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Difference between revisions of "LRC:Robhim"

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(+1 bab, +1 will, +1 each spellcasting, +d6 hit points, +4+int skill points, anicomp, turning)
 
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__NOTOC__
__NOTOC__
[[Category:PC]][[Category:Warriors of the Morning Breeze]]
[[Category:LRC:PC]]
[[Category:Oath to Lone Rock City]]
[[Category:LRC:Warriors of the Morning Breeze]]
[[Category:Pastoral Garden]][[Category:Iron Men]]
[[Category:LRC:Oath to Lone Rock City]]
[[Category:Lone Rock City]]
[[Category:LRC:Pastoral Garden]]
[[Category:The Last of the Rings]]
[[Category:LRC:Iron Men]]
[[Category:LRC]]
{{PC
{{PC
|image=[[Image:Robhim.jpg|300px|Robhim, as stolen from [http://gatherer.wizards.com/gathererlookup.asp?set=RavnicaCityofGuilds&name=civic_wayfinder Civic Wayfinder].]]
|image=[[Image:Robhim.jpg|300px|Robhim, as stolen from [http://gatherer.wizards.com/gathererlookup.asp?set=RavnicaCityofGuilds&name=civic_wayfinder Civic Wayfinder].]]
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|logsheet=Robhim/Logsheet
|logsheet=Robhim/Logsheet
}}
}}
'''NAME''' Robhim Estis<br>  
'''NAME''' Robhim Estis<br>  
'''Class''' Druid 3, Cleric 3, [http://www.d20wiki.com/index.php?title=Priest_of_the_Wild Priest of the Wild] 4 (ECL 10)<br>
'''Class''' Druid 3, Cleric 3, [http://d20wiki.amazingrando.com/index.php?title=Priest_of_the_Wild Priest of the Wild] 8 (ECL 14)<br>
'''Race:''' Chessentan (Human (Mulan))<br>
'''Race:''' Chessentan (Human (Mulan))<br>
Alignment NG | Size: M | Type:Human<br>
Alignment NG | Size: M | Type:Male Human<br>
Sex M | Height: --- | Weight: --- | Hair: --- | Eyes: ---<br>
Patron Deity: Anhur (Mulhadori)<br>
Patron Deity: Anhur (Mulhadori)<br>
'''Abilities''' <br>
'''Abilities'''   <br />
Str 14 +2 | Int 14 +2 <br>
Str 14 +2         <br />
Dex 14 +2 | Wis 17 +3 (21 +5) <br>
Dex 14 +2 (16 +3) <br />
Con 14 +2 | Cha 8 -1<br> <br>
Con 14 +2         <br />
== Defense ==
Int 14 +2         <br />
'''AC''' 18, touch 11, flat-footed 17 | (+1 Dex, +6 Armor, +1 shield)<br>
Wis 18 +4 (22 +6) <br />
'''HP''' 74<br>
Cha 8 -1         <br />
'''Init''' +2<br>
==Defense==
'''Speed''' 20<br>
'''AC''' 20, touch 14, flat-footed 17 | (+3 Dex, +6 Armor, +1 deflection) <br />
'''Fort''' 10, '''Ref''' 6, '''Will''' 16
::+2 AC against incorporeal touch attacks
<!-- ==============================================
'''HP''' 98      <br />
HD = 8druid + 2d8druid + 3d8cleric + 4d6potw + 20con] = 8+5*6+4*4+20 = 8+20+30+16 = 74
'''Init''' +3    <br />
F = 3cleric +3druid +1potw +2con +1vest = 10
'''Speed''' 30    <br />
R = 1cleric +1druid +1potw +2dex +1vest = 6
'''Fort''' 12, '''Ref''' 9, '''Will''' 20
W = 3cleric +3druid +4potw +5wis +1vest = 16
<!-- ========================================
BAB = +2cleric +2druid +2potw = 6
HD = 8druid + 2d8druid + 3d8cleric + 8d6potw + 28con] = 8 + 5*6 + 8*4 +28 = 8 + 30 + 32 + 28 = 98
AC = 10 + 2dex + 1shield + ?... = ?
F = 3cleric +3druid +2potw +2con +2vest = 12
=================================================== -->
R = 1cleric +1druid +2potw +3dex +2vest = 9
W = 3cleric +3druid +6potw +6wis +2vest = 20
BAB = +2cleric +2druid +4potw = 8
========================================= -->


== Attacks ==
==Attacks==
*'''+2 Frost Falchion +10/5''' | '''2d4+5 plus 1d6 cold''' | 18 | Range: - | 2hSl | 8 lbs.<br>masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)<br>+2, frost (+1d6 cold damage)<br>
*'''+2 Frost Falchion +13/8''' | '''2d4+5 plus 1d6 cold''' | 18 | Range: - | 2hSl | 8 lbs.<br>masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)<br>+2, frost (+1d6 cold damage); Anhur's (shocking burst)<br>
*'''+1 Fire light mace +9/4 | '''1d6+2 plus 1d6 fire''' | 20 | Range: - | LightB | 4lbs.<br>+1 flaming (1d6 fire damage)
*'''+1 Fire light mace +11/6 | '''1d6+2 plus 1d6 fire''' | 20 | Range: - | LightB | 4lbs.<br>+1 flaming (1d6 fire damage)
*'''Heavy mace +8/3''' | '''1d8+2''' | 20 | Range: - | 1hB | 8 lbs.<br>cold iron<br>
*'''Heavy mace +10/5''' | '''1d8+2''' | 20 | Range: - | 1hB | 8 lbs.<br>cold iron<br>
*'''Dagger +8/3''' | '''1d4+1''' | 18 | Range: - | LtSl/P | 1 lbs.<br>silver<br>
*'''Dagger +10/5''' | '''1d4+1''' | 18 | Range: - | LtSl/P | 1 lbs.<br>silver<br>
*'''Sling +8''' | '''1d4+2''' | 20 | Range: 50' | B | 0 lbs.<br>7 bullets<br>
*'''Sling +11''' | '''1d4+2''' | 20 | Range: 50' | B | 0 lbs.<br>7 bullets<br>
'''Base Attack''' +6/+1 | '''Grapple''' +8
'''Base Attack''' +8/+3 | '''Grapple''' +10


== Feats & Abilities ==
==Feats & Abilities==
*Feats
*Feats
**Domain: '''Weapon Focus (Falchion)'''
**Domain: '''Weapon Focus (Falchion)'''
Line 50: Line 54:
**3rd: '''Practiced Spellcaster (Cleric)'''
**3rd: '''Practiced Spellcaster (Cleric)'''
**6th: '''Natural Bond'''
**6th: '''Natural Bond'''
**9th: '''Companion Spellbond'''
**9th: '''Natural Bond'''
**12th:  '''Retributive Spell'''
*Abilities
*Abilities
**'''Electricity Resist 5'''
**'''Electricity Resist 5'''
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**'''Woodland Stride''' ignore terrain hindrances
**'''Woodland Stride''' ignore terrain hindrances
**'''Trackless Step''' hard to track in natural environments
**'''Trackless Step''' hard to track in natural environments
**'''Turn undead''' As a 5th level cleric:  2/day (1d20+1, 2d6+5)
**'''Turn undead''' as a 7th level cleric:  2/day (1d20+1, 2d6+5)
**'''Animal Companion''' an 8th level druid:  [[Robhim/Animal Companion|Raspberry]]
**'''Animal Companion''' an 13th level druid (3dru+4potw+6natbondx2=13)
**'''Divine Nature (Woodling)''' spend turn attempt, touch animal companion to imbue with Woodling template
**'''Divine Nature (Woodling)''' spend turn attempt, touch animal companion to imbue with Woodling template
**ANHUR ABILITIES
**'''Blended spellcasting''' any druid or cleric spell slot can be used to cast spontaneously ''summon nature's ally'' or ''cure'' (instead of only cleric slots for ''cure'', etc)
*Anhur's Gifts
**'''Anhur's Fury''' All falchions wielded are ''shocking burst''
**'''Anhur's Protection''' 1/day add cleric level to electric resistance (immediate action)
*Trained by the Dark Dogs
**'''Panther Stance''' As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
**'''Way of the Panther''' You have access to the Ninja base class.
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion


Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion
==Spells==
<!-- ===================================================
0/1/2/3/4/5/6/7/8/9 L
6/4/4/3/3/2/~/~/~/~ +
0/2/2/1/1/1/1/~/~/~ =
6/6/6/4/4/3/~/~/~/~
 
Close  =  25 +  5 per2 =  25 +  5 *  6 =  25 +  30 =  55
Medium = 100 + 10 per1 = 100 + 10 * 13 = 100 + 130 = 230
Long  = 400 + 40 per1 = 400 + 40 * 13 = 400 + 520 = 920
==================================================== -->
 
===Cleric===
'''Cleric Spells: (as 10th level cleric) 6/6+d/6+d/4+d/4+d/3+d''' <br />
'''Caster level 13''' <br />
 
'''Domains:'''<br>
Domain: '''War''' Proficiency, Focus'' <br />
Domain: '''Storm''' Electricity Resistance 5 <br />
Domain: '''Windstorm''' Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects. <br />
 
===Druid===
'''Druid Spells: (as 10th level druid) 6/6/5/4/4/3''' <br />
'''Caster level 13'''<br>
 
===Ranges===
Close 55, medium 230, long 920


== Skills (max 12/6)==
==Skills==
<!-- ===============================
<!-- =============================
Intmod  2
Intmod  2
Human  +1
Human  +1
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dru2-3  2*7 = 14
dru2-3  2*7 = 14
clr1-3  3*5 = 15
clr1-3  3*5 = 15
potw1-4 4*7 = 28
potw1-8 8*7 = 56
28 + 14 + 15 + 28 = 85
28 + 14 + 15 + 56 = 113
==================================== -->
(Max: 17/8.5)
* [[srd:skills/concentration.htm | Concentration]] +15 (12 ranks)
ECL virtual ranks in K(Local((LRC))
* [[srd:skills/craft.htm | Craft]] Woodworking +4 (2 ranks)
=============================== -->
* [[srd:skills/concentration.htm | Concentration]] +19 (17 ranks)
* [[srd:skills/craft.htm | Craft]] Woodworking +8 (6 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/knowledge.htm | Knowledge]] Nature +13 (7 ranks) ~+15 to recognize
* [[srd:skills/jump.htm | Jump]] +3 (0 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Religion +9 (7 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Nature +16 (10 ranks) ~+17 to recognize
* [[srd:skills/knowledge.htm | Knowledge]] Planes +9 (7 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Religion +12 (10 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Local LRC +10 (8 ranks) +10 to recognize species
* [[srd:skills/knowledge.htm | Knowledge]] Planes +12 (10 ranks)
<!-- these ranks are bonus ranks from DM -->
* [[srd:skills/knowledge.htm | Knowledge]] Local LRC +16 (14 ranks) +18 to recognize species
* [[srd:skills/listen.htm | Listen]] +17 (12 ranks)
* [[srd:skills/listen.htm | Listen]] +23 (17 ranks)
* [[srd:skills/profession.htm | Profession]] Gardener +5 (2 ranks)
* [[srd:skills/profession.htm | Profession]] Gardener +12 (6 ranks)
* [[srd:skills/ride.htm | Ride]] +5 (1 ranks)
* [[srd:skills/profession.htm | Profession]] Advocate +7 (1 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +7 (5 ranks)
* [[srd:skills/ride.htm | Ride]] +6 (1 ranks)
* [[srd:skills/spot.htm | Spot]] +17 (12 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +9 (7 ranks)
* [[srd:skills/survival.htm | Survival]] +12 (5 ranks)
* [[srd:skills/spot.htm | Spot]] +23 (17 ranks)
* [[srd:skills/hide.htm | Hide]] +7-armorcheckpenalty (0 ranks)
* [[srd:skills/survival.htm | Survival]] +15 (5 ranks)
'''Languages:''' Common, Druidic, Draconic, Sylvan <br>
'''Languages:''' Common, Druidic, Draconic, Sylvan (, Chessentan) <br>
*SEVEN MORE SKILL POINTS
 
<!-- ===============================
0/1/2/3/4/5/6/7/8/9 L
6/4/3/2/1/~/~/~/~/~ +
0/2/1/1/1/1/~/~/~/~ =
6/6/4/3/2/~/~/~/~/~
 
Close  =  25 +  5 per2 =  25 +  5 *  5 =  25 +  25 =  50
Medium = 100 + 10 per1 = 100 + 10 * 10 = 100 + 100 = 200
Long  = 400 + 40 per1 = 400 + 40 * 10 = 400 + 400 = 800
==================================== --> 
==Cleric Spells and Abilities==
'''Cleric Spells: (as 7th level caster) 6/6+d/4+d/3+d/2+d'''<br>
'''Caster level 10'''<br>
 
'''Domains:'''<br>
Domain: '''War''' Proficiency, Focus''<br>
Domain: '''Storm''' Electricity Resistance 5<br>
 
==Druid Spells and Abilities==
'''Druid Spells: (as 7th level caster) 6/6/4/3/2'''<br>
'''Caster level 10'''<br>
 
'''Ranges:'''<br>
Close 50, medium 200, long 800

Latest revision as of 11:13, 12 March 2009

Robhim, as stolen from Civic Wayfinder.
Quick links
Personality ProfileLogsheet

NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 8 (ECL 14)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Male Human
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2
Dex 14 +2 (16 +3)
Con 14 +2
Int 14 +2
Wis 18 +4 (22 +6)
Cha 8 -1

Defense

AC 20, touch 14, flat-footed 17 | (+3 Dex, +6 Armor, +1 deflection)

+2 AC against incorporeal touch attacks

HP 98
Init +3
Speed 30
Fort 12, Ref 9, Will 20

Attacks

  • +2 Frost Falchion +13/8 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
    masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
    +2, frost (+1d6 cold damage); Anhur's (shocking burst)
  • +1 Fire light mace +11/6 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
    +1 flaming (1d6 fire damage)
  • Heavy mace +10/5 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
    cold iron
  • Dagger +10/5 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
    silver
  • Sling +11 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
    7 bullets

Base Attack +8/+3 | Grapple +10

Feats & Abilities

  • Feats
    • Domain: Weapon Focus (Falchion)
    • Human: Scribe Scroll
    • 1st: Practiced Spellcaster (Druid)
    • 3rd: Practiced Spellcaster (Cleric)
    • 6th: Natural Bond
    • 9th: Natural Bond
    • 12th: Retributive Spell
  • Abilities
    • Electricity Resist 5
    • Nature Sense +2 knowledge nature and survival
    • Wild Empathy diplomacy-like check to affect animals
    • Woodland Stride ignore terrain hindrances
    • Trackless Step hard to track in natural environments
    • Turn undead as a 7th level cleric: 2/day (1d20+1, 2d6+5)
    • Animal Companion an 13th level druid (3dru+4potw+6natbondx2=13)
    • Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
    • Blended spellcasting any druid or cleric spell slot can be used to cast spontaneously summon nature's ally or cure (instead of only cleric slots for cure, etc)
  • Anhur's Gifts
    • Anhur's Fury All falchions wielded are shocking burst
    • Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
  • Trained by the Dark Dogs
    • Panther Stance As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
    • Way of the Panther You have access to the Ninja base class.

Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion

Spells

Cleric

Cleric Spells: (as 10th level cleric) 6/6+d/6+d/4+d/4+d/3+d
Caster level 13

Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5
Domain: Windstorm Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.

Druid

Druid Spells: (as 10th level druid) 6/6/5/4/4/3
Caster level 13

Ranges

Close 55, medium 230, long 920

Skills

Languages: Common, Druidic, Draconic, Sylvan (, Chessentan)