Drinking & Dragons

Difference between revisions of "LRC:Robhim"

From Drinking and Dragons
(→‎Feats & Abilities: added Dark Dog training)
>Mqs
(level up)
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'''NAME''' Robhim Estis<br>  
'''NAME''' Robhim Estis<br>  
'''Class''' Druid 3, Cleric 3, [http://www.d20wiki.com/index.php?title=Priest_of_the_Wild Priest of the Wild] 4 (ECL 10)<br>
'''Class''' Druid 3, Cleric 3, [http://www.d20wiki.com/index.php?title=Priest_of_the_Wild Priest of the Wild] 5 (ECL 11)<br>
'''Race:''' Chessentan (Human (Mulan))<br>
'''Race:''' Chessentan (Human (Mulan))<br>
Alignment NG | Size: M | Type:Human<br>
Alignment NG | Size: M | Type:Human<br>
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'''Fort''' 10, '''Ref''' 6, '''Will''' 16
'''Fort''' 10, '''Ref''' 6, '''Will''' 16
<!-- ==============================================
<!-- ==============================================
HD = 8druid + 2d8druid + 3d8cleric + 4d6potw + 20con] = 8+5*6+4*4+20 = 8+20+30+16 = 74
HD = 8druid + 2d8druid + 3d8cleric + 5d6potw + 22con] = 8+5*6+5*4+22 = 8+30+20+22 = 80
F = 3cleric +3druid +1potw +2con +2vest = 17
F = 3cleric +3druid +1potw +2con +2vest = 17
R = 1cleric +1druid +1potw +2dex +2vest = 7
R = 1cleric +1druid +1potw +2dex +2vest = 7
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**'''Woodland Stride''' ignore terrain hindrances
**'''Woodland Stride''' ignore terrain hindrances
**'''Trackless Step''' hard to track in natural environments
**'''Trackless Step''' hard to track in natural environments
**'''Turn undead''' As a 5th level cleric:  2/day (1d20+1, 2d6+4)
**'''Turn undead''' as a 5th level cleric:  2/day (1d20+1, 2d6+4)
**'''Animal Companion''' an 8th level druid:  [[Robhim/Animal Companion|Raspberry]]
**'''Animal Companion''' an 8th level druid:  [[Robhim/Animal Companion|Raspberry]]
**'''Divine Nature (Woodling)''' spend turn attempt, touch animal companion to imbue with Woodling template
**'''Divine Nature (Woodling)''' spend turn attempt, touch animal companion to imbue with Woodling template
**'''Blended spellcasting''' any druid or cleric spell slot can be used to cast spontaneously ''summon nature's ally'' or ''cure'' (instead of only cleric slots for ''cure'', etc)
*Anhur's Gifts
*Anhur's Gifts
**'''Anhur's Shield''' Negate all electrical damage to you (use once as an immediate action)
**<strike'''Anhur's Shield''' Negate all electrical damage to you (use once as an immediate action)</strike>
**'''Anhur's Fury''' All falchions wielded are ''shocking burst''
**'''Anhur's Fury''' All falchions wielded are ''shocking burst''
**'''Anhur's Protection''' 1/day add cleric level to electric resistance (immediate action)
**'''Anhur's Protection''' 1/day add cleric level to electric resistance (immediate action)
*Trained by the Dark Dogs
*Trained by the Dark Dogs
**'''Panther Stance:''' As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
**'''Panther Stance''' As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
**'''Way of the Panther:''' You have access to the Ninja base class.
**'''Way of the Panther''' You have access to the Ninja base class.
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion


Line 82: Line 83:
dru2-3  2*7 = 14
dru2-3  2*7 = 14
clr1-3  3*5 = 15
clr1-3  3*5 = 15
potw1-4 4*7 = 28
potw1-5 5*7 = 35
28 + 14 + 15 + 28 = 85
28 + 14 + 15 + 35 = 92
==================================== -->
==================================== -->
* [[srd:skills/concentration.htm | Concentration]] +15 (13 ranks)
* [[srd:skills/concentration.htm | Concentration]] +16 (14 ranks)
* [[srd:skills/craft.htm | Craft]] Woodworking +4 (2 ranks)
* [[srd:skills/craft.htm | Craft]] Woodworking +7 (5 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/knowledge.htm | Knowledge]] Nature +14 (8 ranks) ~+15 to recognize
* [[srd:skills/knowledge.htm | Knowledge]] Nature +14 (8 ranks) ~+15 to recognize
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* [[srd:skills/knowledge.htm | Knowledge]] Planes +10 (8 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Planes +10 (8 ranks)
<!-- ===============================
<!-- ===============================
   
     Robhim has 11 virtual ranks in Knowledge Local (LRC)
     Robhim has 10 virtual ranks in Knowledge Local (LRC)
 
==================================== -->
==================================== -->
* [[srd:skills/knowledge.htm | Knowledge]] Local LRC +12 (10 ranks) +14 to recognize species
* [[srd:skills/knowledge.htm | Knowledge]] Local LRC +13 (11 ranks) +15 to recognize species
* [[srd:skills/listen.htm | Listen]] +18 (13 ranks)
* [[srd:skills/listen.htm | Listen]] +19 (14 ranks)
* [[srd:skills/profession.htm | Profession]] Gardener +7 (2 ranks)
* [[srd:skills/profession.htm | Profession]] Gardener +7 (2 ranks)
* [[srd:skills/profession.htm | Profession]] Advocate +6 (1 ranks)
* [[srd:skills/ride.htm | Ride]] +5 (1 ranks)
* [[srd:skills/ride.htm | Ride]] +5 (1 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +8 (6 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +8 (6 ranks)
* [[srd:skills/spot.htm | Spot]] +18 (13 ranks)
* [[srd:skills/spot.htm | Spot]] +19 (14 ranks)
* [[srd:skills/survival.htm | Survival]] +14 (5 ranks)
* [[srd:skills/survival.htm | Survival]] +14 (5 ranks)
* [[srd:skills/hide.htm | Hide]] +7-armorcheckpenalty (0 ranks)
* [[srd:skills/hide.htm | Hide]] +7-armorcheckpenalty (0 ranks)
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Domain: '''War''' Proficiency, Focus''<br>
Domain: '''War''' Proficiency, Focus''<br>
Domain: '''Storm''' Electricity Resistance 5<br>
Domain: '''Storm''' Electricity Resistance 5<br>
Domain: '''Windstorm''' Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.<br>


==Druid Spells and Abilities==
==Druid Spells and Abilities==

Revision as of 10:24, 16 April 2008

Robhim, as stolen from Civic Wayfinder.
Quick links
Personality ProfileLogsheet


NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 5 (ECL 11)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Human
Sex M | Height: --- | Weight: --- | Hair: --- | Eyes: ---
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2 | Int 14 +2
Dex 14 +2 | Wis 17 +3 (21 +5)
Con 14 +2 | Cha 8 -1

Defense

AC 18, touch 11, flat-footed 17 | (+1 Dex, +6 Armor, +1 shield)
HP 74
Init +2
Speed 20
Fort 10, Ref 6, Will 16

Attacks

  • +2 Frost Falchion +10/5 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
    masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
    +2, frost (+1d6 cold damage); Anhur's (shocking burst)
  • +1 Fire light mace +9/4 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
    +1 flaming (1d6 fire damage)
  • Heavy mace +8/3 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
    cold iron
  • Dagger +8/3 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
    silver
  • Sling +8 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
    7 bullets

Base Attack +6/+1 | Grapple +8

Feats & Abilities

  • Feats
    • Domain: Weapon Focus (Falchion)
    • Human: Scribe Scroll
    • 1st: Practiced Spellcaster (Druid)
    • 3rd: Practiced Spellcaster (Cleric)
    • 6th: Natural Bond
    • 9th: Companion Spellbond
  • Abilities
    • Electricity Resist 5
    • Nature Sense +2 knowledge nature and survival
    • Wild Empathy diplomacy-like check to affect animals
    • Woodland Stride ignore terrain hindrances
    • Trackless Step hard to track in natural environments
    • Turn undead as a 5th level cleric: 2/day (1d20+1, 2d6+4)
    • Animal Companion an 8th level druid: Raspberry
    • Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
    • Blended spellcasting any druid or cleric spell slot can be used to cast spontaneously summon nature's ally or cure (instead of only cleric slots for cure, etc)
  • Anhur's Gifts
    • <strikeAnhur's Shield Negate all electrical damage to you (use once as an immediate action)
    • Anhur's Fury All falchions wielded are shocking burst
    • Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
  • Trained by the Dark Dogs
    • Panther Stance As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
    • Way of the Panther You have access to the Ninja base class.

Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion

Skills (max 12/6)

Languages: Common, Druidic, Draconic, Sylvan


Cleric Spells and Abilities

Cleric Spells: (as 7th level caster) 6/6+d/4+d/3+d/2+d
Caster level 10

Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5
Domain: Windstorm Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.

Druid Spells and Abilities

Druid Spells: (as 7th level caster) 6/6/4/3/2
Caster level 10

Ranges:
Close 50, medium 200, long 800