ROR:PC/Israa/Logsheet: Difference between revisions
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>Mqs +10GP sell 2x shortsword, -620gp purchase 2x MW shortsword. net of -610 |
>Neilert |
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{{RORchar|char=Israa}} | {{RORchar|char=Israa}}__NOTOC__ | ||
== GP | == {{GP|3,207}} == | ||
== Equipment == | == Equipment == | ||
=== Weapons === | === Weapons === | ||
* | * {{Magic|+4}} [http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Runeforged Dominant] Kukri [Continual Light] {{Detail|(+4/1d4+4/18–20/x2/2#/S/martial light)}} | ||
* | {{GP|72308}} | ||
* Dagger, | * {{Magic|+4}} Kukri [Continual Light] {{Detail|(+4/1d4+4/18–20/x2/2#/S/martial light)}} | ||
* Dagger | ** Matching pair of two -- appearances crackling red fire and glistening blue ice {{GP|32308}} | ||
* | * {{Magic|+1}} Dagger {{GP|2,302}} {{Qty|2}} | ||
* {{MW}} Dagger [Silver] {{Qty|2}} {{GP|322}} {{Detail|(+1/1d4-1/19–20/×2/10'/1#/PS/simple light)}} | |||
* | * {{MW}} Dagger {{GP|302}} {{Detail|(+1/1d4/19–20/×2/10'/1#/PS/simple light)}} | ||
* {{Magic|+1}} Composite +1 Strength Longbow {{GP|2500}} {{Detail|(+1/1d8/x3/110'/3#/P/Strength 12/martial/resquires str 12)}} | |||
=== Defensive === | === Defensive === | ||
* | * {{Magic|+4 Shadow}} Chain Shirt [Mithral] {{GP|20,850}} {{Detail|(4+4...8 armor bonus AC/4+4...6 max dex/-2+1+3...0 ACP/6.25#/light/20-10...10% failure)}} {{Detail|+5 Competence to Stealth}} | ||
* Cloak of Resistance + | * {{Magic|+2}} Amulet of Natural Armor {{GP|8,000}} {{Detail|Natural AC}} {{Detail|Ashen skin like over-grilled hot dog.}} | ||
* {{Magic|+3}} Ring of Protection {{GP|18000}} | |||
* {{Magic|+1}} Dusty Rose Ioun Stone {{GP|5,000}} {{Detail|Insight AC}} | |||
* {{Magic|+5}} Cloak of Resistance {{GP|25000}} {{Detail|Resistance Saves}} | |||
* {{Magic}} Seducer's Bane [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/seducer-s-bane/] | |||
=== Other === | |||
* {{Magic}} 100 ft of Iron Rope {{Detail|Actually a living vine that needs sunlight and water. Can be cut apart and grow back together.}} {{Detail|From Yap, Fae-crafted}} | |||
* {{Magic}} Hat of Disguise {{GP|1,800}} -- Normal state is a spiked mongol-style helmet | |||
* {{Magic}} Boots of the Mire {{GP|3,500}} {{Detail|+2 resistance bonus to poison and disease saving throws; walk like druid in swamp}} | |||
* {{Magic|+2}} Headband of Mental Prowess {{GP|10,000}} {{Detail|+2 Wisdom, +2 Intelligence (Skill: Intimidate)}} | |||
* {{Magic|+2}} Belt of Physical Might {{GP|10,000}}{{Detail|+2 Con, +2 Dex }} | |||
* {{Magic}} Handy Haversack {{GP|2000}} | |||
* {{Magic}} Fog-Cutting Lenses {{GP|8000}} [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/lenses-fogcutting] | |||
* {{Magic}} Gloves of Dueling {{GP|15,000}} [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-dueling/] | |||
* {{Magic}} Ring of Blinking {{GP|27,000}} [http://www.d20pfsrd.com/magic-items/rings/ring-of-blinking/] | |||
* {{Magic}} Boots of the Winterlands {{GP|2,500}} | |||
== Consumable == | == Consumable == | ||
* | {{ColB|2}} | ||
* | ;Curative: | ||
* | * {{Consumable|Pot|CMW|Lvl=2|CL=3}} {{GP|300}} | ||
* {{Consumable|Pot|Neutralize Poison|Lvl=3|CL=5}} {{GP|750}} | |||
* {{Consumable|Pot|Remove Curse|Lvl=3|CL=5}} {{GP|750}} | |||
* {{Consumable|Pot|CSW |Lvl=3|CL=5}} {{Qty|1}} {{GP|750}} | |||
;Offensive: | |||
* {{Consumable|Wnd|MM|Lvl=1|CL=1}} {{Qty|42}} {{GP|15}} | |||
* {{Consumable|Wnd|Shocking Grasp|Lvl=1|CL=1}} {{Qty|28}} {{GP|15}} | |||
* {{Consumable|Wnd|Chill Touch|Lvl=1|CL=1}} {{Qty|15}} {{GP|15}} | |||
* {{Consumable|Oil|Magic Weapon|Lvl=1|CL=1}} {{GP|50}} | |||
* {{Consumable|Oil|Keen Edge|Lvl=3|CL=5}} {{Qty|1}} {{GP|750}} | |||
* {{Consumable|Pot|Greater Invisibility|Lvl=4|CL=7}} {{Qty|1}} {{GP|X}} | |||
;Defensive: | |||
* {{Consumable|Pot|Blur|Lvl=2|CL=3}} {{Qty|1}} {{GP|300}} | |||
;Utility: | |||
* {{Consumable|Wnd|Detect Magic|Lvl=1|CL=1}} {{Qty|48}} {{GP|90}} | |||
* {{Consumable|Wnd|Invisibility|Lvl=2|CL=3}} {{Qty|8}} {{GP|90}} | |||
* {{Consumable|Wond|Universal solvent}} {{GP|50}} | |||
* {{Consumable|Wnd|Reduce Person|Lvl=1|CL=1}} {{Qty|47}} {{GP|15}} | |||
* {{Consumable|Wnd|Longstrider|Lvl=1|CL=1}}{{Qty|44}} {{GP|15}} | |||
* {{Consumable|Wnd|Versatile Weapon|Lvl=2|CL=4}}{{Qty|50}} {{GP|90}} | |||
* {{Consumable|Pot|Overland Flight|Lvl=5|CL=9}} {{Qty|1}} {{GP|X}} | |||
{{ColE}} | |||
== Mundane == | == Mundane == | ||
* Backpack | {{ColB|3}} | ||
* Backpack | |||
* Bedroll | * Bedroll | ||
* Thieves' Tools ( | * Crowbar {{GP|2}} | ||
* Thieves' Tools {{MW}} | |||
* Kaeldro, the plain ol' warhorse | |||
=== Misc === | |||
* Elf ear necklace {{Detail|Bruthazmus}} | |||
{{ColE}} | |||
<hr style="page-break-before: always;" /> | |||
== Non-Core Spells == | |||
{{ColB|2}} | |||
;ROPE | |||
: School conjuration (creation); Level sorcerer/wizard 0 | |||
: Casting Time 1 standard action | |||
: Components V, S | |||
: Range close (25 ft. + 5 ft./2 levels) | |||
: Target one hook, branch, stone, or protrusion | |||
: Duration 1 round/level | |||
: Saving Throw Reflex negates (object); SR yes (object) | |||
: A rope you hold coils to a fixed point and ties itself there. The rope can be commanded to tie or untie itself during the spell’s duration as a standard action; if left knotted on the final round, the knot or knots remain at the end of the spell. | |||
;SNAP THE LEASH | |||
: School enchantment [mind-affecting]; Level druid/shaman 2, sorcerer/wizard 2, witch 2 | |||
: Casting Time 1 standard action | |||
: Components V, S, M (used leash or similar object) | |||
: Range close (25 ft. + 5 ft./2 levels) | |||
: Target one living creature | |||
: Duration instantaneous | |||
: Saving Throw Will negates; SR yes | |||
: You remove the shackles of domestication from a creature’s mind, so that it entirely forgets being broken or trained. Mounts refuse all riders, and other animals forget any tricks learned and obedience taught. Memories are not affected, so creatures may remain drawn to those who have treated them kindly and aggressive toward those who have harmed them. The animal can be domesticated again, but the trainer must start from scratch. This spell is only partly effective against animals with more than 2 Intelligence, animal companions, familiars, and paladin mounts. Although the spell removes any tricks they know, the bond between animal and master is otherwise unaffected. | |||
{{ColE}} |
Latest revision as of 16:10, 29 September 2017
3,207
Equipment
Weapons
- +4 Dominant Kukri [Continual Light] (+4/1d4+4/18–20/x2/2#/S/martial light)
72308
- +4 Kukri [Continual Light] (+4/1d4+4/18–20/x2/2#/S/martial light)
- Matching pair of two -- appearances crackling red fire and glistening blue ice 32308
- +1 Dagger 2,302 ×2
- Dagger [Silver] ×2 322 (+1/1d4-1/19–20/×2/10'/1#/PS/simple light)
- Dagger 302 (+1/1d4/19–20/×2/10'/1#/PS/simple light)
- +1 Composite +1 Strength Longbow 2500 (+1/1d8/x3/110'/3#/P/Strength 12/martial/resquires str 12)
Defensive
- +4 Shadow Chain Shirt [Mithral] 20,850 (4+4...8 armor bonus AC/4+4...6 max dex/-2+1+3...0 ACP/6.25#/light/20-10...10% failure) +5 Competence to Stealth
- +2 Amulet of Natural Armor 8,000 Natural AC Ashen skin like over-grilled hot dog.
- +3 Ring of Protection 18000
- +1 Dusty Rose Ioun Stone 5,000 Insight AC
- +5 Cloak of Resistance 25000 Resistance Saves
- Seducer's Bane [1]
Other
- 100 ft of Iron Rope Actually a living vine that needs sunlight and water. Can be cut apart and grow back together. From Yap, Fae-crafted
- Hat of Disguise 1,800 -- Normal state is a spiked mongol-style helmet
- Boots of the Mire 3,500 +2 resistance bonus to poison and disease saving throws; walk like druid in swamp
- +2 Headband of Mental Prowess 10,000 +2 Wisdom, +2 Intelligence (Skill: Intimidate)
- +2 Belt of Physical Might 10,000 +2 Con, +2 Dex
- Handy Haversack 2000
- Fog-Cutting Lenses 8000 [2]
- Gloves of Dueling 15,000 [3]
- Ring of Blinking 27,000 [4]
- Boots of the Winterlands 2,500
Consumable
- Curative
- Potion, CMW Lvl 2CL 3 300
- Potion, Neutralize Poison Lvl 3CL 5 750
- Potion, Remove Curse Lvl 3CL 5 750
- Potion, CSW Lvl 3CL 5 ×1 750
- Offensive
- Wand, MM Lvl 1CL 1 ×42 15
- Wand, Shocking Grasp Lvl 1CL 1 ×28 15
- Wand, Chill Touch Lvl 1CL 1 ×15 15
- Oil, Magic Weapon Lvl 1CL 1 50
- Oil, Keen Edge Lvl 3CL 5 ×1 750
- Potion, Greater Invisibility Lvl 4CL 7 ×1 X
- Defensive
- Potion, Blur Lvl 2CL 3 ×1 300
- Utility
- Wand, Detect Magic Lvl 1CL 1 ×48 90
- Wand, Invisibility Lvl 2CL 3 ×8 90
- Wondrous, Universal solvent 50
- Wand, Reduce Person Lvl 1CL 1 ×47 15
- Wand, Longstrider Lvl 1CL 1×44 15
- Wand, Versatile Weapon Lvl 2CL 4×50 90
- Potion, Overland Flight Lvl 5CL 9 ×1 X
Mundane
- Backpack
- Bedroll
- Crowbar 2
- Thieves' Tools
- Kaeldro, the plain ol' warhorse
Misc
- Elf ear necklace Bruthazmus
Non-Core Spells
- ROPE
- School conjuration (creation); Level sorcerer/wizard 0
- Casting Time 1 standard action
- Components V, S
- Range close (25 ft. + 5 ft./2 levels)
- Target one hook, branch, stone, or protrusion
- Duration 1 round/level
- Saving Throw Reflex negates (object); SR yes (object)
- A rope you hold coils to a fixed point and ties itself there. The rope can be commanded to tie or untie itself during the spell’s duration as a standard action; if left knotted on the final round, the knot or knots remain at the end of the spell.
- SNAP THE LEASH
- School enchantment [mind-affecting]; Level druid/shaman 2, sorcerer/wizard 2, witch 2
- Casting Time 1 standard action
- Components V, S, M (used leash or similar object)
- Range close (25 ft. + 5 ft./2 levels)
- Target one living creature
- Duration instantaneous
- Saving Throw Will negates; SR yes
- You remove the shackles of domestication from a creature’s mind, so that it entirely forgets being broken or trained. Mounts refuse all riders, and other animals forget any tricks learned and obedience taught. Memories are not affected, so creatures may remain drawn to those who have treated them kindly and aggressive toward those who have harmed them. The animal can be domesticated again, but the trainer must start from scratch. This spell is only partly effective against animals with more than 2 Intelligence, animal companions, familiars, and paladin mounts. Although the spell removes any tricks they know, the bond between animal and master is otherwise unaffected.