Drinking & Dragons

Brew:Face/Guy: Difference between revisions

From Drinking and Dragons
mNo edit summary
No edit summary
Line 7: Line 7:
|dex=4
|dex=4
|con=2
|con=2
|int=4
|int=5
|per=5
|per=5
|wil=5
|wil=6
}}
}}
== Skills ==
== Skills ==
Line 17: Line 17:
|acrobatics=0
|acrobatics=0
|art=4
|art=4
|computers=4
|computers=5
|crime=2
|crime=2
|doctor=0
|doctor=0
Line 24: Line 24:
|gun-fu=1
|gun-fu=1
|influence=0
|influence=0
|knowledge=3
|knowledge=5
|kung-fu=0
|kung-fu=0
|languages=1
|languages=1
Line 30: Line 30:
|notice=0
|notice=0
|occultism=5
|occultism=5
|science=0
|science=1
|sports=0
|sports=0
|wc1_title=
|wc1_title=
Line 66: Line 66:
=== Spells +{{#expr:{{#var:wil}}+{{#var:Occultism}}+1}}===
=== Spells +{{#expr:{{#var:wil}}+{{#var:Occultism}}+1}}===


;Healing Touch (1 action, PL1)
;Energy Dart (1 action, PL1)
: Touch target; Heals Success &times;2 life points. Each target only once a day.<br/>
: Strike a target w/i 50' doing Willpower + Success Levels dmg
;Deadeye Dagger (1 action, PL2, ''Cernuous' Dagger'')
;Battering Light (1 action, PL1)
: Strikes target (no roll) for (Will &times;3) + Successes dmg
: Two targets, one for each hand is pushed back 3 feed per Success level.
;Stampede of Spirits (1 action, PL4, ''Blast of Energy'')
;Night Vision (2 actions, PL2)
: ''Manifests as Horses, Eagles, etc.''
; 500 feet in starlight, 25 feet in darkness. For each success an add'l person touched w/i ten feet can be effected.
: (Will&times;2)+(Success&times;4) dmg
: Duration 1 hour per success


=== Custom ===
=== Custom ===
Line 84: Line 84:
;Magic 1
;Magic 1
;Magic Philosophy (Vegan)
;Magic Philosophy (Vegan)
: {{DM}} Details are being worked out
;Occult Library (Outstanding, 3)
;Occult Library (Outstanding, 3)
: This highly satisfactory collection includes some very rare tomes of hidden lore. Rolls to identify creatures and occult topics gain a +1 bonus; as many as 20 (D10 + 10) spells can be researched. A magical possessor starts the game with eight spells.
;Occultist
;Occultist
:+1 bonus to Fear tests
:+1 bonus to Fear tests
Line 90: Line 92:
;Artist (Guitar)
;Artist (Guitar)
;Brainiac
;Brainiac
: -1 when social skills are used
;Hard to Kill (2)
;Hard to Kill (2)


Line 100: Line 103:
;Mental Problem (Paranoia [mild] & Delusions [severe])
;Mental Problem (Paranoia [mild] & Delusions [severe])
;Recurring Nightmares (1)
;Recurring Nightmares (1)
|}
|}



Revision as of 00:29, 24 February 2012

Attributes

Strength: 2
Dexterity: 4
Constitution: 2
Intelligence: 5
Perception: 5
Willpower: 6

Skills

Acrobatics: 0
Art: 4
Computers: 5
Crime: 2
Doctor: 0
Driving: 1
Getting Medieval: 0
Gun Fu: 1
Influence: 0
Knowledge: 5
Kung Fu: 0
Languages: 1
Mr. Fix-it: 0
Notice: 0
Occultism: 5
Science: 1
Sports: 0

Language: German

Stats

Life Points: 32
Drama Points: 10
Experience Points: 1
XP Spent: 0

Maneuvers

Fear Test: +13
Consciousness Test: +8 (-1 for every Life Point below zero)
Survival Test: +10 (-1 for every ten Life Points below zero)

Combat

Dodge: +4

Spells +12

Energy Dart (1 action, PL1)
Strike a target w/i 50' doing Willpower + Success Levels dmg
Battering Light (1 action, PL1)
Two targets, one for each hand is pushed back 3 feed per Success level.
Night Vision (2 actions, PL2)
500 feet in starlight, 25 feet in darkness. For each success an add'l person touched w/i ten feet can be effected.
Duration 1 hour per success

Custom

Occult Research: +10
Knowledge Research: +10
Decipher Script: +6

Qualities

Magic 1
Magic Philosophy (Vegan)
🎲 DM Details are being worked out
Occult Library (Outstanding, 3)
This highly satisfactory collection includes some very rare tomes of hidden lore. Rolls to identify creatures and occult topics gain a +1 bonus; as many as 20 (D10 + 10) spells can be researched. A magical possessor starts the game with eight spells.
Occultist
+1 bonus to Fear tests
When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.
Artist (Guitar)
Brainiac
-1 when social skills are used
Hard to Kill (2)

Drawbacks

Addiction (Habitual, Smoking)
Charisma (Low, 1)
Covetous (Mild Lechery & Conspicuousness)
Humorless
Mental Problem (Paranoia [mild] & Delusions [severe])
Recurring Nightmares (1)