Drinking & Dragons

Brew:Cast/Reba Duval: Difference between revisions

From Drinking and Dragons
Adding boons
Fate system redo
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Voodoo Rootworker Environmental Engineering Student with a Cursed Metal Plate in her head who’s got a complicated relationship with worms and coffee.
== Name Namerson <small>Refresh -6</small> ==
{| class="not-tabular-data" width="100%"
| valign="top" width="35%"  |
== Attributes ==


{{Unisys:Attributes
'''High Concept:''' Accidental Voodoo Student<br>
|str=2
'''Trouble:''' Supernatural Magnet In My Head
|dex=2
|con=2
|int=4
|per=2
|wil=4
}}


== Skills ==
'''Aspect:''' Where is that accent from?<br>
'''Aspect:''' ???<br>
'''Aspect:''' ???


<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
=== Stress and Consequences ===
{{Unisys:Cinematic Skills
|acrobatics=1
|art=0
|computers=2
|crime=0
|doctor=0
|driving=0
|getting-medieval=0
|gun-fu=0
|influence=2
|knowledge=2
|kung-fu=0
|languages=2 (English, French, Russian)
|mr-fixit=1
|notice=2
|occultism=5
|science=6
|sports=0
|wc1_title=
|wc1=0
|wc2_title=
|wc2=0
|wc3_title=
|wc3=0
|wc4_title=
|wc4=0
|wc5_title=
|wc5=0
}}


| valign="top" width="64%"  |
'''Physical''' {{Round Font|num=123}}<br>
== Stats ==
'''Mental''' {{Round Font|num=1234}}


<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|3}}
'''Mild''' {{Round Font|num=2}}<br>
'''Moderate''' {{Round Font|num=4}}<br>
'''Severe''' {{Round Font|num=6}}<br>
'''Extreme''' {{Round Font|num=8}} ''may only be used once a season and REPLACES one of your current aspects.''


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
=== Skills ===
'''Endurance''': 42<br/>
'''Essence''': 22<br/>


== Maneuvers ==
* Athletics +0
* Burglary +0
* Computers +0
* Contacts +0
* Crafts +2
* Deceive +1
* Drive +0
* Empathy +1
* Fight +0
* Focus (Active) +2
* Investigate +3
* Lore +3
* Notice +2
* Physique +1
* Provoke +0
* Rapport +0
* Resources +1
* Shoot +0
* Stealth +0
* Will (Passive) +4


=== Combat ===
=== Stunts and Extras ===
;Dodge = Dexterity + (Acrobatics or Getting Medieval or Kung Fu)


=== Spells (Will + Occultism + Magic) ===
;The Sight and Soulgaze [-1 refresh]
;Channel [-2 refresh]
: Water evocation
;Thaumaturgy [-3 refresh]
: Specialization not picked, considering Crafting or Ward


;Cure Disease (PL1, quickcast)
=== Items ===
: Once per week the afflicted character resists the Str of the disease with Con doubled, plus the Success Levels of this spell.
;Dixie Mojo ({{DM}} What kind of object is this?)
;Morpheus's Repose (PL1)
: +1 to offensive control/+1 to defensive control—Thaumaturgy
: Target w/i 50' resists with Willx2 or fall into a deep, natural sleep for 1min per Success. Does not effect faeries, ghosts, vampires, or other undead.
;Object Divining (PL1)
: Perception + Occultism roll to learn one fact per success about the item.
;Disperse Energy (PL2)
: Cannot be quick cast, so will take two actions
: The spellcasting roll must exceed the original spell's roll.
;Tom O'Bedlam's Caress (PL2, quickcast)
: One target w/i 100 feet resists with Int + Will, failure causes the loss of one point of Int, Per, & Will for one turn per success.
;Slow (PL3, quickcast)
: Two targets w/i 50 feet suffer -3 to Dex for 10 min. (If Dex = 0, target is paralyzed)
: Targets resist w/Con + Will against the spellcasting roll


=== Other ===
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}+1 }} (-1 for every ten Life Points below zero)
{{Page-break}}


== Qualities & Drawbacks ==
;Magic 2
;Magical Philosophy (Alchemy)
: Int + Science with Successes equal to spell's Power Level to create elixir (must be used in 24 hours)
: Make 4 (Magic rank * 2) elixirs at a time
;Iron Mind
: This character is immune to all forms of the Mesmerise and Supernatural Sense Qualities. This also applies to all spells or powers that seek to read or control his thoughts or emotions. Those with this Quality tend to be a tad closed off and distant.
;Good Luck (gain a +1 bonus to use anytime)
;Occult Library (Fine)
: Keeps a collection of Voodoo, Hoodoo, and Occult texts, though with a focus on the Americas.
;Psychic Visions
: By hitting her head extremely hard, the visions she receives can be temporarily clarified.
;Easily Flustered
: She tends to catastrophize situations.
;Fear of Commitment
: She’s afraid of getting to know other people too well, or she’ll find out unpleasant things about them.
;Nightmares
: The plate speaks to her in her dreams and give her bizarre visions. Not always of the future. They tend to involve worms and copious amounts of the dead.
;Secret (!)
;Bad Luck 1
;Mental Problems (Mild)
: Has a rather severe reaction to coffee in that it intoxicates her.  This is thus far a medical mystery.
;Magic Magnet
: The cursed voodoo plate in her head is a literal magnet for supernatural effects.
;Minor Obligations (Paranet, Voodoo Religion, Environmentalist, Job)
;Hard to Kill (1)
: +1 to Survival Tests & +3 life (already added)
;Summer Court (Status rank 1)
: You are formally recognized by the Summer Court
|}
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[[Category:Brew:Cast]]
[[Category:Brew:Cast]]
[[Category:Brewed Awakening]]
[[Category:Brewed Awakening]]

Revision as of 03:59, 30 June 2013

Name Namerson Refresh -6

High Concept: Accidental Voodoo Student
Trouble: Supernatural Magnet In My Head

Aspect: Where is that accent from?
Aspect: ???
Aspect: ???

Stress and Consequences

Physical 123
Mental 1234

Mild 2
Moderate 4
Severe 6
Extreme 8 may only be used once a season and REPLACES one of your current aspects.

Skills

  • Athletics +0
  • Burglary +0
  • Computers +0
  • Contacts +0
  • Crafts +2
  • Deceive +1
  • Drive +0
  • Empathy +1
  • Fight +0
  • Focus (Active) +2
  • Investigate +3
  • Lore +3
  • Notice +2
  • Physique +1
  • Provoke +0
  • Rapport +0
  • Resources +1
  • Shoot +0
  • Stealth +0
  • Will (Passive) +4

Stunts and Extras

The Sight and Soulgaze [-1 refresh]
Channel [-2 refresh]
Water evocation
Thaumaturgy [-3 refresh]
Specialization not picked, considering Crafting or Ward

Items

Dixie Mojo (🎲 DM What kind of object is this?)
+1 to offensive control/+1 to defensive control—Thaumaturgy