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===Back to [[IK:Caitlyn_Viscario|Caitlyn]]===
<!-- =====================================
{|
| valign="top" |
====2nd level spells====
*Mirror Image* | Illus | 2 pgs
*Phantasmal Assailants* | Illus | 2 pgs
*Slide, Greater | Trans | 2 pgs
*Snake's Swiftness | Trans | 2 pgs
:<nowiki>*</nowiki>[[srd:/variant/classes/specialistWizardVariants.htm#illusionistVariants | Spell Mastery]]
| valign="top" |
====1st level spells====
*[[srd:/spells/charmPerson.htm|Charm Person]] | Ench | 1 pg
*[[srd:/spells/colorSpray.htm | Color Spray*]] | Illus | 1 pg
*[[srd:/spells/comprehendLanguages.htm |Comprehend Languages]] | Div | 1 pg
*[[srd:/spells/disguiseSelf.htm | Disguise Self*]] | Illus | 1 pg
*[[:Image:Friendlyface.jpg | Friendly Face*]] | Illus | 1 pg
*[[srd:/spells/magicMissile.htm | Magic Missile]] | Evoc | 1 pg
*[[srd:/spells/reducePerson.htm | Reduce Person]] | Trans | 1 pg
*[[srd:/spells/silentImage.htm | Silent Image*]] | Illus | 1 pg
:<nowiki>*</nowiki>[[srd:/variant/classes/specialistWizardVariants.htm#illusionistVariants | Spell Mastery]]
| valign="top" |
====0-level====
* Arcane Mark | Univ | 1 pg
* Dancing Lights | Evoc | 1 pg
* Daze | Ench | 1 pg
* Detect Magic | Div | 1 pg
* Detect Poison | Div | 1 pg
* Flare | Evoc | 1 pg
* Ghost Sound* | Illus | 1 pg
* Light | Evoc | 1 pg
* Mage Hand | Trans | 1 pg
* Mending | Trans | 1 pg
* Message | Trans | 1 pg
* Open/Close | Trans | 1 pg
* Prestidigitation | Univ | 1 pg
* [[srd:/spells/rayofFrost.htm | Ray of Frost]] | Evoc | 1 pg
* Read Magic | Div | 1 pg
* Repair Minor Damage (CA, p120) | Trans | 1 pg
* Resistance | Abj | 1 pg
* Sonic Snap (SpellComp) | Evoc | 1 pg
* Stick (FR Underdark p61) |  | 1 pg
''Other 0th lvl spells to be added as I go through the other rulebooks''
|}


'''Barred Schools:''' Necromancy and Conjuration<br>
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===Back to [[IK:Caitlyn_Viscario|Caitlyn]]===
== Caitlyn's Spellbook ==
'''Barred Schools:''' Conjuration<br>
=== 5th ===
* '''Secret Chest''': Makes a secret chest
* '''Spell Matrix, lesser''': Personal; {{#expr:10*{{#var:CL}}}} min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
* '''Fly, Mass''': {{#var:CL}} creatures within 30', {{#var:CL}} min; Fly 60' and must stay within 30' of another recipient.
* '''Ironguard, lesser''': Touch, {{#var:CL}} rnds; Immune to nonmagical metal.
=== 4th ===
* '''Bombardment''': Close, Conc; Ranged touch {{#expr:20*{{#var:CL}}}}' ({{#var:CL}}d6 dmg, No Save)
* '''Charm Monster''': Close, {{#var:CL}} days; Makes monster an ally.
* '''Defenestrating Sphere'''<sup>F</sup> Medium, {{#var:CL}} rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 &times; 5' up (Fort Neg) and falls 1d6 squares away from original location.
* '''Energy Spheres''': Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
* '''Explosive Cascade''': Close; {{#var:CL}} squares take {{#var:CL}}d6 Fire (Reflex Half)
* '''Flame Whips''': Personal, {{#var:CL}} rnds (D); two melee touch (15' reach, 6d6 Fire)
* '''Forceward''': 1 round, 15' radius centered on you, {{#var:CL}} min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
* '''Invisibility, Greater''': {{#var:CL}} rnds (D); Stay invisible while attacking
* '''Phantasmal Killer''': Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
* '''Polymorph''': Change into another creature
* '''Sensory Deprivation''': Medium, {{#var:CL}} rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
* '''Spell Enhancer''': Swift, Personal; +2 caster level and +1 DC
* '''Sword of Deception''': Medium, {{#var:CL}} rnds (D); BAB {{#var:CL}} (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
* '''Wall of Ice''': Medium; {{#var:CL}} 10' sqaures
=== 3rd ===
* '''Arcane Sight''': Personal, {{#var:CL}} min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
* '''Circle Dance''': 1 min; Indicates direction of target
* '''Clairvoyance/audience''': 10 min, Long; See or Hear at distance
* '''Daylight''': {{#expr:10*{{#var:CL}}}} min (D); 60' Light
* '''Dispel Magic''': d20+{{#var:CL}}
* '''Fly''': Touch, {{#var:CL}} min; Fly 60'
* '''Halt Undead''': Medium, three undead, {{#var:CL}} rnd; Immobile (Will Neg for intelligent undead only)
* '''Haste''': {{#var:CL}} creatures within 30', {{#var:CL}} rnds; +1 AC/Attacks/Reflex, +30' mvmt
* '''Lightning Bolt''': Line 120'; {{#var:CL}}d6 Elec (Reflex half)
* '''Major Image''': Concentration + 3rnd, {{#expr:4+{{#var:CL}}}} 10' squares; Sight, sound, smell, and thermal
* '''Rainbow Blast<sup>F</sup>''': Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
* '''Ray of Dizziness''': Medium, {{#var:CL}} rnds; Ranged touch, can only take a move or standard action per round (No Save)
* '''Ray of Exhaustion''': Close, {{#var:CL}} min; Ranged touch, exhausted (Fort fatigued)
* '''Sleet Storm''': Long, 40' radius/20' high, {{#var:CL}} rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
* '''Sonorous Hum''': Personal, {{#var:CL}} min (D); Maintains concentration
* '''Spell Vulnerability''': 1 round, Close, one creature, {{#var:CL}} min; Reduce SR by {{#var:CL}} (Fort Neg)
* '''Suggestion''': Close, {{#var:CL}} hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
* '''Suspended Silence<sup>50gp</sup>''': 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
* '''Vampiric Touch<sup>Evil</sup>''' Touch, {{#expr:{{#var:CL}}/2}}d6 dmg (No Save)
=== 2nd ===
* '''Bear's Endurance''': Touch, {{#var:CL}} min; +4 Con
* '''Blur''': {{#var:CL}} min; 20% miss chance
* '''Distracting Ray''': Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
* '''Fox's Cunning''': Touch, {{#var:CL}} min; +4 Int
* '''Hypnotic Pattern''': Medium, 10' radius spread, 2d4+{{#var:CL}} creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
* '''Invisibility''': Touch, {{#var:CL}} min; Invisible
* '''Ironthunder Horn''': Cone 30'; Creatures fall prone (Reflex Neg)
* '''Mirror Image''': Personal, {{#var:CL}} min; 1d4+{{#expr:{{#var:CL}}/3}} images
* '''Obscure Object''': 8 hours; Object cannot be viewed by divinations
* '''Phantasmal Assailants''': Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
* '''Protection from Arrows''': {{#var:CL}} hours until consumed; DR10/magic from arrows and bullets until {{#expr:{{#var:CL}}*10}} dmg is blocked
* '''Rainbow Beam''': Close; Ranged touch {{#expr:{{#var:CL}}/3}}d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
* '''See Invisibility''': {{#var:CL}} min; See invisible and ethereal creatures/objects
* '''Slide, Greater''': Medium; Move target 20' (Will Neg) and this doesn't provoke
* '''Snake's Swiftness''': Medium, Allies in 20' burst; Allies may make melee or ranged attack
=== 1st ===
* '''Charm Person''': Close, {{#var:CL}} hours; Treats you as ally. Gains +5 to save if in combat.
* '''Chill Touch<sup>Evil</sup>''': {{#var:CL}} charges; Touch 1d6 (No Save) and 1 Str dmg (Fort Neg)
* '''Color Spray''': Cone 15'; 5HD+ are stunned for 1 round (Will Neg)
* '''Detect Secret Doors''': Detect secret doors
* '''Disguise Self''': {{#var:CL}} min; +10 Disguise
* '''Distract''': Medium, {{#var:CL}} creatures within 30', {{#var:CL}} rnds; Only take a single standard or move action each round and -4 Concentration, Listen, Search, Spot (Will Neg)
* '''Expeditious Retreat, Swift''': Swift; +30' mvmt for 1 round
* '''Magic Missile''': Medium; 5d4+5 Force dmg
* '''Mount''': Close; {{#expr:{{#var:CL}}*2}} hours
* '''Nerveskitter''': Immediate; +5 initiative checks
* '''Protection from Evil''': {{#var:CL}} min; +2 deflection AC and +2 saves from evil sources
* '''Ray of Clumsiness''': Close, {{#var:CL}} min; 1d6+{{#expr:{{#var:CL}}/2}} Dex penalty (No Save)
* '''Reduce Person''': 1 round, one humanoid creature; +2 size Dex, -2 size Str, +1 to attack and AC due to size
* '''Silent Image''': Concentration, {{#expr:4+{{#var:CL}}}} 10' squares; Sight only
* '''Targeting Ray''': Medium, {{#var:CL}} rnds; Ranged touch grants all allies ={{#expr:{{#var:CL}}/3}} on ranged attacks (No Save)
* '''Thunderhead''': Close, {{#var:CL}} rnds; Thundercloud follows subject and does 1 Elec dmg (Reflex Neg) each round.
=== 0th ===
* '''Acid Splash, Ray of Frost''':
* '''Arcane Mark''':
* '''Dancing Lights''':
* '''Daze''':
* '''Detect Magic''':
* '''Detect Poison''':
* '''Disrupt Undead''':
* '''Flare''':
* '''Ghost Sound''':
* '''Light''':
* '''Mage Hand''':
* '''Mending''':
* '''Message''':
* '''Open/Close''':
* '''Prestidigitation''':
* '''Read Magic''':
* '''Resistance''':
* '''Stick''':
* '''Touch of Fatigue<sup>Evil</sup>''':
== Necromancer's Spellbook ==
To prepare a spell from this book the Spellcraft DC is 15 + spell level
=== 5th ===
*Magic Jar
*Wrack
=== 4th ===
*Bestow Curse
*Contagion
*Enervation
*Shout
=== 3rd ===
*Chain Missile
*Fireball
*Ray of Exhaustion
*Vampiric Touch
=== 2nd ===
*Blindness/Deafness
*Ghoul Touch
*Scorching Ray
*Spectral Hand
=== 1st ===
*Backbiter
*Burning Hands
*Cause Fear
*Chill Touch
*Ice Dagger
*Magic Missile
*Ray of Enfeeblement
*Shield
*Shocking Grasp
*Spirit Worm
[[Category:IK]]
[[Category:IK]]
[[Category:IK:PC]]
[[Category:IK:PC]]

Latest revision as of 03:26, 11 August 2008


Back to Caitlyn

Caitlyn's Spellbook

Barred Schools: Conjuration

5th

  • Secret Chest: Makes a secret chest
  • Spell Matrix, lesser: Personal; 90 min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
  • Fly, Mass: 9 creatures within 30', 9 min; Fly 60' and must stay within 30' of another recipient.
  • Ironguard, lesser: Touch, 9 rnds; Immune to nonmagical metal.

4th

  • Bombardment: Close, Conc; Ranged touch 180' (9d6 dmg, No Save)
  • Charm Monster: Close, 9 days; Makes monster an ally.
  • Defenestrating SphereF Medium, 9 rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location.
  • Energy Spheres: Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
  • Explosive Cascade: Close; 9 squares take 9d6 Fire (Reflex Half)
  • Flame Whips: Personal, 9 rnds (D); two melee touch (15' reach, 6d6 Fire)
  • Forceward: 1 round, 15' radius centered on you, 9 min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
  • Invisibility, Greater: 9 rnds (D); Stay invisible while attacking
  • Phantasmal Killer: Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
  • Polymorph: Change into another creature
  • Sensory Deprivation: Medium, 9 rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
  • Spell Enhancer: Swift, Personal; +2 caster level and +1 DC
  • Sword of Deception: Medium, 9 rnds (D); BAB 9 (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
  • Wall of Ice: Medium; 9 10' sqaures

3rd

  • Arcane Sight: Personal, 9 min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
  • Circle Dance: 1 min; Indicates direction of target
  • Clairvoyance/audience: 10 min, Long; See or Hear at distance
  • Daylight: 90 min (D); 60' Light
  • Dispel Magic: d20+9
  • Fly: Touch, 9 min; Fly 60'
  • Halt Undead: Medium, three undead, 9 rnd; Immobile (Will Neg for intelligent undead only)
  • Haste: 9 creatures within 30', 9 rnds; +1 AC/Attacks/Reflex, +30' mvmt
  • Lightning Bolt: Line 120'; 9d6 Elec (Reflex half)
  • Major Image: Concentration + 3rnd, 13 10' squares; Sight, sound, smell, and thermal
  • Rainbow BlastF: Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
  • Ray of Dizziness: Medium, 9 rnds; Ranged touch, can only take a move or standard action per round (No Save)
  • Ray of Exhaustion: Close, 9 min; Ranged touch, exhausted (Fort fatigued)
  • Sleet Storm: Long, 40' radius/20' high, 9 rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
  • Sonorous Hum: Personal, 9 min (D); Maintains concentration
  • Spell Vulnerability: 1 round, Close, one creature, 9 min; Reduce SR by 9 (Fort Neg)
  • Suggestion: Close, 9 hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
  • Suspended Silence50gp: 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
  • Vampiric TouchEvil Touch, 4.5d6 dmg (No Save)

2nd

  • Bear's Endurance: Touch, 9 min; +4 Con
  • Blur: 9 min; 20% miss chance
  • Distracting Ray: Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
  • Fox's Cunning: Touch, 9 min; +4 Int
  • Hypnotic Pattern: Medium, 10' radius spread, 2d4+9 creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
  • Invisibility: Touch, 9 min; Invisible
  • Ironthunder Horn: Cone 30'; Creatures fall prone (Reflex Neg)
  • Mirror Image: Personal, 9 min; 1d4+3 images
  • Obscure Object: 8 hours; Object cannot be viewed by divinations
  • Phantasmal Assailants: Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
  • Protection from Arrows: 9 hours until consumed; DR10/magic from arrows and bullets until 90 dmg is blocked
  • Rainbow Beam: Close; Ranged touch 3d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
  • See Invisibility: 9 min; See invisible and ethereal creatures/objects
  • Slide, Greater: Medium; Move target 20' (Will Neg) and this doesn't provoke
  • Snake's Swiftness: Medium, Allies in 20' burst; Allies may make melee or ranged attack

1st

  • Charm Person: Close, 9 hours; Treats you as ally. Gains +5 to save if in combat.
  • Chill TouchEvil: 9 charges; Touch 1d6 (No Save) and 1 Str dmg (Fort Neg)
  • Color Spray: Cone 15'; 5HD+ are stunned for 1 round (Will Neg)
  • Detect Secret Doors: Detect secret doors
  • Disguise Self: 9 min; +10 Disguise
  • Distract: Medium, 9 creatures within 30', 9 rnds; Only take a single standard or move action each round and -4 Concentration, Listen, Search, Spot (Will Neg)
  • Expeditious Retreat, Swift: Swift; +30' mvmt for 1 round
  • Magic Missile: Medium; 5d4+5 Force dmg
  • Mount: Close; 18 hours
  • Nerveskitter: Immediate; +5 initiative checks
  • Protection from Evil: 9 min; +2 deflection AC and +2 saves from evil sources
  • Ray of Clumsiness: Close, 9 min; 1d6+4.5 Dex penalty (No Save)
  • Reduce Person: 1 round, one humanoid creature; +2 size Dex, -2 size Str, +1 to attack and AC due to size
  • Silent Image: Concentration, 13 10' squares; Sight only
  • Targeting Ray: Medium, 9 rnds; Ranged touch grants all allies =3 on ranged attacks (No Save)
  • Thunderhead: Close, 9 rnds; Thundercloud follows subject and does 1 Elec dmg (Reflex Neg) each round.

0th

  • Acid Splash, Ray of Frost:
  • Arcane Mark:
  • Dancing Lights:
  • Daze:
  • Detect Magic:
  • Detect Poison:
  • Disrupt Undead:
  • Flare:
  • Ghost Sound:
  • Light:
  • Mage Hand:
  • Mending:
  • Message:
  • Open/Close:
  • Prestidigitation:
  • Read Magic:
  • Resistance:
  • Stick:
  • Touch of FatigueEvil:

Necromancer's Spellbook

To prepare a spell from this book the Spellcraft DC is 15 + spell level

5th

  • Magic Jar
  • Wrack

4th

  • Bestow Curse
  • Contagion
  • Enervation
  • Shout

3rd

  • Chain Missile
  • Fireball
  • Ray of Exhaustion
  • Vampiric Touch

2nd

  • Blindness/Deafness
  • Ghoul Touch
  • Scorching Ray
  • Spectral Hand

1st

  • Backbiter
  • Burning Hands
  • Cause Fear
  • Chill Touch
  • Ice Dagger
  • Magic Missile
  • Ray of Enfeeblement
  • Shield
  • Shocking Grasp
  • Spirit Worm