Drinking & Dragons

Cold:Rules/Coup Tracker: Difference between revisions

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Created page with "== The Timeline Track == Mark a Coup box when... • A player accepts a compel on a corrupted aspect. • A player invokes a corrupted aspect. • A player succeeds at a cost, if the GM can justify how the Coup would benefit. • A player marks corruption for any reason. • A minion of the Coup achieves a goal. Check a CIA box when... • A player invokes a timeline aspect and succeeds on a roll. • A player foils a Coup minion. • The end of an adventure. • A pla..."
 
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Mark a Coup box when...
Mark a Coup box when...
A player accepts a compel on a corrupted aspect.
* A player accepts a compel on a corrupted aspect.
A player invokes a corrupted aspect.
* A player invokes a corrupted aspect.
A player succeeds at a cost, if the GM can justify how the Coup would benefit.
* A player succeeds at a cost, if the GM can justify how the Coup would benefit.
A player marks corruption for any reason.
* A player marks corruption for any reason.
A minion of the Coup achieves a goal.
* A minion of the Coup achieves a goal.


Check a CIA box when...
Check a CIA box when...
A player invokes a timeline aspect and succeeds on a roll.
* A player invokes a timeline aspect and succeeds on a roll.
A player foils a Coup minion.
* A player foils a Coup minion.
The end of an adventure.
* The end of an adventure.
A player makes a heroic last stand.
* A player makes a heroic last stand.




[[Category:Chthonic Cold War]]
[[Category:Chthonic Cold War]]
[[Category:Cold:Rules]]
[[Category:Cold:Rules]]

Latest revision as of 20:05, 25 August 2022

The Timeline Track

Mark a Coup box when...

  • A player accepts a compel on a corrupted aspect.
  • A player invokes a corrupted aspect.
  • A player succeeds at a cost, if the GM can justify how the Coup would benefit.
  • A player marks corruption for any reason.
  • A minion of the Coup achieves a goal.

Check a CIA box when...

  • A player invokes a timeline aspect and succeeds on a roll.
  • A player foils a Coup minion.
  • The end of an adventure.
  • A player makes a heroic last stand.