Drinking & Dragons

Difference between revisions of "ROR:PC/Karaz/Logsheet"

From Drinking and Dragons
>Mqs
>Mqs
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* Nunchaku [Silver] {{GP|22}} {{Detail|(1d6/x2/2#/B/disarm, monk/exotic light)}}
* Nunchaku [Silver] {{GP|22}} {{Detail|(1d6/x2/2#/B/disarm, monk/exotic light)}}
* {{MW}} Kama {{GP|302}} {{Detail|(+1/1d6/x2/2#/S/monk, trip/exotic light)}}
* {{MW}} Kama {{GP|302}} {{Detail|(+1/1d6/x2/2#/S/monk, trip/exotic light)}}
* Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}}
* Glove of Chill Touch {{GP|800}} {{Qty|2}}
* Glove of Chill Touch {{GP|800}} {{Qty|2}}
** {{Detail|2/day ''Chill Touch'' on unarmed strike}}
** {{Detail|2/day ''Chill Touch'' on unarmed strike}}
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;Offensive:
;Offensive:
* {{Consumable|Pot|Enlarge Person|CL=1|Lvl=1}} {{Qty|3}} {{GP|50}}
* {{Consumable|Pot|Enlarge Person|CL=1|Lvl=1}} {{Qty|2}} {{GP|50}}
* {{Consumable|Oil|Magic Fang|CL=1|Lvl=1}} {{GP|50}}
* {{Consumable|Oil|Magic Fang|CL=1|Lvl=1}} {{GP|50}}
* {{Consumable|Oil|Magic Weapon|CL=1|Lvl=1}} {{Qty|2}} {{GP|50}}
* {{Consumable|Oil|Magic Weapon|CL=1|Lvl=1}} {{Qty|2}} {{GP|50}}

Revision as of 19:02, 20 May 2016


13,446 Gold Piece

Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
  • Paid through 01 February.

Equipment

Weapon

  • Magic+1 Keen Temple sword [Heirloom] 330 Gold Piece (+1/1d8+1/17–20/×2/3#/S/monk, trip/exotic 1h)
  • Masterwork Spear 302 Gold Piece (+1/1d8/x3/20'/6#/P/brace/simple 1h)
  • Nunchaku [Silver] 22 Gold Piece (1d6/x2/2#/B/disarm, monk/exotic light)
  • Masterwork Kama 302 Gold Piece (+1/1d6/x2/2#/S/monk, trip/exotic light)
  • Glove of Chill Touch 800 Gold Piece ×2
    • 2/day Chill Touch on unarmed strike
    • Two pairs of these gloves, for a total of 4/day. Can't change in combat.

Throwing

  • Javelin ×10 1 Gold Piece (1d6/×2/30'/2#/P/simple)
  • Acid Vial ×2 10 Gold Piece
  • Alchemist's Fire ×2 20 Gold Piece
  • Tanglefoot Bag ×2 50 Gold Piece
  • Holy Water ×2 25 Gold Piece

Defensive

SihedronMedallion.jpg
  • Magic Sihedron medallion --amulet slot 3500 Gold Piece
    • +1 resistance bonus to saving throws
    • 1/day [free action] False Life (1d10+5 HP)
    • constant effect of Gentle Repose
  • Magic Snakeskin Tunic 8,000 Gold Piece
    • CL8. Tight, form-fitting shirt crafted from scales of a giant snake.
    • +2 enhancement bonus to dexterity
    • +2 resistance bonus to saves against poison
    • +1 armor bonus to AC (magical only; torso slot)
  • Magic+1 Ring of Protection 2,000 Gold Piece (+1 deflection bonus to AC)

Misc

  • Magic+2 Belt of Giant Strength 4,000 Gold Piece
  • Magic+2 Belt of Inspired Wisdom 4,000 Gold Piece

Consumable

Curative
  • PotionPotion, CLW Lvl 1CL 1 ×2 50 Gold Piece
  • PotionPotion, CMW Lvl 3CL 2 300 Gold Piece
  • PotionPotion, CSW Lvl 3CL 5 750 Gold Piece 3d8+5
Offensive
  • PotionPotion, Enlarge Person Lvl 1CL 1 ×2 50 Gold Piece
  • OilOil, Magic Fang Lvl 1CL 1 50 Gold Piece
  • OilOil, Magic Weapon Lvl 1CL 1 ×2 50 Gold Piece
  • OilOil, Keen Edge Lvl 3CL 5 ×1 750 Gold Piece
Defensive
  • PotionPotion, Bear's Endurance Lvl 2CL 3 300 Gold Piece
Utility

Recap Rewards

  • Session 3: Madame Mvashti will brew you a tea that will effectively be Divination, once, with a 10 minute "brewing" time. (Counts as potion.) (Expires: Chapter 4.)
  • Session 6: Submit recap to get: Reroll a fortitude save against poison.
  • Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
  • Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
  • Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
  • Session 14: Submit recap to get: One attack roll against a giant is an automatic hit and threat, requires confirmation.<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Mundane

  • Backpack
  • Flint and Steel
  • Shovel
  • Bedroll
  • Rope [Silk, 50']
  • Soap 0.5 Gold Piece