Difference between revisions of "LRC:Dmitrii"
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Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. | Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. Dmitrii has the blood of fire giants running through his veins and he is passionate when he has a goal to achieve. He is usually quiet and reserved and speaks when he needs to, preferring that his actions speak for him. | ||
* | *Dmitrii was ensorced by an evil sorceror (who matches the descriptions of [[Janus]]) in Sembia and [[Meadmaker Mashup|ordered to kill the Warlock Lukas]]. | ||
__NOTOC__ | |||
[[Category:NPC]] | |||
'''Dmitrii Andreev'''<br> | |||
'''Psychic Warrior 4'''<br> | |||
'''Race:''' Half-Giant [Fire giant] | |||
Neutral Good | Size: M* | Type:Human<br> | |||
'''Abilities''' | |||
Str 18 +4 | | |||
Dex 10 +0 | | |||
Con 14 +2 | | |||
Int 12 +1 | | |||
Wis 16 +3 | | |||
Cha 10 +0<br> | |||
{| | |||
| valign="top" | | |||
==Defense== | |||
'''AC''' 18 (<font color="red">14</font>), touch 10, flat-footed 18 | ''(+8 Armor)''<br> | |||
'''HP''' 43 (HD:4d10+12)<br> | |||
'''Init''' +1 <br> | |||
'''Speed''' 20' (normally 30') <br> | |||
'''Fort''' +6, '''Ref''' +1, '''Will''' +4<br> | |||
''+2 vs fire'' | |||
| valign="top" | | |||
==Attacks== | |||
*'''Bastard Sword +8 (<font color="red">+10</font>)''' | '''2d8+6''' | 19-20x2 <br>''Weilded two-handed; size Large; MW''<br> | |||
*'''Morningstar +7 (<span style="color:red">+9</span>)''' | '''1d8+4''' | x2 | P/B | 6 lbs.<br>Special: ''Other weapon details''<br> | |||
*'''Claws of the Beast +7/+7 (<span style="color:red">+9/+9</span>)''' | '''1d8+4''' | 20x2| S</font><br> | |||
'''Base Attack''' +3 | '''Grapple''' +7 (+3 BAB, +4 Str)<br> | |||
|} | |||
{| | |||
| valign="top" | | |||
==Feats== | |||
*'''1st: Skill Focus (Concentration)'''<br>''This is much better than Combat Manifestation'' | |||
*'''Psy1: [http://d20srd.org/srd/psionic/psionicFeats.htm#psionicWeapon Psionic Weapon]'''<br>''Expending psionic focus during an attack adds +2d6 damage | |||
*'''Psy2: [http://d20srd.org/srd/psionic/psionicFeats.htm#recklessOffense Reckless Offense]'''<br>''When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. (<span style="color:red">Modifers marked in red reflect the use of Reckless Offense</span>) | |||
*'''3rd: Improved Toughness'''<br>''+1 HP per level'' | |||
| valign="top" | | |||
==Skills== | |||
* [[srd:skills/autohypnosis.htm | Autohypnosis]] +4 (2 ranks) | |||
* [[srd:skills/concentration.htm | Concentration]] +8 (3 ranks, +3 SF, +2)<br>''The DC to become psionically focused is 20. Meditating is a full-round action that provokes attacks of opportunity.'' | |||
* [[srd:skills/gatherInformation.htm | Gather Information]] +1 (1cc rank) | |||
* [[srd:skills/intimidate.htm | Intimidate]] +3 (3cc ranks) | |||
* [[srd:skills/knowledge.htm | Knowledge Psionics]] +3 (2 ranks) | |||
* [[srd:skills/listen.htm | Listen]] +5 (2cc ranks) | |||
* [[srd:skills/spellcraft.htm | Psicraft]] +5 (4cc ranks) | |||
* [[srd:skills/search.htm | Search]] +2 (1 ranks) | |||
* [[srd:skills/survival.htm | Survival]] +4 (1cc ranks) | |||
'''Languages:''' Common, Racial, Bonus for Intelligence <br> | |||
|} | |||
==Psychic Warrior Spells== | |||
'''Innate Spells'''<br> | |||
[[srd:/psionic/powers/stomp.htm|Stomp]] (1 per day)<br>''Creatures that fail their saves are thrown to the ground, become prone, and take 1d4 points of nonlethal damage.'' | |||
'''Level 1 | 1pp'''<br> | |||
*[[srd:psionic/powers/clawsoftheBeast.htm|Claws of the Beast]] | |||
*[[srd:/psionic/powers/biofeedback.htm|Biofeedback]]<br>''Gain DR 2/- | |||
*[[srd:/psionic/powers/vigor.htm|Vigor]]<br>''5 temporary hit points per PP spent'' | |||
'''Level 2 | 3pp'''<br> | |||
*[[srd:srd/psionic/powers/hustle.htm|Hustle]]<br>''Gain a move action'' | |||
Power Points (15)<br> | |||
==Gear== | |||
Full Plate, Outfit (Traveler's), Shield (Heavy/Metal), Sword (Bastard/Large), Dwarven Masterwork Tower Shield | |||
==Special== | |||
===Half-Giant=== | |||
* +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. | |||
* Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. | |||
* Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. | |||
* Half-giant base land speed is 30 feet. | |||
* '''Low-Light Vision''': A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. | |||
* '''Fire Acclimated''': Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. | |||
* '''Powerful Build''': The physical stature of half-giants lets them function in many ways as if they were one size category larger. '''Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.''' A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. '''A half-giant can use weapons designed for a creature one size larger without penalty.''' However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. | |||
* '''Naturally Psionic''': Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. | |||
* '''Psi-Like Ability''': 1/day—'''stomp'''. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based. | |||
* Favored Class: Psychic warrior. | |||
* Level Adjustment: +1 | |||
[[Category:NPC]] | [[Category:NPC]] |
Revision as of 15:58, 11 September 2006
Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. Dmitrii has the blood of fire giants running through his veins and he is passionate when he has a goal to achieve. He is usually quiet and reserved and speaks when he needs to, preferring that his actions speak for him.
- Dmitrii was ensorced by an evil sorceror (who matches the descriptions of Janus) in Sembia and ordered to kill the Warlock Lukas.
Dmitrii Andreev
Psychic Warrior 4
Race: Half-Giant [Fire giant]
Neutral Good | Size: M* | Type:Human
Abilities
Str 18 +4 |
Dex 10 +0 |
Con 14 +2 |
Int 12 +1 |
Wis 16 +3 |
Cha 10 +0
DefenseAC 18 (14), touch 10, flat-footed 18 | (+8 Armor) |
Attacks
Base Attack +3 | Grapple +7 (+3 BAB, +4 Str) |
Feats
|
Skills
Languages: Common, Racial, Bonus for Intelligence |
Psychic Warrior Spells
Innate Spells
Stomp (1 per day)
Creatures that fail their saves are thrown to the ground, become prone, and take 1d4 points of nonlethal damage.
Level 1 | 1pp
- Claws of the Beast
- Biofeedback
Gain DR 2/- - Vigor
5 temporary hit points per PP spent
Level 2 | 3pp
- Hustle
Gain a move action
Power Points (15)
Gear
Full Plate, Outfit (Traveler's), Shield (Heavy/Metal), Sword (Bastard/Large), Dwarven Masterwork Tower Shield
Special
Half-Giant
- +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
- Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
- Half-giant base land speed is 30 feet.
- Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
- Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
- Favored Class: Psychic warrior.
- Level Adjustment: +1