Drinking & Dragons

Difference between revisions of "Wild Shape Large"

From Drinking and Dragons
m (adding space reach)
Line 7: Line 7:
'''Movement''' 30'; Climb 30'<br/>
'''Movement''' 30'; Climb 30'<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d6); -1 Size<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d6); -1 Size<br/>
'''Space/Reach''' 10'/10'<br/>
'''Str 21''' +5 att/dmg<br/>
'''Str 21''' +5 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 94: Line 95:
'''Movement''' 30'; Climb 15'<br/>
'''Movement''' 30'; Climb 15'<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d8); -1 Size<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 22''' +6 att/dmg<br/>
'''Str 22''' +6 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 106: Line 108:
'''Movement''' 20'; Fly 40' (Good)<br/>
'''Movement''' 20'; Fly 40' (Good)<br/>
'''Attacks''' Bite (1d8); -1 Size<br/>
'''Attacks''' Bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 17''' +3 att/dmg<br/>
'''Str 17''' +3 att/dmg<br/>
'''Dex 22''' +6 AC, Reflex<br/>
'''Dex 22''' +6 AC, Reflex<br/>
Line 116: Line 119:
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' 2 Claws (2d4) and bite (2d8); -1 Size<br/>
'''Attacks''' 2 Claws (2d4) and bite (2d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 31''' +10 att/dmg<br/>
'''Str 31''' +10 att/dmg<br/>
'''Dex 13''' +1 AC, Reflex<br/>
'''Dex 13''' +1 AC, Reflex<br/>
Line 128: Line 132:
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' Gore (1d8); -1 Size<br/>
'''Attacks''' Gore (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 27''' +8 att/dmg<br/>
'''Str 27''' +8 att/dmg<br/>
'''Dex 10''' +0 AC, Reflex<br/>
'''Dex 10''' +0 AC, Reflex<br/>
Line 140: Line 145:
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d8); -1 Size<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 25''' +7 att/dmg<br/>
'''Str 25''' +7 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 156: Line 162:
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' 2 Claws (2d4) and bite (2d6); -1 Size<br/>
'''Attacks''' 2 Claws (2d4) and bite (2d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 27''' +8 att/dmg<br/>
'''Str 27''' +8 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 172: Line 179:
'''Movement''' 50'<br/>
'''Movement''' 50'<br/>
'''Attacks''' Bite (1d8); -1 Size<br/>
'''Attacks''' Bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 25''' +7 att/dmg<br/>
'''Str 25''' +7 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 184: Line 192:
'''Movement''' 30'; Climb 10'<br/>
'''Movement''' 30'; Climb 10'<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d8); -1 Size<br/>
'''Attacks''' 2 Claws (1d6) and bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 22''' +6 att/dmg<br/>
'''Str 22''' +6 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 196: Line 205:
'''Movement''' 50'<br/>
'''Movement''' 50'<br/>
'''Attacks''' Hoof (1d6); -1 Size<br/>
'''Attacks''' Hoof (1d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 16''' +3 att/dmg<br/>
'''Str 16''' +3 att/dmg<br/>
'''Dex 13''' +1 AC, Reflex<br/>
'''Dex 13''' +1 AC, Reflex<br/>
Line 206: Line 216:
'''Movement''' 60'<br/>
'''Movement''' 60'<br/>
'''Attacks''' Hoof (1d4); -1 Size<br/>
'''Attacks''' Hoof (1d4); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 14''' +2 att/dmg<br/>
'''Str 14''' +2 att/dmg<br/>
'''Dex 13''' +1 AC, Reflex<br/>
'''Dex 13''' +1 AC, Reflex<br/>
Line 216: Line 227:
'''Movement''' 50'<br/>
'''Movement''' 50'<br/>
'''Attacks''' Hoof (1d6); -1 Size<br/>
'''Attacks''' Hoof (1d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 18''' +4 att/dmg<br/>
'''Str 18''' +4 att/dmg<br/>
'''Dex 13''' +1 AC, Reflex<br/>
'''Dex 13''' +1 AC, Reflex<br/>
Line 226: Line 238:
'''Movement''' 60'<br/>
'''Movement''' 60'<br/>
'''Attacks''' Hoof (1d4); -1 Size<br/>
'''Attacks''' Hoof (1d4); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 16''' +3 att/dmg<br/>
'''Str 16''' +3 att/dmg<br/>
'''Dex 13''' +1 AC, Reflex<br/>
'''Dex 13''' +1 AC, Reflex<br/>
Line 236: Line 249:
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' 2 Claws (1d4) and bite (1d8); -1 Size<br/>
'''Attacks''' 2 Claws (1d4) and bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 21''' +5 att/dmg<br/>
'''Str 21''' +5 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 252: Line 266:
'''Movement''' Swim 30'<br/>
'''Movement''' Swim 30'<br/>
'''Attacks''' Ram (1d6); -1 Size<br/>
'''Attacks''' Ram (1d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 15''' +2 att/dmg<br/>
'''Str 15''' +2 att/dmg<br/>
'''Dex 11''' +0 AC, Reflex<br/>
'''Dex 11''' +0 AC, Reflex<br/>
Line 264: Line 279:
'''Movement''' 30'<br/>
'''Movement''' 30'<br/>
'''Attacks''' Hoof (1d4); -1 Size<br/>
'''Attacks''' Hoof (1d4); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 16''' +3 att/dmg<br/>
'''Str 16''' +3 att/dmg<br/>
'''Dex 13''' +1 AC, Reflex<br/>
'''Dex 13''' +1 AC, Reflex<br/>
Line 274: Line 290:
'''Movement''' 20'; Swim 30'<br/>
'''Movement''' 20'; Swim 30'<br/>
'''Attacks''' 8 tentacles (1d4) and bite (1d8); -1 Size<br/>
'''Attacks''' 8 tentacles (1d4) and bite (1d8); -1 Size<br/>
'''Space/Reach''' 10'/10' (20' with tentacles)<br/>
'''Str 20''' +5 att/dmg<br/>
'''Str 20''' +5 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 290: Line 307:
'''Movement''' 30'<br/>
'''Movement''' 30'<br/>
'''Attacks''' Gore (2d6); -1 Size<br/>
'''Attacks''' Gore (2d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 26''' +8 att/dmg<br/>
'''Str 26''' +8 att/dmg<br/>
'''Dex 10''' +0 AC, Reflex<br/>
'''Dex 10''' +0 AC, Reflex<br/>
Line 302: Line 320:
'''Movement''' Swim 60'<br/>
'''Movement''' Swim 60'<br/>
'''Attacks''' Bite (1d6); -1 Size<br/>
'''Attacks''' Bite (1d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 17''' +3 att/dmg<br/>
'''Str 17''' +3 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 314: Line 333:
'''Movement''' 20'; Climb 20'; Swim 20'<br/>
'''Movement''' 20'; Climb 20'; Swim 20'<br/>
'''Attacks''' Bite (1d4 plus poison); -1 Size<br/>
'''Attacks''' Bite (1d4 plus poison); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 10''' +0 att/dmg<br/>
'''Str 10''' +0 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 326: Line 346:
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' 2 claws (1d8) and bite (2d6); -1 Size<br/>
'''Attacks''' 2 claws (1d8) and bite (2d6); -1 Size<br/>
'''Space/Reach''' 10'/5'<br/>
'''Str 23''' +6 att/dmg<br/>
'''Str 23''' +6 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>

Revision as of 15:52, 6 December 2008

Wild Shape: Tiny | Small | Medium | Large | Huge | Plant | Elemental

Ape

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 30'; Climb 30'
Attacks 2 Claws (1d6) and bite (1d6); -1 Size
Space/Reach 10'/10'
Str 21 +5 att/dmg
Dex 15 +2 AC, Reflex
Con 14 Gain (2*HD) hp; +2 Fort

Bear, Brown

Type Human (Unchanged)
Size Large
AC +5 Natural; -1 Size
Movement 40'
Attacks 2 Claws (1d8) and bite (2d6); -1 Size
Space/Reach 10'/5'
Str 27 +8 att/dmg
Dex 13 +1 AC, Reflex
Con 19 Gain (4*HD) hp; +4 Fort

Improved Grab (Ex) To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Bear, Polar

Type Human (Unchanged)
Size Large
AC +5 Natural; -1 Size
Movement 40'; Swim 30'
Attacks 2 Claws (1d8) and bite (2d6); -1 Size
Space/Reach 10'/5'
Str 27 +8 att/dmg
Dex 13 +1 AC, Reflex
Con 19 Gain (4*HD) hp; +4 Fort

Improved Grab (Ex) To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Bison

Type Human (Unchanged)
Size Large
AC +5 Natural; -1 Size
Movement 40'
Attacks Gore (1d8); -1 Size
Space/Reach 10'/5'
Str 22 +6 att/dmg
Dex 10 +0 AC, Reflex
Con 16 Gain (3*HD) hp; +3 Fort

Stampede (Ex) A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC [10 + 1/2 hit dice + 3 Con] half). The save DC is Strength-based.

Camel

Type Human (Unchanged)
Size Large
AC +1 Natural; -1 Size
Movement 50'
Attacks Bite (1d4); -1 Size
Space/Reach 10'/5'
Str 18 +4 att/dmg
Dex 16 +3 AC, Reflex
Con 14 Gain (2*HD) hp; +2 Fort

Dinosaur, Megaraptor

Type Human (Unchanged)
Size Large
AC +6 Natural; -1 Size
Movement 60'
Attacks Talons (2d6) and 2 foreclaws (1d4) and bite (1d8); -1 Size
Space/Reach 10'/5'
Str 21 +5 att/dmg
Dex 15 +2 AC, Reflex
Con 21 Gain (5*HD) hp; +5 Fort

Pounce (Ex) If a megaraptor charges, it can make a full attack.

Dinosaur, Cryptoclidus MM2

Type Human (Unchanged; Aquatic)
Size Large
AC +4 Natural; -1 Size
Movement Swim 60'
Attacks Bite (1d8); -1 Size
Str 18 +4 att/dmg
Dex 16 +3 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Improved Grab (Ex): If cryptoclidus hits an opponent that is at least one size category smaller than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity . If it gets a hold, it can try to swallow the opponent. Alternatively, the cryptoclidus has the option to conduct the grapple normally, or simply use its jaws to hold the opponent (–20 penalty on grapple check, but cryptoclidus is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.

Swallow Whole (Ex): Cryptoclidus can swallow a grabbed opponent that is at least two size categories smaller than itself by making a successful grapple check. Once inside the gullet, the opponent takes 1d8+4 points of bludgeoning damage plus 1d6+2 points of acid damage per round from the dinosaur’s digestive juices. A successful grapple check allows the swallowed creature to climb out of the gullet and return to the mouth, where another successful grapple check is needed to get free. Alternatively, a swallowed creature can try to cut its way out with either claws or a light piercing or slashing weapon. Dealing at least 25 points of damage to the digestive tract (AC 12) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus, another swallowed opponent must cut its own way out. A Large cryptoclidus’s gullet can hold 1 Small, 4 Tiny, or 16 Diminutive or smaller opponents.

Dire Ape

Type Human (Unchanged)
Size Large
AC +4 Natural; -1 Size
Movement 30'; Climb 15'
Attacks 2 Claws (1d6) and bite (1d8); -1 Size
Space/Reach 10'/5'
Str 22 +6 att/dmg
Dex 15 +2 AC, Reflex
Con 14 Gain (2*HD) hp; +2 Fort

Rend (Ex) A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.

Dire Bat

Type Human (Unchanged)
Size Large
AC +5 Natural; -1 Size
Movement 20'; Fly 40' (Good)
Attacks Bite (1d8); -1 Size
Space/Reach 10'/5'
Str 17 +3 att/dmg
Dex 22 +6 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Dire Bear

Type Human (Unchanged)
Size Large
AC +7 Natural; -1 Size
Movement 40'
Attacks 2 Claws (2d4) and bite (2d8); -1 Size
Space/Reach 10'/5'
Str 31 +10 att/dmg
Dex 13 +1 AC, Reflex
Con 19 Gain (4*HD) hp; +4 Fort

Improved Grab (Ex) To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Dire Boar

Type Human (Unchanged)
Size Large
AC +6 Natural; -1 Size
Movement 40'
Attacks Gore (1d8); -1 Size
Space/Reach 10'/5'
Str 27 +8 att/dmg
Dex 10 +0 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Ferocity (Ex) A dire boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Dire Lion

Type Human (Unchanged)
Size Large
AC +4 Natural; -1 Size
Movement 40'
Attacks 2 Claws (1d6) and bite (1d8); -1 Size
Space/Reach 10'/5'
Str 25 +7 att/dmg
Dex 15 +2 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Improved Grab (Ex) To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex) Damage 1d6+3

Dire Tiger

Type Human (Unchanged)
Size Large
AC +6 Natural; -1 Size
Movement 40'
Attacks 2 Claws (2d4) and bite (2d6); -1 Size
Space/Reach 10'/5'
Str 27 +8 att/dmg
Dex 15 +2 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Improved Grab (Ex) To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a dire tiger charges, it can make a full attack, including two rake attacks.

Rake (Ex) Damage 2d4+4

Dire Wolf

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 50'
Attacks Bite (1d8); -1 Size
Space/Reach 10'/5'
Str 25 +7 att/dmg
Dex 15 +2 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Trip (Ex) A dire wolf that hits with a bite attack can attempt to trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Dire Wolverine

Type Human (Unchanged)
Size Large
AC +4 Natural; -1 Size
Movement 30'; Climb 10'
Attacks 2 Claws (1d6) and bite (1d8); -1 Size
Space/Reach 10'/5'
Str 22 +6 att/dmg
Dex 17 +3 AC, Reflex
Con 19 Gain (4*HD) hp; +4 Fort

Rage (Ex) A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

Horse, Heavy

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 50'
Attacks Hoof (1d6); -1 Size
Space/Reach 10'/5'
Str 16 +3 att/dmg
Dex 13 +1 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Horse, Light

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 60'
Attacks Hoof (1d4); -1 Size
Space/Reach 10'/5'
Str 14 +2 att/dmg
Dex 13 +1 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Horse, Heavy Warhorse

Type Human (Unchanged)
Size Large
AC +4 Natural; -1 Size
Movement 50'
Attacks Hoof (1d6); -1 Size
Space/Reach 10'/5'
Str 18 +4 att/dmg
Dex 13 +1 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Horse, Light Warhorse

Type Human (Unchanged)
Size Large
AC +4 Natural; -1 Size
Movement 60'
Attacks Hoof (1d4); -1 Size
Space/Reach 10'/5'
Str 16 +3 att/dmg
Dex 13 +1 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Lion

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 40'
Attacks 2 Claws (1d4) and bite (1d8); -1 Size
Space/Reach 10'/5'
Str 21 +5 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Pounce (Ex) If a lion charges a foe, it can make a full attack, including two rake attacks.

Improved Grab (Ex) To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Rake (Ex) Damage 1d4+2.

Manta Ray

Type Human (Unchanged; Aquatic)
Size Large
AC +3 Natural; -1 Size
Movement Swim 30'
Attacks Ram (1d6); -1 Size
Space/Reach 10'/5'
Str 15 +2 att/dmg
Dex 11 +0 AC, Reflex
Con 10 Gain (0*HD) hp; +0 Fort

Aquatic Subtype These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Mule

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 30'
Attacks Hoof (1d4); -1 Size
Space/Reach 10'/5'
Str 16 +3 att/dmg
Dex 13 +1 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Octopus, Giant

Type Human (Unchanged; Aquatic)
Size Large
AC +7 Natural; -1 Size
Movement 20'; Swim 30'
Attacks 8 tentacles (1d4) and bite (1d8); -1 Size
Space/Reach 10'/10' (20' with tentacles)
Str 20 +5 att/dmg
Dex 15 +2 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Constrict (Ex) A giant octopus deals 2d8+6 points of damage with a successful grapple check.

Improved Grab (Ex) To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Aquatic Subtype These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Rhinoceros

Type Human (Unchanged; Aquatic)
Size Large
AC +7 Natural; -1 Size
Movement 30'
Attacks Gore (2d6); -1 Size
Space/Reach 10'/5'
Str 26 +8 att/dmg
Dex 10 +0 AC, Reflex
Con 21 Gain (5*HD) hp; +5 Fort

Powerful Charge (Ex) A rhinoceros deals 4d6+(str mod*4) points of damage when it makes a charge.

Shark

Type Human (Unchanged; Aquatic)
Size Large
AC +4 Natural; -1 Size
Movement Swim 60'
Attacks Bite (1d6); -1 Size
Space/Reach 10'/5'
Str 17 +3 att/dmg
Dex 15 +2 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Aquatic Subtype These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Snake, Large

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 20'; Climb 20'; Swim 20'
Attacks Bite (1d4 plus poison); -1 Size
Space/Reach 10'/5'
Str 10 +0 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison (Ex) A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is (10 + 1/2 hit dice + 0 Con)

Tiger

Type Human (Unchanged)
Size Large
AC +3 Natural; -1 Size
Movement 40'
Attacks 2 claws (1d8) and bite (2d6); -1 Size
Space/Reach 10'/5'
Str 23 +6 att/dmg
Dex 15 +2 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Improved Grab (Ex) To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex) Damage 1d8+3