Drinking & Dragons

Difference between revisions of "User:Wizardoest/Common Alterations to d20"

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<big>The goal of this page is to conservatively alter a few base classes in a fashion to enhance game balance and fun.</big>
<big>The goal of this page is to conservatively alter the d20 system in a fashion to enhance game balance and fun in my campaigns.</big>
 
== Classes ==
 
;Fighter
:A fighter may choose to have a strong reflex save instead of fortitude.
:A fighter gets one extra skill point per level that must be placed into a craft or profession skill.
:''This is identical to Daryl's fix.''
 
;Sorcerer
:A sorcerer receives one of the following feats as a bonus feat at second level:  Eschew Materials, Arcane Disciple, or any of the "Bloodline/Heritage" paths (draconic, celestial, fey, aberration, etc), including ones that require Sorceror 1st as a prerequisite.
:''This differs from Daryl's fix in that any bloodline/heritage feat may be taken at second level.''

Revision as of 10:55, 13 January 2009

The goal of this page is to conservatively alter the d20 system in a fashion to enhance game balance and fun in my campaigns.

Classes

Fighter
A fighter may choose to have a strong reflex save instead of fortitude.
A fighter gets one extra skill point per level that must be placed into a craft or profession skill.
This is identical to Daryl's fix.
Sorcerer
A sorcerer receives one of the following feats as a bonus feat at second level: Eschew Materials, Arcane Disciple, or any of the "Bloodline/Heritage" paths (draconic, celestial, fey, aberration, etc), including ones that require Sorceror 1st as a prerequisite.
This differs from Daryl's fix in that any bloodline/heritage feat may be taken at second level.