Drinking & Dragons

Brew:Face/Guy: Difference between revisions

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[[Category:Brewed Awakening]]
[[Category:Brewed Awakening]]
[[Category:Brew:Cast]]
[[Category:Brew:Face]]
[[Category:Brew:Hipster]]
[[Category:Brew:Hipster]]

Revision as of 18:08, 23 June 2012

Attributes

Strength: 2
Dexterity: 4
Constitution: 2
Intelligence: 5
Perception: 5
Willpower: 6

Skills

Acrobatics: 0
Art: 4
Computers: 5
Crime: 2
Doctor: 0
Driving: 1
Getting Medieval: 0
Gun Fu: 1
Influence: 0
Knowledge: 5
Kung Fu: 0
Languages: 1
Mr. Fix-it: 0
Notice: 0
Occultism: 5
Science: 1
Sports: 0

Language: German

Stats

Life Points: 32
Drama Points: 3

Maneuvers

Combat

Dodge: +4

Spells +12 (Will + Occultism + Magic rank)

Energy Dart (1 action, PL1)
Strike a target w/i 50' doing Willpower + Success Levels dmg
Battering Light (1 action, PL1)
Two targets, one for each hand is pushed back 3 feed per Success level.
Night Vision (2 actions, PL2)
500 feet in starlight, 25 feet in darkness. For each success an add'l person touched w/i ten feet can be effected.
Duration 1 hour per success
Yellow Disk (3 actions, PL3, evil)
A two-foot diameter yellow disk appears underneath the feet of a target within 100 feet. Unless he resists the spellcasting roll with a Willpower (doubled) roll, he is unable to lift his feet from the ground, and cannot move for Success Level Turns.
Rectangle of Force (4 actions, PL4, evil)
The caster conjures a cone-like shining, silvery-black rectangle six feet high and 12 feet across, which flies forward up to 50 feet. Anyone struck takes (Willpower x 2) + (Success Levels x 5) damage and is knocked back five feet per Success Level. Defensive magics used to resist this spell suffer a –1 modifier per cane-bearing caster.

Other

Fear Test: +13
Consciousness Test: +8 (-1 for every Life Point below zero)
Survival Test: +10 (-1 for every ten Life Points below zero)

Qualities

Magic 1
Magic Philosophy (Vegan)
🎲 DM Details are being worked out
Occult Library (Outstanding, 3)
This highly satisfactory collection includes some very rare tomes of hidden lore. Rolls to identify creatures and occult topics gain a +1 bonus; as many as 20 (D10 + 10) spells can be researched. A magical possessor starts the game with eight spells.
Library is known to hold the following spells: Energy Dart, Battering Light, Night Vision, Rectangle of Force, Yellow Disk
Occultist
+1 bonus to Fear tests
When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.
Artist (Guitar)
Brainiac
-1 when social skills are used
Hard to Kill (2)

Drawbacks

Addiction (Habitual, Smoking)
Charisma (Low, 1)
Covetous (Mild Lechery & Conspicuousness)
Humorless
Mental Problem (Paranoia [mild] & Delusions [severe])
Recurring Nightmares (1)