Drinking & Dragons

User:Wizardoest/PCs/Crystal Stonebreaker (5e): Difference between revisions

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== Crystal Stonebreaker ==
== Crystal Stonebreaker ==
Medium Hill Dwarf, Chaotic Good<br>
Medium Hill Dwarf, Chaotic Good<br>
BKG background
Noble background
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<hr>
'''AC''' 10 (no armor)<br>
'''AC''' 10 (no armor)<br>
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'''Proficiency''' +2
'''Proficiency''' +2
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<hr>
'''STR''' 16 +3; '''DEX''' 12 +1; '''CON''' 14 +2; '''INT''' 8 -1; '''WIS''' 10 +0; '''CHA''' 14 +2;
'''STR''' 10 +0; '''DEX''' 14 +2; '''CON''' 15 +2; '''INT''' 12 +1; '''WIS''' 9 -1; '''CHA''' 15 +2;
 
15, 14, 13, 12, 10, 8
 
+2 con dwarf, +1 Wis
 
<hr>
<hr>
'''Saving Throws''' Dexterity, Charisma<br>
'''Saving Throws''' Dexterity +4, Charisma +4 ''Advantage on saving throws against poison''<br>
'''Damage Resistance''' none<br>
'''Damage Resistance''' Poison<br>
'''Senses''' Darkvision 60'<br>
'''Senses''' Darkvision 60'<br>
'''Languages''' Common
'''Languages''' Common, Dwarven
<hr>
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'''Melee:''' Greatsword +5 (2d6+3str p), heavy, 2-handed <br/>
'''Melee:''' Greatsword +5 (2d6+3str p), heavy, 2-handed <br/>
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'''Special''' 1/round you may reroll melee damage and choose which total to use.
'''Special''' 1/round you may reroll melee damage and choose which total to use.
<hr>
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'''Weapons and Armor''': Light armor; Simple weapons, hand crossbows, longswords, rapiers, shortswords<br>
 
'''Tools''' Brewing supplies, Three musical instruments of your choice<br>
'''Spells'''
Cantrips (2); Spells (4) cast 2; DC 10+cha mod; May Ritual Cast
 
<hr>
'''Weapons and Armor''': Light armor; Simple weapons, hand crossbows, longswords, rapiers, shortswords; battleaxe, handaxe, throwing hammer, and warhammer<br>
'''Tools''' Brewing supplies, Three musical instruments of your choice, One type of gaming set<br>
'''Skills'''
'''Skills'''
* '''Arcana''' +3
* '''Stealth''' +3
* '''Bard''' +3
* '''Bard''' +3
* '''Bard''' +3
* '''History''' +3
* '''Bard''' +3
* '''Persuasion''' +3


Tool Proficiencies:
Equipment:
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;Bardic Inspiration, Cha/day, Bonus action, w/i 60', Long rest
: Gain a d6 for use on any d20 roll for the next 10 minutes.


<hr>
;Darkvision 60'
;Darkvision.
: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.


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;Dwarven Toughness.  
;Dwarven Toughness.  
: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
;Position of Privilege
: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
<hr>
<hr>
• (a) a rapier, (b) a longsword, or (c) any simple weapon
• (a) a rapier, (b) a longsword, or (c) any simple weapon
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• (a) a lute or (b) any other musical instrument
• (a) a lute or (b) any other musical instrument
• Leather armor and a dagger
• Leather armor and a dagger
A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]

Revision as of 17:25, 8 September 2014

Crystal Stonebreaker

Medium Hill Dwarf, Chaotic Good
Noble background


AC 10 (no armor)
HP 8 (1d8+0)
Speed 25'
Proficiency +2


STR 10 +0; DEX 14 +2; CON 15 +2; INT 12 +1; WIS 9 -1; CHA 15 +2;


Saving Throws Dexterity +4, Charisma +4 Advantage on saving throws against poison
Damage Resistance Poison
Senses Darkvision 60'
Languages Common, Dwarven


Melee: Greatsword +5 (2d6+3str p), heavy, 2-handed
Melee: Mace +5 (1d6+3str b)
Ranged: Longbow +3 (1d8 p; range 150'/600'), heavy, 2-handed, ammo
Special 1/round you may reroll melee damage and choose which total to use.


Spells Cantrips (2); Spells (4) cast 2; DC 10+cha mod; May Ritual Cast


Weapons and Armor: Light armor; Simple weapons, hand crossbows, longswords, rapiers, shortswords; battleaxe, handaxe, throwing hammer, and warhammer
Tools Brewing supplies, Three musical instruments of your choice, One type of gaming set
Skills

  • Arcana +3
  • Stealth +3
  • Bard +3
  • History +3
  • Persuasion +3

Tool Proficiencies: Equipment:


Bardic Inspiration, Cha/day, Bonus action, w/i 60', Long rest
Gain a d6 for use on any d20 roll for the next 10 minutes.
Darkvision 60'
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience.
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Dwarven Combat Training.
You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Stonecunning.
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Toughness.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

• (a) a rapier, (b) a longsword, or (c) any simple weapon • (a) a diplomat’s pack or (b) an entertainer's pack • (a) a lute or (b) any other musical instrument • Leather armor and a dagger A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp