Difference between revisions of "Category:Disposable:Lunch Hour Heroes"
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* '''Approaches'''—ranked according to the usual starting values (+3, +2, +2, +1, +1, +0) | * '''Approaches'''—ranked according to the usual starting values (+3, +2, +2, +1, +1, +0) | ||
* '''Stress'''—this will deviate from the norm. Given the short sessions I'm thinking that we set it to '''one stress box''' and only use '''Mild and Moderate consequences'''. Stress and Mild consequences will disappear at the end of each session. Moderate consequences will disappear at the end of the following session. | * '''Stress'''—this will deviate from the norm. Given the short sessions I'm thinking that we set it to '''one stress box''' and only use '''Mild and Moderate consequences'''. Stress and Mild consequences will disappear at the end of each session. Moderate consequences will disappear at the end of the following session. | ||
* '''Stunts'''—Three stunts each. | * '''Stunts'''—Three stunts each. This [[User:Wizardoest/Guide to Stunts|Guide to Stunts]] is the best text to use for how to build them. It is from the Atomic Robo RPG. | ||
[[Category:Disposable]] |
Revision as of 18:27, 10 June 2014
Lunch Hour Heroes is an experiment in weekly, lunch hour gaming. We all have busy lives so why not enjoy a lunch hour of RPGs?
Summary
- Players
- Randy (GM), Tim, Todd, Mark, Joe D., and possibly Joe K.
- Mechanics
- Fate Accelerated, modified as outlined below.
- Setting
- We'll determine what kind of game we'd like to play as a group.
Mechanics
The game system will be Fate Accelerated (FAE) as modified here. The full rules are available at http://fate-srd.com/ or at DriveThruRPG as Pay What You Want (including free). In book form FAE is only 40 pages. Reading it all is an evening however if crunched on time read the following:
- Outcomes, Actions, Approaches, the whole page
- Stress and Consequences, read the 30 second version. Bonus if you read the whole page.
Character Creation
The following may change slightly as we determine a setting.
- Aspects—Five of them (High concept, Trouble, plus three more)
- Approaches—ranked according to the usual starting values (+3, +2, +2, +1, +1, +0)
- Stress—this will deviate from the norm. Given the short sessions I'm thinking that we set it to one stress box and only use Mild and Moderate consequences. Stress and Mild consequences will disappear at the end of each session. Moderate consequences will disappear at the end of the following session.
- Stunts—Three stunts each. This Guide to Stunts is the best text to use for how to build them. It is from the Atomic Robo RPG.
Pages in category "Disposable:Lunch Hour Heroes"
The following 7 pages are in this category, out of 7 total.