Drinking & Dragons

Difference between revisions of "IK:Caitlyn Viscario"

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'''3rd level'''
'''3rd level'''
# spell
# [http://d20srd.org/srd/spells/lightningBolt.htm Lbolt*]
:I: spell
:I: Major Image
:B: spell
:B: Sonorous Hum
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'''2nd level'''
'''2nd level'''
# spell
# [[:Image:Phantasmal Assailant.gif|Phantasmal Assailants]]
# spell
# [[:Image:SnakeSwiftness.gif|Snake's Swiftness]]
:I: spell
:I: [[srd:/spells/blur.htm|Blur]]
:B: spell
:B: [[srd:/spells/invisibility.htm|Invisibility*]]
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'''1st level'''
'''1st level'''
# spell
# [[srd:/spells/magicMissile.htm | Magic Missile]]
# spell
# Net of Shadows
# spell
# [[:Image:Friendlyface.jpg | Friendly Face]]
:I: spell
:I: [[srd:/spells/disguiseSelf.htm | Disguise Self]]
:B: spell
:B: [[srd:/spells/charmPerson.htm|Charm Person]]
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Revision as of 06:20, 11 January 2007

Caitlyn Viscario

Caitlyn.jpg

Illusionist 5/Master Specialist 1
XP: 13,064 [13,100|-36] | Next XP: 15,000
Race: Ryn Human (fe)male
Chaotic Good | Size: M | Type:Human
Height: 5'7" | Weight: 130# | Hair: Auburn | Eyes: Emerald
God: Morrow, Ascendant Corbin (+1 Craft [Alchemy] for beneficial products)
Abilities
Str 10 +0 | Dex 14 +2 | Con 12 +1
Int 16 +3 | Wis 10 +0 | Cha 14 +2

Defense

AC 13
touch 13, flat-footed 11
(+2 Dex, +1 Deflection)
HP 18+1d4
HD:5d4(4+2+3+4+3) + 6(Con)
Init +2
Fort +2,

Attacks

  • Touch +2 | per spell | 20x2
  • Ray +4 | per spell | 20x2
  • Short Sword +0 | 1d6 | 20x3 | S
    Silver and +1, nonproficient
  • Dagger (melee/ranged) +2/+4 | 1d4 | 19-20x2 | Range: 10' | P/S
  • Shortbow +0 | 1d6 | 20x3 | Range: 60' | P
    Nonproficient

Space/Reach 5 ft./5 ft.
Base Attack +2 Grapple +2 (+2 BAB)

Magical/Special

Wizard (Caster 6) DC 13+lvl(+1 Illusion)

Close: 40 | Medium: 160 | Long: 640
Spellbook One Two
3rd level

  1. Lbolt*
I: Major Image
B: Sonorous Hum

2nd level

  1. Phantasmal Assailants
  2. Snake's Swiftness
I: Blur
B: Invisibility*

1st level

  1. Magic Missile
  2. Net of Shadows
  3. Friendly Face
I: Disguise Self
B: Charm Person

0th level

  1. spell
  2. spell
  3. spell
  4. spell

Scroll Organizer (holds 15)

  1. Magic Missile (1st)
  2. Magic Missile (1st)
  3. Magic Missile (1st)
  4. Magic Missile (1st)
  5. True Strike*
  6. Shieldbearer (1st)
  7. Ray of Clumsiness (1st)
  8. Disguise Self (1st)
  9. Magic Weapon (1st)
  10. Magic Weapon (1st)
  11. Invisibility (2nd)
  12. Invisibility (2nd)
  13. Delusions of Grandeur
  14. Slide, Greater

Scrollcase

  • Erase (1st)
  • Expeditious Retreat (1st)
  • Friendly Face (1st)
  • Mage Hand, Greater (1st)
  • Enlarge Person (1st)
  • Endure Elements (1st)

Potions

  1. Cure Light Wounds
  2. Cure Light Wounds
  3. Cure Moderate Wounds
  4. Hide from Undead
  5. Potion of Cat's Grace

Feats

  • Hu: Collegiate Wizard (CA)
    +2 K-Arc; As a 1st level Wizard, you gain six 1st level spells (instead of 4); At each level after 1st, you gain 4 new spell (instead of 2).
  • 1st: Spell Focus (Illusion)
    Prereq for Master Specialist
  • W1: Scribe Scroll $
  • Daryl2: Spell Thematics (Magic of Faerun, p22)
  • Hu3: Dazzling Illusion (CMage)
    When you cast an illusion spell, you can choose to render all enemies within 30 feet dazzled for 1 round. Blind creatures are immune to this effect. A dazzled creature takes a -1 penalty on attack rolls, Search checks, and Spot checks.
  • Daryl5: Spell Mastery
    Major Image, Inv, and Lightning Bolt can be memorized without a spellbook.
  • W5: Signature Spell (Major Image)
  • 6: Storm Bolt (CM)
    As long as you have an electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals ld6 points of electricity damage per level of the highest-level electricity spell you have available to cast. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting electricity spells.
  • MSpec1: Skill Focus (Spellcraft)

Skills

  • Concentration +9 (9 ranks)
    10 + dmg
  • Craft (Alchemy) +4 (1 rank)
  • Diplomacy +11 (9 ranks)
  • Disguise +8 (4.5 ranks[9cc], +2 Disguise kit)
  • Knowledge Arcana +11 (6 ranks, +2 ColWiz)
    (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
  • Knowledge Arch+Engr +5 (1 ranks)
    (buildings, aqueducts, bridges, fortifications)
  • Knowledge Local [Cygnar] +4 (1 ranks)
    (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Knowledge Nature +6 (3 ranks)
    (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Knowledge Nobility +4 (1 ranks)
    (lineages, heraldry, family trees, mottoes, personalities)
  • Knowledge Planes +8 (5 ranks)
    (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
  • Knowledge Religion +6 (3 ranks)
    (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
  • Knowledge Tactics +4 (1 ranks)
  • Speak Language [Khadoran]
  • Spellcraft +16 (9 ranks; +2 synergy with K [arcana], +2 with Illusions, +3 SF -5 with Nec/Conj)

Languages: Cygnarian (spoken and written), Llaelese, Shyr (spoken-elven), Khadoran

Possessions

  • Ring of Protection +1
    This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.
  • Scroll Organizer, see Spells above for contents, .5#
  • Potion Belt, 1# (Holds 6), see Spells above for contents
  • Scrollcase; 1/2#; 1 gp, see Spells above for contents
  • Thunderstone x2 @30gp 1lb
    You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don’t need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.
  • Tanglefoot Bag x2 @50gp 4lb
    Ranged touch attack 10'. An entangled creature takes a -2 penalty on attack rolls; -4 penalty to Dex; and DC 15 Reflex save or be unable to move. On a successful save, move only at half speed. Huge+ are unaffected. A flying creature must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. Does not function underwater. Break free (DC 17 Str chk or by dealing 15 dmg to the goo with a slashing weapon). Hitting is automatic. Once free, the creature can move (including flying) at half speed. Spellcasters who are bound must make a DC 15 Conc chk to cast a spell. The goo becomes fragile after 2d4 rounds, losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
  • Rainbow Ink Quill and Erasing paper with a silver scrollcase
  • Cone of Cold Device
  • Backpack; 2# (32# with contents); 2 gp
    • Makeup (Disguise kit); 1#; 50 gp
    • Winter Blanket; 3#; .5 gp
    • Candles (10) and Chalk (10)
    • Flint+Steel; 0#; 1 gp
    • Ink; 0#; 8 gp
    • Mirror, small; 2#; 10 gp
    • Paper (4); 0#; 1.6 gp
    • Torch (5); 1#@; .01 gp
    • Waterskin; 4#; 1 gp
    • Rations, trail (4); 4#; 2 gp
    • Artisan's tools; 5#; 5 gp
    • Couriers outfit; 6#; 30 gp
    • Broom, Magical
    • Recipe for Pendrake's Incredible Invisibility Imbibement
  • Dagger; 1#; 2gp
  • Sling; 0#
    • Bullets, sling (4); 3#; .1gp
  • Spell Component Pouch; 2#; 5 gp
  • Spellbook, 3#
  • Signal Whistle (on strap around neck); 0#; .8 gp
  • 20 free drinks
  • Gold Earrings 20gp
  • Gold bracelet (20gp)
  • Fine Dress (20gp)

Caitlyn: 1,350 gp
Slush: 4,510.84 gp

Total Load: 11#/43# | Load: 33 | 66 | 100

Notes

Selected Diplomacy as constant class skill
Cross-class skill point spent on Disguise
Article on Illusions over at WotC part 1 part 2 part 3 part 4

IK:Caitlyn Viscario:Notes