Revision as of 17:10, 10 February 2013
Voodoo Rootworker Environmental Engineering Student with a Cursed Metal Plate in her head who’s got a complicated relationship with worms and coffee.
Attributes
Strength: 2
Dexterity: 2
Constitution: 2
Intelligence: 4
Perception: 2
Willpower: 4
Skills
Acrobatics: 1
Art: 0
Computers: 2
Crime: 0
Doctor: 0
Driving: 0
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 2
Kung Fu: 0
Languages: 2 (English, French, Russian)
Mr. Fix-it: 1
Notice: 2
Occultism: 5
Science: 6
Sports: 0
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Stats
Life Points: 35
Endurance: 42
Essence: 22
Maneuvers
Combat
- Dodge = Dexterity + (Acrobatics or Getting Medieval or Kung Fu)
Spells (Will + Occultism + Magic)
- Cure Disease (PL1, quickcast)
- Once per week the afflicted character resists the Str of the disease with Con doubled, plus the Success Levels of this spell.
- Morpheus's Repose (PL1)
- Target w/i 50' resists with Willx2 or fall into a deep, natural sleep for 1min per Success. Does not effect faeries, ghosts, vampires, or other undead.
- Object Divining (PL1)
- Perception + Occultism roll to learn one fact per success about the item.
- Disperse Energy (PL2)
- Cannot be quick cast, so will take two actions
- The spellcasting roll must exceed the original spell's roll.
- Tom O'Bedlam's Caress (PL2, quickcast)
- One target w/i 100 feet resists with Int + Will, failure causes the loss of one point of Int, Per, & Will for one turn per success.
- Slow (PL3, quickcast)
- Two targets w/i 50 feet suffer -3 to Dex for 10 min. (If Dex = 0, target is paralyzed)
- Targets resist w/Con + Will against the spellcasting roll
Other
Fear Test: +8
Consciousness Test: +6 (-1 for every Life Point below zero)
Survival Test: +6 (-1 for every ten Life Points below zero)
Qualities & Drawbacks
- Magic 2
- Magical Philosophy (Alchemy)
- Int + Science with Successes equal to spell's Power Level to create elixir (must be used in 24 hours)
- Make 4 (Magic rank * 2) elixirs at a time
- Iron Mind
- This character is immune to all forms of the Mesmerise and Supernatural Sense Qualities. This also applies to all spells or powers that seek to read or control his thoughts or emotions. Those with this Quality tend to be a tad closed off and distant.
- Good Luck (gain a +1 bonus to use anytime)
- Occult Library (Fine)
- Keeps a collection of Voodoo, Hoodoo, and Occult texts, though with a focus on the Americas.
- Psychic Visions
- By hitting her head extremely hard, the visions she receives can be temporarily clarified.
- Easily Flustered
- She tends to catastrophize situations.
- Fear of Commitment
- She’s afraid of getting to know other people too well, or she’ll find out unpleasant things about them.
- Nightmares
- The plate speaks to her in her dreams and give her bizarre visions. Not always of the future. They tend to involve worms and copious amounts of the dead.
- Secret (!)
- Bad Luck 1
- Mental Problems (Mild)
- Has a rather severe reaction to coffee in that it intoxicates her. This is thus far a medical mystery.
- Magic Magnet
- The cursed voodoo plate in her head is a literal magnet for supernatural effects.
Minor Obligations (Paranet, Voodoo Religion, Environmentalist, Job)
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