Wild:PC/Nathaniel: Difference between revisions
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Wizardoest (talk | contribs) Dread Necromancer 2 + Chameleon template (Underdark p83 LA+1) + Amphibious (Stormwrack LA+0) |
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* [[Wild:Nathaniel Winter/Binder Build]] | * [[Wild:Nathaniel Winter/Binder Build]] | ||
=== Build | === Build === | ||
''' | Dread Necromancer 2 + Chameleon template (Underdark p83 LA+1) + Amphibious (Stormwrack LA+0)<br/> | ||
TN Medium Hum<br/> | |||
'''Init''' +0; '''Senses:''' Listen +0; Spot +0 | |||
<hr> | |||
''' | '''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+0 dex; )<br/> | ||
'''HP:''' 00 (2d12+con)<br/> | |||
'''Fort:''' +0, '''Ref''' +0, '''Will''' +3<br/> | |||
<hr> | <hr> | ||
''' | '''Speed:''' 30'<br/> | ||
''' | '''Melee:''' Touch +0 <br/> | ||
''' | '''Ranged:''' Touch +0 <br/> | ||
''' | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +1; '''Grapple:''' +1<br/> | ||
''' | |||
<hr> | <hr> | ||
''' | '''Class Spells''' CL0 '''DC''' 10+lvl<br/> | ||
''' | '''Close''' 25' [5] '''Medium''' 110' '''Long''' Far<br/> | ||
''' | *'''1st (0)''' Spells | ||
<hr> | <hr> | ||
'''Abilities''' Str | '''Abilities''' Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/> | ||
*'''Feats'''<br/> | *'''Feats'''<br/> | ||
** 1: | **1: | ||
*'''Skills''' | *'''Skills''' | ||
** | ** Skill +0 | ||
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Dread 1: (2+int)*4 = | |||
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<hr> | <hr> | ||
'''Items''' | '''Items''' Gear | ||
<hr> | <hr> | ||
''' | '''Charnel Touch (Su):''' Negative energy flows through a dread necromancer's body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit point per touch, +1 per four class levels. A dread necromancer can use the spectral hand spell to deliver this attack from a distance. | ||
''' | '''Rebuke undead (Su):''' A dread necromancer can rebuke or command undead creatures by channeling negative energy through her body. | ||
''' | '''Lich Body''' Starting at 2nd level, a dread necromancer begins her journey into undeath. The first symptom is her body's increased resilience to physical harm. She gains DR 2/ bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level. | ||
=== Racial === | === Racial === |
Revision as of 04:56, 5 January 2009
Nathaniel Winter III
- Nathaniel Winter/Personality Profile
- Nathaniel Winter/Logsheet
- Nathaniel Winter/Patron Deity
- Nathaniel Winter/Race and Template
- Wild:Nathaniel Winter/Binder Build
Build
Dread Necromancer 2 + Chameleon template (Underdark p83 LA+1) + Amphibious (Stormwrack LA+0)
TN Medium Hum
Init +0; Senses: Listen +0; Spot +0
AC: 10; Touch: 10; Flat-footed: 10
(+0 dex; )
HP: 00 (2d12+con)
Fort: +0, Ref +0, Will +3
Speed: 30'
Melee: Touch +0
Ranged: Touch +0
Space: 5'; Reach: 5'; BAB: +1; Grapple: +1
Class Spells CL0 DC 10+lvl
Close 25' [5] Medium 110' Long Far
- 1st (0) Spells
Abilities Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0
- Feats
- 1:
- Skills
- Skill +0
Items Gear
Charnel Touch (Su): Negative energy flows through a dread necromancer's body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit point per touch, +1 per four class levels. A dread necromancer can use the spectral hand spell to deliver this attack from a distance.
Rebuke undead (Su): A dread necromancer can rebuke or command undead creatures by channeling negative energy through her body.
Lich Body Starting at 2nd level, a dread necromancer begins her journey into undeath. The first symptom is her body's increased resilience to physical harm. She gains DR 2/ bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.
Racial
Charm Gaze (Su): Some half-vampires can charm humanoid or monstrous humanoid opponents just by looking into their eyes. This is similar to a gaze attack, except that the half-vampire must use a standard action, and those merely looking at the half-vampire are not affected. Anyone the half-vampire targets must make a successful Will save or fall under the half-vampire’s influence as though affected by a charm monster spell (caster level equal to HD). Any creature that successfully saves against a half-vampire’s charm gaze cannot be affected by that half vampire’s charm gaze for 24 hours. The ability has a range of 30 feet.
Fast Healing (Ex): A half-vampire heals 1 point of damage each round so long as it has at least 1 hit point but less than half its full normal hit points. As long as the vampire has more than half its full normal hit points, its fast healing does not function (but other forms of healing still function normally).