Drinking & Dragons

IK:Kazimir Volev: Difference between revisions

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== Kazimir Volev ECL5 ==
See [[IK:Caitlyn Viscario/Cohort]]
NG Medium human<br/>
Morrowan<br/>
'''Aura''' Allies within 60' gain +2 Reflex<br/>
'''Init''' +0; '''Senses:''' Listen/Spot +6
<hr>
'''AC:''' 20; '''Touch:''' 12; '''Flat-footed:''' 18<br/>(+2 dex; +5 chain; +3 greatcoat)<br/>
'''HP:''' 13+4d6 (1d8+4d6+5)<br/>
'''DR:''' 5/Bludgeoning<br/>
'''Fort:''' +4, '''Ref''' +2, '''Will''' +5<br/>
+2 Reflex with Aura<br/>
<!-- ==============================
 
Marshal: Good Fort & Will
Warmage: Good Will
 
=================================== -->
<hr>
'''Speed:''' 30'<br/>
'''Melee:''' Touch +1 <br/>
'''Ranged:''' Touch +4 (+5 within 30') <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +1<br/>
<hr>
'''Warmage Spells''' CL4 '''DC''' 12+lvl<br/>
'''Close''' 35' [7] '''Medium''' 140' '''Long''' 560'<br/>
'''Warmage Edge''' +2 dmg
*'''2nd (4)'''
**'''Acid Arrow''': Ranged touch, Long, 2d4 damage for 2 rounds.
**'''Continual Flame''': 50gp
**'''Fireburst''' <sup>SpC</sup>: 10' burst from you, 4d8 Fire (Reflex half)
**'''Fire Trap''': Opened object deals 1d4+4 fire (Reflex half) in 5' burst.
**'''Flaming Sphere''': Medium range, 4 rnds; 5' sphere, move 30', 2d6 fire (Reflex none); move action to control
**'''Ice Knife''' <sup>SpC</sup>: Long Ranged Touch with a +8, 2d8 Cold (No Save) and 2 Dex dmg (Fort Neg). On a miss, it goes random (see Missing with a Thrown Weapon, PHB 158) and does 1d8 Cold (Reflex half)
**'''Pyrotechnics''': Turns fire into blinding light or choking smoke.
**'''Scorching Ray''': Close; Ranged touch for 4d6 Fire (No Save)
**'''Shatter''': Area of weak objects; destroy one object of up to 40lbs (Will Neg); deal 4d6 dmg (Fort half) to a construct.
**'''Whirling Blade''' <sup>SpC</sup>: 60' line, slashing weapons attacks (BAB + Chr = attack)
**'''Ray of Ice'''<sup>Adv Learning</sup> <sup>SpC</sup>: Close; 2d6 Cold (No Save) and frozen to ground (Reflex Neg; cannot move, no Dex bonus, -2 on attack rolls; DC18 Strength chk or 15 dmg to ice)
**'''Spiritual Weapon 1/day'''<sup>Domain</sup>: Attacks target (BAB + Wis = attack) for 1d8+1
 
*'''1st (7)'''
**'''Accuracy''' <sup>CA</sup>: One projectile weapon or four thrown weapons have their crit range doubled for 40 min.
**'''Blades of Fire''' <sup>SpC</sup>: Your melee weapons (up to two that you are holding) deal +1d8 fire damage for 1 round.
**'''Burning Hands''': 15' cone, 4d4 Fire (Reflex half)
**'''Chill Touch''': Four touch attacks for 1d6 Cold (No Save) and 1 Str dmg (Fort Neg)
**'''Fist of Stone''' <sup>SpC</sup>: +6 Str, slam attack 1d6 (-5 used as 2ndary)
**'''Hail of Stone''' <sup>SpC</sup>: 5gp; 5' radius, 4d4 dmg (No Save)
**'''Magic Missile''': two missiles 2d4+2 dmg
**Orb of Acid, Lesser SpC: Ranged touch; 1d8 acid + 1d8/two levels beyond 1st (max 5d8).
**Orb of Cold, Lesser SpC: Ranged touch; 1d8 cold + 1d8/two levels beyond 1st (max 5d8).
**Orb of Electricity, Lesser SpC: Ranged touch; 1d8 elec. + 1d8/two levels beyond 1st (max 5d8).
**Orb of Fire, Lesser SpC: Ranged touch; 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
**Orb of Sound, Lesser SpC: Ranged touch; 1d6 damage + 1d6/two levels beyond 1st (max 5d6).
**Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
**True Strike: +20 on your next attack roll.
**Magic Weapon 1/day<sup>Domain</sup>: Weapon gains +1 bonus.
 
*'''0th (6)'''
**Acid Splash: Orb deals 1d3 acid damage.
**Disrupt Undead: Deals 1d6 damage to one undead.
**Light: Object shines like a torch.
**Ray of Frost: Ray deals 1d3 cold damage.
**Caltrops SpC: Creates caltrops in 5'x5' square, +5' sq. per two levels beyond 1st (max 5).
**Electric Jolt SpC: Ranged touch attack deals 1d3 electricity damage.
**Sonic Snap SpC: Subject takes 1 point of sonic damage and is deafened for 1 round.
**Launch Bolt SpC: Launches a crossbow bolt up to 80'.
**Launch Item SpC: Hurls fine item up to medium range.
 
<hr>
'''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/>
'''Feats''' Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)<sup>Marshal</sup>; Arcane Disciple (War Doman)<sup>CD</sup>; Skill Focus (Concentration)<sup>Daryl</sup>; Alertness<sup>Daryl</sup><br/>
'''Skills''' Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10<br />
'''Languages:''' Khadoran (native); Cygnaran; two more
<!-- ========================
 
Marshal: (4+int[2]+hu[1])*4 = 28
          3 ranks in 8 skills = -24
            Dip, Intim, Listen, Spot, Sense, K-tactics, K-rel, ride
          Cygnaran, two more languages (already speaks Khardoran)
 
Warmage: (2+int[2]+hu[1])*4 = 20
          8 ranks in 2 skills = -16
            Conc + Splcrft
          1 rank in K-rel = -1
          3 rank in Profession (Military) = -3
 
============================= --><br/>
<hr>
'''Gear''' 2,250 gp
 
Armored Greatcoat+1 1075 gp, +3 AC -1 chk
Chain Armor +1 1100 gp, +5 AC -2 chk
Short Sword 10gp 2#
2,185 gp spent. Remainder on typical adventurer gear (rope, food, etc)

Latest revision as of 16:21, 4 July 2008