Drinking & Dragons

Difference between revisions of "Category:Disposable:Lunch Hour Heroes"

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* '''Approaches'''—ranked according to the usual starting values (+3, +2, +2, +1, +1, +0)
* '''Approaches'''—ranked according to the usual starting values (+3, +2, +2, +1, +1, +0)
* '''Stress'''—this will deviate from the norm. Given the short sessions I'm thinking that we set it to '''one stress box''' and only use '''Mild and Moderate consequences'''. Stress and Mild consequences will disappear at the end of each session. Moderate consequences will disappear at the end of the following session.
* '''Stress'''—this will deviate from the norm. Given the short sessions I'm thinking that we set it to '''one stress box''' and only use '''Mild and Moderate consequences'''. Stress and Mild consequences will disappear at the end of each session. Moderate consequences will disappear at the end of the following session.
* '''Stunts'''—Three stunts each.
* '''Stunts'''—Three stunts each. This [[User:Wizardoest/Guide to Stunts|Guide to Stunts]] is the best text to use for how to build them. It is from the Atomic Robo RPG.
 
 
[[Category:Disposable]]

Revision as of 18:27, 10 June 2014

Lunch Hour Heroes is an experiment in weekly, lunch hour gaming. We all have busy lives so why not enjoy a lunch hour of RPGs?

Summary

Players
Randy (GM), Tim, Todd, Mark, Joe D., and possibly Joe K.
Mechanics
Fate Accelerated, modified as outlined below.
Setting
We'll determine what kind of game we'd like to play as a group.

Mechanics

The game system will be Fate Accelerated (FAE) as modified here. The full rules are available at http://fate-srd.com/ or at DriveThruRPG as Pay What You Want (including free). In book form FAE is only 40 pages. Reading it all is an evening however if crunched on time read the following:

Character Creation

The following may change slightly as we determine a setting.

  • Aspects—Five of them (High concept, Trouble, plus three more)
  • Approaches—ranked according to the usual starting values (+3, +2, +2, +1, +1, +0)
  • Stress—this will deviate from the norm. Given the short sessions I'm thinking that we set it to one stress box and only use Mild and Moderate consequences. Stress and Mild consequences will disappear at the end of each session. Moderate consequences will disappear at the end of the following session.
  • Stunts—Three stunts each. This Guide to Stunts is the best text to use for how to build them. It is from the Atomic Robo RPG.