Drinking & Dragons

IK:Kazimir Volev: Difference between revisions

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== Kazimir Volev ECL5 ==
See [[IK:Caitlyn Viscario/Cohort]]
NG Medium human<br/>
Morrowan<br/>
'''Aura''' Allies within 60' gain +2 Reflex<br/>
'''Init''' +0; '''Senses:''' Listen/Spot +4
<hr>
'''AC:''' 20; '''Touch:''' 12; '''Flat-footed:''' 18<br/>(+2 dex; +5 chain; +3 greatcoat)<br/>
'''HP:''' 13+4d6 (1d8+4d6+5)<br/>
'''DR:''' 5/Bludgeoning<br/>
'''Fort:''' +4, '''Ref''' +2, '''Will''' +5<br/>
+2 Reflex with Aura<br/>
<!-- ==============================
 
Marshall: Good Fort & Will
Warmage: Good Will
 
=================================== -->
<hr>
'''Speed:''' 30'<br/>
'''Melee:''' Touch +1 <br/>
'''Ranged:''' Touch +4 (+5 within 30') <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +1<br/>
<hr>
'''Warmage Spells''' CL4 '''DC''' 12+lvl<br/>
'''Close''' 35' [7] '''Medium''' 140' '''Long''' 560'<br/>
'''Warmage Edge''' +2 dmg
*'''2nd (4)'''
**Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
**Continual Flame M: Makes a permanent, heatless torch.
**Fireburst SpC: Adjacent subjects take 1d8/level fire damage.
**Fire Trap M: Opened object deals 1d4 damage +1/level.
**Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
**Ice Knife SpC: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft. radius burst.
**Pyrotechnics: Turns fire into blinding light or choking smoke.
**Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
**Shatter: Sonic vibration damages objects or crystalline creatures.
**Whirling Blade F, SpC: Hurled slashing weapon magically attacks all foes in 60-ft. line.
**Ray of Ice<sup>Adv Learning</sup>, SpC
**Spiritual Weapon 1/day<sup>Domain</sup>: Magical weapon attacks on its own.
 
*'''1st (7)'''
**Accuracy SpC: Doubles weapon’s range increment.
**Blades of Fire SpC: Your melee weapons deal +1d6 fire damage for 1 round. Note: Level changed to 1st in SpC.
**Burning Hands: 1d4/level fire damage (max 5d4).
**Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
**Fist of Stone SpC: Gain +6 Str and natural slam attack.
**Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4).
**Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
**Orb of Acid, Lesser SpC: Ranged touch; 1d8 acid + 1d8/two levels beyond 1st (max 5d8).
**Orb of Cold, Lesser SpC: Ranged touch; 1d8 cold + 1d8/two levels beyond 1st (max 5d8).
**Orb of Electricity, Lesser SpC: Ranged touch; 1d8 elec. + 1d8/two levels beyond 1st (max 5d8).
**Orb of Fire, Lesser SpC: Ranged touch; 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
**Orb of Sound, Lesser SpC: Ranged touch; 1d6 damage + 1d6/two levels beyond 1st (max 5d6).
**Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
**True Strike: +20 on your next attack roll.
**Magic Weapon 1/day<sup>Domain</sup>: Weapon gains +1 bonus.
 
*'''0th (6)'''
**Acid Splash: Orb deals 1d3 acid damage.
**Disrupt Undead: Deals 1d6 damage to one undead.
**Light: Object shines like a torch.
**Ray of Frost: Ray deals 1d3 cold damage.
**Caltrops SpC: Creates caltrops in 5'x5' square, +5' sq. per two levels beyond 1st (max 5).
**Electric Jolt SpC: Ranged touch attack deals 1d3 electricity damage.
**Sonic Snap SpC: Subject takes 1 point of sonic damage and is deafened for 1 round.
**Launch Bolt SpC: Launches a crossbow bolt up to 80'.
**Launch Item SpC: Hurls fine item up to medium range.
 
<hr>
'''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/>
'''Feats''' Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)<sup>Marshall</sup>; Arcane Disciple (War Doman)<sup>CD</sup>; Skill Focus (Concentration)<sup>Daryl</sup><br/>
'''Skills''' Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10<br />
'''Languages:''' Khadoran (native); Cygnaran; three more
<!-- ========================
 
Marshal: (4+int[2]+hu[1])*4 = 28
          3 ranks in 8 skills = -24
            Dip, Intim, Listen, Spot, Sense, K-tactics, K-rel, ride
          Cygnarian, three more languages (already speaks Khardoran)
 
Warmage: (2+int[2]+hu[1])*4 = 20
          8 ranks in 2 skills = -16
            Conc + Splcrft
          1 rank in K-rel = -1
          3 rank in Profession (Military) = -3
 
============================= --><br/>
<hr>
'''Gear''' 2,250 gp
 
Armored Greatcoat+1 1075 gp, +3 AC -1 chk
Chain Armor +1 1100 gp, +5 AC -2 chk
Short Sword 10gp 2#
2,185 gp spent. Remainder on typical adventurer gear (rope, food, etc)

Latest revision as of 16:21, 4 July 2008