic Visions
Occult Library (Fine)
The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
Occultist
+1 bonus to Fear tests
When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.

Drawbacks

Mental Problem (Severe Obsession [latest project])
Rival (2 [Main stream coffee shop])
Obligation (Important [Manager of Brewed Awakening])