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LRC:Vaeriasa/Dragon Form: Difference between revisions

From Drinking and Dragons
>Arz
Correct dex; need check on str
>Arz
→‎Defense: Inc bracers; need check nat
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== Defense ==
== Defense ==
'''AC''' 24, touch 11, flat-footed 23 | (+2 Dex, +1 deflection, -1 size, +13 natural) <br>
'''AC''' 27, touch 12, flat-footed 25 | (+2 armor, +2 Dex, +1 deflection, -1 size, +13 natural) <br>
'''HP''' 110 (HD:1d12(12)barb +6d4(18)sor +3d8(18)rm +50con +{{#expr:2*{{#var:df}}}} draconic toughness)<br>
'''HP''' 110 (HD:1d12(12)barb +6d4(18)sor +3d8(18)rm +50con +{{#expr:2*{{#var:df}}}} draconic toughness)<br>
'''Init''' +4<br>
'''Init''' +4<br>

Revision as of 21:04, 20 March 2008



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Barbarian1/Sorcorer [Dragonblood]6/RageMage3
Race:Dragon(Fire)
Alignment: CG | Size: L
Patron Deity: Draconic[Bahamut]
Abilities Str 25 +7 | Dex 10 {14} +2 | Con 17 {19} +5 | Int 12 +1 | Wis 10 +0 | Cha 17 {21} +5

Defense

AC 27, touch 12, flat-footed 25 | (+2 armor, +2 Dex, +1 deflection, -1 size, +13 natural)
HP 110 (HD:1d12(12)barb +6d4(18)sor +3d8(18)rm +50con +12 draconic toughness)
Init +4
Speed 60 ft., fly 120 ft. (poor), swim 60 ft.
Fort +13, Ref +5, Will +7
Vulnerable (+50%) to cold

+2 morale bonus to will during rage
+6 vs cold, paralysis, sleep
Resistance 5 fire, 18 cold

Attacks

  • Bite +13 | 2d6+7 | Crit 20/*2
  • Claw +8/+8 | 1d8+3 | Crit 20/*2
    Secondary natural attack
  • Wing +8/+8 | 1d6+3 | Crit 20/*2
    Secondary natural attack
  • Tail +8 | 1d8+10 | Crit 20/*2
    Secondary natural attack, but 1.5 str bonus

Space/Reach: 10 ft./5 ft. (10 ft. with bite) Base Attack +6/+1 | Grapple +13 (+6 BAB, +7 Str)

Feats

Total Draconic Feats (DF): 6

  • 1st: Dragon Totem {Brass} [DRACONIC], EB p52
    Gain resistance 5 fire.
  • Human: Skill Focus(Concentration)
  • Sor1: Draconic Heritage {White} [DRACONIC], DragonMagic p17
    Gain bonus of +6 against magical sleep, paralysis, and against spells and abilities with the cold energy descriptor. Balance is always considered a class skill.
  • Sor2: Draconic Claws [DRACONIC] CA p77
    Gain Claws, 1d6 dmg. When you cast a spell with a casting time of at least one standard action, you may use a swift action to attack an opponent you threaten.
  • 3rd: Draconic Toughness [DRACONIC] CA p78
    Gain 12 hp.
  • 6th: Draconic Resistance [DRACONIC] CA p78
    Gain cold resistance 18.
  • 9th: Dragon Rage [DRACONIC] EB p52
    Improve natural armor by 2 and fire resistance by 10 during rage/frenzy.

Skills

Languages: Common, Draconic

Spells

Spell-like ability 3/day: Burning Rage (PHBII p105)

Spells: Caster Level 7

  • 3rd: 5
    • Ferocity of the Sanguine Rage (DM:67)
    • Shivering Touch (FB p104)
  • 2nd: 6
    • Alter Self
    • Dimension Hop (PHBII:110)
    • Electric Loop* (SpC)
    • Body of the Sun (SpC)
  • 1st: 7
    • Chill Touch
    • Hoard Gullet (DragMagic p68)
    • Shocking Grasp*
    • Spell Flower (SpC p198)
  • 0th: 6
    • Detect Magic
    • Electric Jolt* (SpC)
    • Light
    • Mending
    • Message
    • Prestidigitation
    • Ray of Frost
    • Read magic

*Bonus spell granted by Anhur

Special Abilities

Barbarian and Rage Mage Abilities

  • Rage 2/day
    +4 Str, +4 Con, -2 AC. Dur = 3+con{7r}
  • Fast Movement +10'
  • Spell Rage 1/day (CW p72)
    Cast abj, conj, evoc, necro, and trans at character lvl. Make Concentration checks but no cha, dex, or int skills except balance, escape artist, intimidate, and ride. Dur = 3+con.
  • Overcome spell failure (CW p72)
    Reduce spell failure chance by 10% in light or medium armor.

Sorceror [Dragonblood]

  • Arcane Insight (Ex): A 1st-level dragonblood sorcerer’s racial talent with magic grants him keen insights into arcane mysteries. Each time he selects a dragonblood sorcerer substitution level, he gains a cumulative +2 insight bonus on Knowledge (arcana) checks. Total bonus: +4
  • Draconic Heritage: A 1st-level dragonblood sorcerer gains Draconic Heritage as a bonus feat. This substitution feature replaces the standard sorcerer’s familiar class feature.
  • Spell-Like Ability: A dragonblood sorcerer who takes the 4th-level racial substitution level gains the ability to transform a sorcerer spell he knows into a spell-like ability. A spell chosen for this ability can’t have a costly material component, an XP cost, or any sort of focus, and it can’t be a spell of the highest level the sorcerer can cast. The chosen spell is removed from the sorcerer’s list of spells known, reducing his number of known spells of that level by one, and the sorcerer loses one spell slot of that spell level—as well as one spell slot from the next higher level of spells he is able to cast. In return for those two spell slots, he gains the ability to use the chosen spell as a spell-like ability three times per day, using his sorcerer level as the caster level. Each time a dragonblood sorcerer who has this substitution level feature gains access to a new spell level, he can exchange the spell chosen for this ability for a new one. He returns the previously chosen spell to his list of spells known and regains both lost spell slots. He then chooses a new spell, subject to the limitations given above. He loses that spell from his spells known list along with one spell slot of the newly chosen spell’s level and a spell slot one level higher than the chosen spell.
  • Currently selected: Burning Rage (PHBII p105)

Anhur's Gifts

  • Strength of Thunder: 1/day as a swift action after casting a spell with the electricity descriptor, Ist'Vaech may gain a +4 enhancement bonus to Str for a number of rounds equal to the level of the spell cast.