User:Wizardoest/PCs/Creed Dunder: Difference between revisions
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Rogue 1<br/> | Rogue 1<br/> | ||
CN Small | CN Small halfling<br/> | ||
'''Init''' +3; '''Senses:''' Listen + | '''Init''' +3; '''Senses:''' Listen +6; Spot +4 | ||
<hr> | <hr> | ||
'''AC:''' 14; '''Touch:''' 14; '''Flat-footed:''' 11<br/>(+3 dex; +1 size)<br/> | '''AC:''' 14; '''Touch:''' 14; '''Flat-footed:''' 11<br/>(+3 dex; +1 size)<br/> | ||
'''HP:''' 7 (1d6+1)<br/> | '''HP:''' 7 (1d6+1)<br/> | ||
'''Fort:''' + | '''Fort:''' +3, '''Ref''' +6, '''Will''' +1<br/> | ||
'''Special:''' +2 morale bonus on saving throws against fear | |||
<hr> | <hr> | ||
'''Speed:''' 20'<br/> | '''Speed:''' 20'<br/> | ||
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'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +0; '''Grapple:''' +1<br/> | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +0; '''Grapple:''' +1<br/> | ||
<hr> | <hr> | ||
'''Abilities''' Str 10 + | '''Abilities''' Str 10 +0 | Dex 16 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 14 +2 <br/> | ||
'''Feats''' Combat Expertise<br/> | '''Feats''' Combat Expertise<br/> | ||
'''Skills''' | '''Skills''' | ||
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;Athletics (Str) (2 ranks) | ;Athletics (Str) (2 ranks) | ||
: [[d20:skills.htm#climb|Climb]] +2 | : [[d20:skills.htm#climb|Climb]] (+2 racial) +4 | ||
: [[d20:skills.htm#jump|Jump]] +2 | : [[d20:skills.htm#jump|Jump]] (+2 racial) +4 | ||
: [[d20:skills.htm#swim|Swim]] +2 | : [[d20:skills.htm#swim|Swim]] +2 | ||
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;Notice (Wis) (4 ranks) | ;Notice (Wis) (4 ranks) | ||
: [[d20:skills.htm#listen|Listen]] + | : [[d20:skills.htm#listen|Listen]] (+2 racial) +6 | ||
: [[d20:skills.htm#spot|Spot]] +4 | : [[d20:skills.htm#spot|Spot]] +4 | ||
Line 92: | Line 93: | ||
;Stealth (Dex) (4 ranks) | ;Stealth (Dex) (4 ranks) | ||
: [[d20:skills.htm#hide|Hide]] + | : [[d20:skills.htm#hide|Hide]] (+4 size) +11 | ||
: [[d20:skills.htm#movesilently|Move Silently]] + | : [[d20:skills.htm#movesilently|Move Silently]] (+2 racial) +9 | ||
;Survival (Wis) (0 ranks) | ;Survival (Wis) (0 ranks) | ||
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;Trapfinding | ;Trapfinding | ||
: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. | : Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. | ||
[[Category:TOEE]] | |||
[[Category:Wizardoest:Character Build]] |
Latest revision as of 08:30, 31 December 2009
Creed Dunder (ECL1)
Rogue 1
CN Small halfling
Init +3; Senses: Listen +6; Spot +4
AC: 14; Touch: 14; Flat-footed: 11
(+3 dex; +1 size)
HP: 7 (1d6+1)
Fort: +3, Ref +6, Will +1
Special: +2 morale bonus on saving throws against fear
Speed: 20'
Melee: Touch +2
Ranged: Touch +4
Sneak +1d6
Special +1 for size; +1 with thrown weapons
Space: 5'; Reach: 5'; BAB: +0; Grapple: +1
Abilities Str 10 +0 | Dex 16 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 14 +2
Feats Combat Expertise
Skills
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- Trapfinding
- Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.