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User:Wizardoest/PCs/Dario Nardozzi (5e): Difference between revisions

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== Name ==
== Dario ==
Medium Human, Lawful Good
Medium Human, Lawful Good<br>
Entertainer background
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'''AC''' 10 (no armor)<br>
'''AC''' 14 (chain mail 13, +1 dex)<br>
'''HP''' 0 (0d0+con)<br>
'''HP''' 12 (1d10+2)<br>
'''Speed''' 30'
'''Speed''' 30'<br>
'''Proficiency''' +2
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'''STR''' 14 +2; '''DEX''' 12 '''CON''' 12 '''INT''' 10 '''WIS''' 11 '''CHA''' 18
'''STR''' 16 +3; '''DEX''' 12 +1; '''CON''' 14 +2; '''INT''' 8 -1; '''WIS''' 10 +0; '''CHA''' 14 +2;
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'''Saving Throws''' Foo<br>
'''Saving Throws''' Wisdom +2, Charisma +4<br>
'''Damage Resistance''' none<br>
'''Damage Resistance''' none<br>
'''Senses''' none<br>
'''Senses''' none<br>
'''Languages''' Common
'''Languages''' Common
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'''Melee:''' [+1] Greatsword +6 (2d6+4 / 19&times;2) <br/>
'''Melee:''' Greatsword +5 (2d6+3str p), heavy, 2-handed <br/>
'''Melee:''' Claws +4 (1d4+2 / 20&times;2) <br/>
'''Melee:''' Mace +5 (1d6+3str b) <br/>
'''Ranged:''' Shortbow +3 (1d6 / 20&times;3 / 60') <br/>
'''Ranged:''' Longbow +3 (1d8 p; range 150'/600'), heavy, 2-handed, ammo <br/>
'''Special''' 1/round you may reroll melee damage and choose which total to use.
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'''Weapons and Armor''': All armor, shields; Simple and martial weapons<br>
'''Tools''' Disguise kit, musical instrument<br>
'''Skills'''
'''Skills'''
* '''Skill''' +0
* '''Acrobatics''' +3
* '''Athletics''' +5
* '''Intimidation''' +4
* '''Persuasion''' +4
* '''Performance''' +4
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'''Special'''
;Divine Sense, 3/day, Action, Long rest
: As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being w hose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
 
;Lay on Hands, 5hp, Action, Long rest
: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
: Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
: This feature has no effect on undead and constructs.
 
;By Popular Demand (Entertainer background)
: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
 
;Savage Attacker (Feat)
: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
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explorer's pack
holy symbol
Musical instrument - flute
Favor of admirer
Costume
Belt pouch with 15gp
200gp


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]

Latest revision as of 17:02, 8 September 2014

Dario

Medium Human, Lawful Good
Entertainer background


AC 14 (chain mail 13, +1 dex)
HP 12 (1d10+2)
Speed 30'
Proficiency +2


STR 16 +3; DEX 12 +1; CON 14 +2; INT 8 -1; WIS 10 +0; CHA 14 +2;


Saving Throws Wisdom +2, Charisma +4
Damage Resistance none
Senses none
Languages Common


Melee: Greatsword +5 (2d6+3str p), heavy, 2-handed
Melee: Mace +5 (1d6+3str b)
Ranged: Longbow +3 (1d8 p; range 150'/600'), heavy, 2-handed, ammo
Special 1/round you may reroll melee damage and choose which total to use.


Weapons and Armor: All armor, shields; Simple and martial weapons
Tools Disguise kit, musical instrument
Skills

  • Acrobatics +3
  • Athletics +5
  • Intimidation +4
  • Persuasion +4
  • Performance +4

Divine Sense, 3/day, Action, Long rest
As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being w hose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lay on Hands, 5hp, Action, Long rest
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
By Popular Demand (Entertainer background)
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Savage Attacker (Feat)
Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.

explorer's pack holy symbol Musical instrument - flute Favor of admirer Costume Belt pouch with 15gp 200gp