Brew:Cast/Isaac Chakraborty: Difference between revisions
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Wizardoest (talk | contribs) Updating for finale |
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'''Stress Boxes''' 1 [ ] 2 [ ] 3 [ ] | '''Stress Boxes''' 1 [ ] 2 [ ] 3 [ ] | ||
'''Uncontrolled''' 2 [ ] <br> | |||
'''Burnt Out''' 4 [ ] (When checked, Telepathy doesn't work) | |||
'''Mild''' 2 ''empty''<br> | '''Mild''' 2 ''empty''<br> | ||
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* Quick +1 | * Quick +1 | ||
* Sneaky +2 | * Sneaky +2 | ||
* '''Telepathy +3''' | |||
=== Stunts and Extras === | === Stunts and Extras === | ||
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;Zen Harmony | ;Zen Harmony | ||
: +2 to defend against mental attacks | : +2 to defend against mental attacks | ||
=== Telepathy === | |||
Uses the rules from [http://www.drivethrurpg.com/product/142732/Psychedemia--A-World-of-Adventure-for-Fate-Core?affiliate_id=144937 Psychedemia]. You can Overcome, Create Advantage, and Defend with Telepathy. | |||
__NOTOC__ | __NOTOC__ |
Latest revision as of 20:50, 28 February 2016
Isaac Chakraborty Refresh 3
High Concept: Unwilling Telepath
Trouble: Bearer of a Cursed Dinosaur Bone
Aspect: Seeking a State of Zen
Aspect: I can be VERY persuasive
Aspect: Secret Paleontology Major
Stress and Consequences
Stress Boxes 1 [ ] 2 [ ] 3 [ ]
Uncontrolled 2 [ ]
Burnt Out 4 [ ] (When checked, Telepathy doesn't work)
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.
Approaches
- Careful +2
- Clever +3
- Flashy +1
- Forceful +0
- Quick +1
- Sneaky +2
- Telepathy +3
Stunts and Extras
- Telepathic Insights
- +2 Clever Create Advantage when attempting to persuade someone
- I Blinded them with Science
- +2 to Overcome when spouting scientific bullshit
- Zen Harmony
- +2 to defend against mental attacks
Telepathy
Uses the rules from Psychedemia. You can Overcome, Create Advantage, and Defend with Telepathy.