Difference between revisions of "LRC:Wes Temple"
>Askewnotion |
(adding Vest effects) |
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'''Initiative:''' +2 / '''Speed:''' 50' | '''Initiative:''' +2 / '''Speed:''' 50' | ||
'''Fort:''' | '''Fort:''' 10 / '''Reflex:''' 10 / '''Will:''' 18<br />+2 vs enchantment. | ||
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Saving Throw calculations: | Saving Throw calculations: | ||
F = 0f + 3m + 0up + 3sf + 2con + | F = 0f + 3m + 0up + 3sf + 2con + 2res = 10 | ||
R = 0f + 3m + 0up + 3sf + 2dex + | R = 0f + 3m + 0up + 3sf + 2dex + 2res = 10 | ||
W = 3s + 3m + 3up + 1sf + 4wis + 2Iron Will + | W = 3s + 3m + 3up + 1sf + 4wis + 2Iron Will + 2res = 18 | ||
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Revision as of 07:17, 29 April 2008
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Sorcerer 2/ Monk 3/ Ur-Priest 2/ Sacred Fist 3 (ECL 10)
Race:Human (Thayan)
Alignment: LN | Size: M
Patron Deity: None
Abilities
Str 14 +2|
Dex 14 +2 |
Con 14 +2 |
Int 12 +1 |
Wis 16 +3 (18 +4)|
Cha 11 +0
Defense
AC: 18(26) / Touch: 18, Flatfooted: 16(24)
(+2 Dex; +4 Wis; +1 Misc; +1 Deflection; [+4 Mage Armor; +4 Shield Spell])
HP: 67 / HD: 2d4+8d8+20
Initiative: +2 / Speed: 50'
Fort: 10 / Reflex: 10 / Will: 18
+2 vs enchantment.
Attacks
- Unarmed +10/+5 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders - Flurry of Blows +8/+8/+3 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders - Touch +9
Space/Reach: 5 ft./5 ft. Base Attack: +7/+2
Feats
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Skills
Languages: Common, Draconic |
Special Abilities
Monk
- Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A monk must use a full attack action (see page 143) to strike with a flurry of blows.
- Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor.
- Still Mind (Ex): +2 bonus on saving throws against spells and effects from the school of enchantment.
Ur-Priest
- Rebuke Undead (Su): Like an evil cleric, an ur-priest of 2nd level or higher can rebuke undead. He uses his ur-priest level as the cleric level for determining success and damage (see Turn or Rebuke Undead, page 159 of the Player’s Handbook).
Trained by the Dark Dogs
- Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
- Way of the Panther: You have access to the Ninja base class.
Cleric Spells and Abilities
Cleric Spells: 6/4/4/3/2
Caster level 10
Ranges:
Close 50, medium 200, long 800
Sorcerer Spells and Abilities
Sorcerer Spells: 6/4
Caster level 2
Known level 0: Amanuensis, Caltrops, Launch Item, Light, Prestidigitation
Known level 1: Mage Armor, Shield
Ranges:
Close 30, medium 120, long 480