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Difference between revisions of "Disposable:Jesus and His Superfriends Save Xmas/TreeTopper"

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'''Tree Topper (Spellthief 1)''' <br>
'''Tree Topper (Rogue 4)''' <br>
Race: Radiant Pixie Nymph (Total LA+9)<br>
Race: Pixie Nymph (Total LA+6)<br>
Alignment: CG | Size: S <br>
Alignment: CG | Size: S <br>
Patron Deity: The Spirit of Christmas<br>
Patron Deity: The Spirit of Christmas<br>
<!--
<!--
Point buy:
Point buy:
Attr      Pixie  Nymph Radiant
Attr      Pixie  Nymph  
Str: 10   -4       
Str: 12   -4       
Dex: 16   +8      +2     +4
Dex: 18   +8      +2
Con: 16   
Con: 16   
Int: 8   +6      +2
Int: 4   +6      +2
Wis: 8   +4      +2
Wis: 4   +4      +2
Cha: 16  +6      +4     +6
Cha: 16  +6      +4
-->
-->
'''Abilities'''<br>
'''Abilities'''<br>
Str  6 (-2)|  
Str  8 (-1)|  
Dex  30 (+10)|  
Dex  28 (+9)|  
Con  16 (+3)|
Con  16 (+3)|
Int  16 (+3)|  
Int  12 (+1)|  
Wis  14 (+2)|  
Wis  10 (+0)|  
Cha 32 (+12)<br>
Cha 26 (+8)<br>


== Defense ==
== Defense ==
'''AC:''' 26,  Touch: , Flatfooted: <br />
'''AC:''' 25,  Touch: 22, Flatfooted: 14<br />
(+1 size, +1 Natural Armor (Pixie), +10 DEX, +2 deflection, +2 armor bonus )<br />
(+1 size, +1 Natural Armor (Pixie), +9 DEX, +2 deflection, +2 armor bonus )<br />
::DR 10/cold iron (Pixie), DR 5/magic (Radiant)
::DR 10/cold iron
::SR 16
::SR 16


'''HP: ''' 9
'''HP: ''' 30 <!-- Dice: 6 + 12, CON: 12 -->


'''Initiative:'''   '''Speed:''' 20', Fly 60' good
'''Initiative:''' +9  '''Speed:''' 20', Fly 60' good


'''Fort:''' ,  '''Reflex:''' ,  '''Will:'''  
'''Fort:''' 4 <!-- CON+1 -->,  '''Reflex:''' 13 <!-- DEX+4 -->,  '''Will:''' 1 <!-- WIS+1 -->
 
::




== Attacks ==
== Attacks ==
*  
* Mwk Light Xbow - +15 - 1D6+1 (+1 enhancement, +1 focus)
* Dagger of ''Pick on someone your own size'' - +14 - 1d3-1 (min 1) (+1 enhancement)
'''Space/Reach:''' 5 ft./5 ft.
'''Space/Reach:''' 5 ft./5 ft.
'''Base Attack:''' +1 (+1 size, for effective: +2)  
'''Base Attack:''' +3 (+1 size, for effective: +4)  
'''Ranged:''' +12, '''Melee:''' +0
'''Ranged:''' +13, '''Melee:''' +3 (may use weapon finesse)


{|
{|
| valign="top" width="65%" |
| valign="top" width="35%" |


== Feats ==  
== Feats ==  
* 1st: Rapid Reload
* 1st: Weapon Focus (Crossbow)
* 3rd: Crossbow Sniper: may use sneak attack at 60', may add 1/2 DEX mod to damage




Line 54: Line 54:


== Skills==
== Skills==
''Format: (ranks|bonuses|'''total''')''
{|
|valign="top"|
'''STR(-2)'''


'''DEX(+9)'''
::Move Silently (7||'''16''')
::Open Lock (5|+2(Mwk Thieves' tools)|'''16''')
::Hide (1|+4|'''14''')
'''CON(+3)'''
|valign="top"|
'''INT(+1)'''
::Search (|+2|'''3''')
::Disable Device (2||'''3''')
::Know(Nature) (6||'''7''')
'''WIS(+0)'''
::Spot (7|+2|'''9''')
::Listen (|+2|'''2''')
::Survival(3|+2(nature)|'''5''')
'''CHA(+8)'''
::Diplomacy (7||'''15''')
::Bluff (7||'''15''')
::Sense Motive (7||'''15''')
::Perform (Decorate) (6||'''14''') --This is not the act of decorating, but the act of BEING a decoration.
|}
Languages: Sylvan, Common, Elven
|}
|}


== Special Abilities ==
== Special Abilities ==
=== Class ===
=== Class ===
==== Spell Thief ====
==== Rogue ====
* Sneak Attack (1D6)
* Sneak Attack: +2D6
* Steal Spell (0th,1st): A spellthief can siphon spell energy away from his target and use it himself. A spellthief who hits an opponent with a successful sneak attack can choose to forgo dealing 1d6 points of sneak attack damage and instead steal a spell, or the potential to cast a specific known spell, from his target. If the target is willing, a spellthief can steal a spell with a touch as a standard action.
* Trapfinding
 
* Trapsense +1
The target of a steal spell attack loses one 0-level or 1st-level spell from memory if she prepares spells ahead of time, or one 0-level or 1st-level spell slot if she is a spontaneous caster. A spontaneous caster also loses the ability to cast the stolen spell for 1 minute. If the target has no spells prepared (or has no remaining spell slots, if she is a spontaneous caster), this ability has no effect. A spellthief can choose which spell to steal; otherwise, the DM determines the stolen spell randomly. If a spellthief tries to steal a spell that isn’t available, the stolen spell (or spell slot) is determined randomly from among those the target has available.
* Evasion
* Uncanny Dodge
=== Racial ===
=== Racial ===
==== Pixie ====
==== Pixie ====
* Greater Invisibility  
* Greater Invisibility  
* Spell likes (1/day): lesser confusion , dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only). Caster level 8th, DC CHA based
* Spell likes (1/day): lesser confusion , dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only). Caster level 8th, DC CHA based
* Special arrows
* Special arrows/bolts
:: Sleep: Fort save against sleep spell (DC CHA based w/ +2 racial bonus)
:: Sleep: Fort save against sleep spell (DC CHA based w/ +2 racial bonus)
:: Memory Loss: Will save or lose all memory (DC CHA based w/ +2 racial bonus)
:: Memory Loss: Will save or lose all memory (DC CHA based w/ +2 racial bonus)
Line 79: Line 105:
* Awesome Beauty: any Humanoid within 30’ who looks at the
* Awesome Beauty: any Humanoid within 30’ who looks at the
Half-Nymph is Shaken (WillNeg, DC is Charisma-based) for 1 minute. Continued looking results in additional saves, the failure of which resets the duration. The Half-Nymph can suppress or resume this ability as a Free Action. This is a [mind][fear] effect
Half-Nymph is Shaken (WillNeg, DC is Charisma-based) for 1 minute. Continued looking results in additional saves, the failure of which resets the duration. The Half-Nymph can suppress or resume this ability as a Free Action. This is a [mind][fear] effect
==== Radiant ====
* +4 racial to Spot
* -8 racial to Hide
* Fast healing 2 (there must be light available)
* Radiant: Creatures within 30’ that look at the Radiant creature are Dazzled for 1d6 rounds (WillNeg, DC is Charisma-based).
* Immune to becoming Blind, Dazed, Dazzled, & Stunned.
* Color Spray, 3/day


==== Christmas Decoration ====
* When perched atop an evergreen tree, the Tree Topper glows with an inner light (as continual light spell)
* When perched atop an evergreen tree, the Tree Topper glammers the tree into being a decorative Christmas tree. The quality of the decorations is controlled by Perform (Decorate).
* When moving through an area full of Christmas decorations (like Santa's Workshop) the Tree Topper may add its ranks in Perform(Decorate) to its Hide for the purpose of being undetected.
== EQ ==
== EQ ==
<!-- 12565 eq
* Magical Candycane Light crossbow (+1 attack/damage) (1D6 cold damage)
9800 consume -->
::A candycane crossbow may fire a snowball as alternate ammunition. A snowball deals 1 point of non-lethal damage (type cold for bypassing DR), and no effect can stack damage on it. A crit deals no extra damage, and instead, covers the target creature's face with snow. For one round, the target creature is blinded. A snowball can never deal more than 1 pt of damage.
* Ring of Prot (+2 deflection)
::A candycane crossbow may fire candy as alternate ammunition. Candy attacks are ranged, touch attacks. Candy deals no damage, and no effect can stack damage on it. A successful attack against an intelligent, good aligned creature grants a +1 enhancement bonus to attempts to use diplomacy against it for 1 minute. A successful attack against an intelligent, evil aligned creature grants a +1 enhancement bonus to attempts to use intimidate against it. Once a creature has been successfully hit with a candy attack, it is immune to candy attacks for the rest of the day. Candy can never deal any damage.
* Bracers of Armor (+2 armor)
::All uses of alternate ammunition have a maximum range of 30', or 60' with the Crossbow Sniper feat.
* Light crossbow (Mwk) (+1 attack)


* Amulet of Mage Armor (command word) (+4AC, 5 uses/day)
* Ring of Protection (+2 deflection)
* Mistletoe Headband (+2 CHA, +2 Diplomacy bonus for seduction attempts)
* Ermine Mantle of Daintiness (Reduce person on wearer, CL1, 2/day)
* Mwk Thieves' Tools
* Dagger of "Pick on someone your own size" (After a successful attack, the target may be shrunk as "reduce person" instead of dealing damage, use activated, CL1, 3/day)
<hr/>
376gp
* 30 bolts
* 10 bolts of Inflict Light Wounds (1D8 neg. energy instead of normal damage)
* 2 bolts of Pixie Memory Loss
* 1 bolt of Dazzling Star (Pyrotechnics, CL5, deals no damage, treat as a splash attack)
* 3 potions Cure Light
* 2 Candyfloss Bags (Tanglefoot)
* 7 Peppermint Sticks (Cure Minor Wounds, CL1)
* 3 Ornaments of Carols (break the glass Christmas Ornament to create the sound of carolers, Ghost Sound, CL1)
* 1 tube of Frosting (4 uses) (Mending)
* Living Garland (Animate Rope at CL2, one use, and it becomes a mundane garland)
* 1 cup of wassail (1 potion of True Strike, CL1)


[[Category:Disposable:Jesus and His Superfriends]]
[[Category:Disposable:Jesus and his superfriends save Xmas]]
[[Category:Disposable]]

Latest revision as of 09:30, 12 December 2009


Tree Topper (Rogue 4)
Race: Pixie Nymph (Total LA+6)
Alignment: CG | Size: S
Patron Deity: The Spirit of Christmas
Abilities
Str 8 (-1)| Dex 28 (+9)| Con 16 (+3)| Int 12 (+1)| Wis 10 (+0)| Cha 26 (+8)

Defense

AC: 25, Touch: 22, Flatfooted: 14
(+1 size, +1 Natural Armor (Pixie), +9 DEX, +2 deflection, +2 armor bonus )

DR 10/cold iron
SR 16

HP: 30

Initiative: +9 Speed: 20', Fly 60' good

Fort: 4 , Reflex: 13 , Will: 1


Attacks

  • Mwk Light Xbow - +15 - 1D6+1 (+1 enhancement, +1 focus)
  • Dagger of Pick on someone your own size - +14 - 1d3-1 (min 1) (+1 enhancement)

Space/Reach: 5 ft./5 ft. Base Attack: +3 (+1 size, for effective: +4) Ranged: +13, Melee: +3 (may use weapon finesse)

Feats

  • 1st: Weapon Focus (Crossbow)
  • 3rd: Crossbow Sniper: may use sneak attack at 60', may add 1/2 DEX mod to damage


Skills

Format: (ranks|bonuses|total)

STR(-2)

DEX(+9)

Move Silently (7||16)
Open Lock (5|+2(Mwk Thieves' tools)|16)
Hide (1|+4|14)

CON(+3)

INT(+1)

Search (|+2|3)
Disable Device (2||3)
Know(Nature) (6||7)

WIS(+0)

Spot (7|+2|9)
Listen (|+2|2)
Survival(3|+2(nature)|5)

CHA(+8)

Diplomacy (7||15)
Bluff (7||15)
Sense Motive (7||15)
Perform (Decorate) (6||14) --This is not the act of decorating, but the act of BEING a decoration.

Languages: Sylvan, Common, Elven

Special Abilities

Class

Rogue

  • Sneak Attack: +2D6
  • Trapfinding
  • Trapsense +1
  • Evasion
  • Uncanny Dodge

Racial

Pixie

  • Greater Invisibility
  • Spell likes (1/day): lesser confusion , dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only). Caster level 8th, DC CHA based
  • Special arrows/bolts
Sleep: Fort save against sleep spell (DC CHA based w/ +2 racial bonus)
Memory Loss: Will save or lose all memory (DC CHA based w/ +2 racial bonus)
  • Feats
    • Dodge
    • Weapon Finesse
  • +2 racial to Spot, Search, Listen
  • Low light vision

Half Nymph

  • Awesome Beauty: any Humanoid within 30’ who looks at the

Half-Nymph is Shaken (WillNeg, DC is Charisma-based) for 1 minute. Continued looking results in additional saves, the failure of which resets the duration. The Half-Nymph can suppress or resume this ability as a Free Action. This is a [mind][fear] effect

Christmas Decoration

  • When perched atop an evergreen tree, the Tree Topper glows with an inner light (as continual light spell)
  • When perched atop an evergreen tree, the Tree Topper glammers the tree into being a decorative Christmas tree. The quality of the decorations is controlled by Perform (Decorate).
  • When moving through an area full of Christmas decorations (like Santa's Workshop) the Tree Topper may add its ranks in Perform(Decorate) to its Hide for the purpose of being undetected.

EQ

  • Magical Candycane Light crossbow (+1 attack/damage) (1D6 cold damage)
A candycane crossbow may fire a snowball as alternate ammunition. A snowball deals 1 point of non-lethal damage (type cold for bypassing DR), and no effect can stack damage on it. A crit deals no extra damage, and instead, covers the target creature's face with snow. For one round, the target creature is blinded. A snowball can never deal more than 1 pt of damage.
A candycane crossbow may fire candy as alternate ammunition. Candy attacks are ranged, touch attacks. Candy deals no damage, and no effect can stack damage on it. A successful attack against an intelligent, good aligned creature grants a +1 enhancement bonus to attempts to use diplomacy against it for 1 minute. A successful attack against an intelligent, evil aligned creature grants a +1 enhancement bonus to attempts to use intimidate against it. Once a creature has been successfully hit with a candy attack, it is immune to candy attacks for the rest of the day. Candy can never deal any damage.
All uses of alternate ammunition have a maximum range of 30', or 60' with the Crossbow Sniper feat.
  • Amulet of Mage Armor (command word) (+4AC, 5 uses/day)
  • Ring of Protection (+2 deflection)
  • Mistletoe Headband (+2 CHA, +2 Diplomacy bonus for seduction attempts)
  • Ermine Mantle of Daintiness (Reduce person on wearer, CL1, 2/day)
  • Mwk Thieves' Tools
  • Dagger of "Pick on someone your own size" (After a successful attack, the target may be shrunk as "reduce person" instead of dealing damage, use activated, CL1, 3/day)

376gp

  • 30 bolts
  • 10 bolts of Inflict Light Wounds (1D8 neg. energy instead of normal damage)
  • 2 bolts of Pixie Memory Loss
  • 1 bolt of Dazzling Star (Pyrotechnics, CL5, deals no damage, treat as a splash attack)
  • 3 potions Cure Light
  • 2 Candyfloss Bags (Tanglefoot)
  • 7 Peppermint Sticks (Cure Minor Wounds, CL1)
  • 3 Ornaments of Carols (break the glass Christmas Ornament to create the sound of carolers, Ghost Sound, CL1)
  • 1 tube of Frosting (4 uses) (Mending)
  • Living Garland (Animate Rope at CL2, one use, and it becomes a mundane garland)
  • 1 cup of wassail (1 potion of True Strike, CL1)