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=== Aspects ===
[[Image:Rosalie.jpg|250px|right]]
'''High Concept:''' Grand Dame Puppetmaster of the RPM<br>
Milady Rosalie is a veteran of the Gunpowder Revolution and a sometimes socialite who refuses to stop the fight.
'''Trouble:''' Lost my son in the revolution
* Stopped Hernaut from using Renoir Olivier and prisoners as fuel for binding the dragon in Lisway.
** This was a spectacular end to Renoir.
* Retired from the RPM.
* Intends to form her own mercenary band
'''Aspect:''' Fading Scourge of the Sorcier<br>
[[Category:Royal Pride of Musketeers]]
'''Aspect:''' Venerable Socialite<br>
[[Category:RPM:Faces]]
'''Aspect:''' Nate: They are only pawns<br>
[[Category:RPM:Lion]]
'''Aspect:''' Daryl: Likes her arm-candy<br>
[[Category:RPM:Former PC]]
'''Aspect:''' Mallory: You would ask that
{{RPM Game Aspects}}
=== Skills ===
* +4 Contacts
* +3 Resources; Provoke
* +2 Will; Rapport; Deceive
* +1 Shoot; Empathy; Fight; Physique
=== Stunts and Extras ===
;'''Lie Whisperer'''
: +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
;'''Shadow in the Crowd'''
: You may use Contacts as opposed to Stealth when attempting to hide in social situations due to knowing how to go unseen in group situations and crowds.
;'''Power: ''Power Nullification'''''
: You can render your zone inhospitable to the use of magic. If someone attempts to use magic in your zone, and that power prompts opposition, increase its opposition by +2. If the magic doesn’t prompt opposition, they must overcome a Fair (+2) obstacle with Will to use it. This nullification field does not affect you, and you can dismiss it at will. Additionally, you always know who around you is magic user and generally what their magical abilities are.
:: '''Drawback:''' ''Immobile'' - You draw the magic radiation from the land around you, but you must bust stay rooted as a conduit. If you are lifted from the ground somehow, this power ends as well.
:: '''Collateral Damage:''' ''Dragon's Curse'' - By concentrating, you can unleash a burst of energy that strikes at the heart of a magical individual. A nameless NPC with magical powers gets taken out instantly, while magic-powered named NPC or PCs must either take a mild consequence or lose access to their magic entirely until the end of the scene. This energy blast resonates throughout the area, causing everyone there—whether they have magical powers or not—to become dazed and disoriented.
'''[https://fate-srd.com/fate-core/conflicts#extreme-consequences Extreme]''' 8 ''empty'', ''may only be used between major milestones and REPLACES one of your current aspects.''
=== Conditions ===
'''Wealth and Favors''' <i class="fa fa-square-o"></i>
You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.
To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.