Difference between revisions of "Wild:PC/Nathaniel/Servants"
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== | == Undead creation and control == | ||
;Control: 4×caster level | |||
: 4×8 = 32HD | |||
: Currently controlling 27HD | |||
: Available: 5HD | |||
NE | ;Create with ''Animate Dead'' | ||
'''Init''' + | : 2×CL = 16HD per casting | ||
{| | |||
| valign="top" width="32%" | | |||
== Demon Taint (Hezrou Zombie) == | |||
NE Large Undead (Chaotic, Evil)<br/> | |||
'''Init''' +6; '''Senses:''' Listen +0; Spot +0 | |||
<hr> | <hr> | ||
'''AC:''' | '''AC:''' 25; '''Touch:''' 8; '''Flat-footed:''' 25<br/>(-1 Dex, +17 natural, -1 size)<br/> | ||
'''HP:''' | '''HP:''' 243 (20d12+80+3)<br/> | ||
'''DR''' 5/ | '''DR''' 5/Slashing<br/> | ||
'''Fort:''' + | '''Fort:''' +6, '''Ref''' +5, '''Will''' +12<br/> | ||
'''Immune''' | '''Immune''' Undead traits | ||
<hr> | <hr> | ||
'''Speed:''' 30'<br/> | '''Speed:''' 30'<br/> | ||
'''Melee:''' | '''Melee:''' Bite +17 (4d4+8+poison / 20×2)<br/> | ||
'''Melee:''' | '''Melee:''' Claw +17 (1d8+8 / 20×2)<br/> | ||
'''Space:''' | '''Space:''' 10'; '''Reach:''' 10'; '''BAB:''' +10; '''Grapple:''' +18<br/> | ||
<hr> | <hr> | ||
'''Abilities''' Str | '''Abilities''' Str 27, Dex 8, Con --, Int --, Wis 10, Cha 1<br/> | ||
'''Feats''' | '''Feats''' Toughness<br/> | ||
'''Skills''' None | '''Skills''' None | ||
<hr> | <hr> | ||
'''Special''' Corpsecrafted, granting Str +4 and +2 hp per HD. ''Desecrate'' cast during animation grants +2hp per HD. | |||
'''Special''' Corpsecrafted, granting Str +4 and +2 hp per HD. | '''Amulet of Bad Breath''' Bite attacks imbued with Greenblood oil poison (Injury DC 13, 1 Con primary / 1d2 Con secondary) | ||
Proficient with all simple and martial weapons, as well as any natural weapons. | |||
| valign="top" width="32%" | | |||
== | == Monkey Bones (Girallon Skeleton) == | ||
N Large Undead<br/> | |||
'''Init''' + | '''Init''' +6; '''Senses:''' Listen +0; Spot +0 | ||
<hr> | <hr> | ||
'''AC:''' | '''AC:''' 15; '''Touch:''' 13; '''Flat-footed:''' 11<br/>(+4 Dex, +2 natural, -1 size)<br/> | ||
'''HP:''' | '''HP:''' 84 (7d12+28, Turn as 11HD)<br/> | ||
'''DR''' 5/Bludgeoning<br/> | '''DR''' 5/Bludgeoning<br/> | ||
'''Fort:''' +1, '''Ref''' + | '''Fort:''' +1, '''Ref''' +5, '''Will''' +3<br/> | ||
'''Immune''' Cold; Undead traits | '''Immune''' Cold; Undead traits | ||
<hr> | <hr> | ||
'''Speed:''' | '''Speed:''' 40', 40' climb<br/> | ||
'''Melee:''' | '''Melee:''' 4 claws +11 melee (1d6+8) and bite +6 melee (1d8+4)<br/> | ||
'''Space:''' 10'; '''Reach:''' 10'; '''BAB:''' +3; '''Grapple:''' +11<br/> | |||
'''Space:''' 10'; '''Reach:''' 10'; '''BAB:''' + | |||
<hr> | <hr> | ||
'''Abilities''' Str | '''Abilities''' Str 26, Dex 19, Con --, Int --, Wis 10, Cha 1 | ||
<br/> | |||
'''Feats''' Improved Initiative<br/> | '''Feats''' Improved Initiative<br/> | ||
'''Skills''' None | '''Skills''' None | ||
<hr> | <hr> | ||
'''Special''' Corpsecrafted, granting Str +4 and +2 hp per HD. ''Desecrate'' cast during animation grants +2hp per HD. | |||
'''Special''' Corpsecrafted, granting Str +4 and +2 hp per HD. | |} | ||
{{Page-break}} | |||
== Skeleton template plus Corpsecrafter feats == | |||
Lose nearly everything except what is listed here. | |||
;Size and Type | |||
: Becomes Undead but retains alignment subtype and subtypes that indicate kind. | |||
;Hit Dice | |||
: Gains +2hp per hit die | |||
;Speed | |||
: Magical fly speeds are retained, as are other movement modes. | |||
; Size-related changes ( Natural AC / Claw Damage) | |||
: Tiny or smaller +0 / 1d2 | |||
: Small +1 / 1d3 | |||
: Medium +2 / 1d4 | |||
: Large +2 / 1d6 | |||
: Huge +3 / 1d8 | |||
: Gargantuan +6 / 2d6 | |||
: Colossal +10 / 2d8 | |||
;Attacks | |||
: Retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice. | |||
;Special Qualities | |||
: Retains any extraordinary special qualities that improve its melee or ranged attacks. | |||
: Immunity to Cold (Ex) | |||
: DR 5/bludgeoning | |||
: +4 Turn Resistance | |||
;Saves | |||
: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. | |||
;Abilities | |||
: Str +4; Dex +2; No Con or Int; Wis becomes 10; Cha becomes 1. | |||
;Feats | |||
: Gains Improved Initiative. | |||
{{Page-break}} | |||
== Zombie template plus Corpsecrafter feats == | |||
"Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). | |||
;Size and Type | |||
: Becomes Undead but retains alignment subtype and subtypes that indicate kind. | |||
;Hit Dice | |||
: Double hit dice; if original HD is greater than 10 it can't be a zombie | |||
: Gains +2hp per hit die | |||
;Speed | |||
: maneuverability rating drops to clumsy | |||
;Size-related changes ( Natural AC / Claw Damage) | |||
: Tiny or smaller +0 / 1d3 | |||
: Small +1 / 1d4 | |||
: Medium +2 / 1d6 | |||
: Large +3 / 1d8 | |||
: Huge +4 / 2d6 | |||
: Gargantuan +7 / 2d8 | |||
: Colossal +11 / 4d6 | |||
;Attacks | |||
: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack. A zombie’s base attack bonus is equal to ½ its Hit Dice. | |||
;Special Qualities | |||
: A zombie retains none of the base creature’s special attacks. | |||
: DR 5/slashing | |||
: Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge. | |||
: +4 Turn Resistance | |||
;Saves | |||
: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. | |||
;Abilities | |||
: Str +6; Dex -2; No Con or Int; Wis becomes 10; Cha becomes 1. | |||
;Feats | |||
: Gains Toughness. | |||
[[Category:Wild:NPC]] | |||
[[Category:Wild]] | |||
__NOTOC__ |
Latest revision as of 09:07, 8 June 2010
Undead creation and control
- Control
- 4×caster level
- 4×8 = 32HD
- Currently controlling 27HD
- Available: 5HD
- Create with Animate Dead
- 2×CL = 16HD per casting
Demon Taint (Hezrou Zombie)NE Large Undead (Chaotic, Evil) AC: 25; Touch: 8; Flat-footed: 25 Speed: 30' Abilities Str 27, Dex 8, Con --, Int --, Wis 10, Cha 1 Special Corpsecrafted, granting Str +4 and +2 hp per HD. Desecrate cast during animation grants +2hp per HD. Amulet of Bad Breath Bite attacks imbued with Greenblood oil poison (Injury DC 13, 1 Con primary / 1d2 Con secondary) Proficient with all simple and martial weapons, as well as any natural weapons. |
Monkey Bones (Girallon Skeleton)N Large Undead AC: 15; Touch: 13; Flat-footed: 11 Speed: 40', 40' climb Abilities Str 26, Dex 19, Con --, Int --, Wis 10, Cha 1
Special Corpsecrafted, granting Str +4 and +2 hp per HD. Desecrate cast during animation grants +2hp per HD. |
Skeleton template plus Corpsecrafter feats
Lose nearly everything except what is listed here.
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Gains +2hp per hit die
- Speed
- Magical fly speeds are retained, as are other movement modes.
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d2
- Small +1 / 1d3
- Medium +2 / 1d4
- Large +2 / 1d6
- Huge +3 / 1d8
- Gargantuan +6 / 2d6
- Colossal +10 / 2d8
- Attacks
- Retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- Retains any extraordinary special qualities that improve its melee or ranged attacks.
- Immunity to Cold (Ex)
- DR 5/bludgeoning
- +4 Turn Resistance
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +4; Dex +2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Improved Initiative.
Zombie template plus Corpsecrafter feats
"Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Double hit dice; if original HD is greater than 10 it can't be a zombie
- Gains +2hp per hit die
- Speed
- maneuverability rating drops to clumsy
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d3
- Small +1 / 1d4
- Medium +2 / 1d6
- Large +3 / 1d8
- Huge +4 / 2d6
- Gargantuan +7 / 2d8
- Colossal +11 / 4d6
- Attacks
- A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack. A zombie’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- A zombie retains none of the base creature’s special attacks.
- DR 5/slashing
- Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
- +4 Turn Resistance
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +6; Dex -2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Toughness.